EVERYTHING: The Trading Card Game by Leophyte

[raw]
made by Leophyte for Ludum Dare 58 (JAM)

Pack opening x Cookie Clicker x Balatro x Late stage capitalism


In a world governed by the decks of the elite, the Legends speak of a card whose owner shall rule the world...

Be the first to find the Card N°100. Use your very own Card Collector™ software to buy and sell booster packs and cards. Fill your newfound collection with all kinds of silly/scary/abstract/weird/boring(?) cards from the four corners of the globe.

Did you ever wonder what T.C.G. stands for ?

  • T: Incredible Trading action
  • C: 100+ Hand-drawn Cards of the utmost quality
  • G: Actual interactions with the Game interface (wow)

OBJECTIVE AND GAMEPLAY

Your goal is to be the first in the world to find the legendary Card 100, and fulfill the prophecy. For that, employ various strategies to make exponentially more money and fill your collection progressively.

Time to beat : 5 to 10 minutes depending on luck and strategies

CONTROLS

MOUSE & KEYBOARD

Game fully playable by mouse, with QoL on keyboard, like - Space to quick-sell

GAMEPAD

None lol sowwy

CREDITS

SFX : Cyberleaf - Modern UI SFX, Freesound Community

MUSIC : ed-musicproductions, musinova (on Pixabay)

EVERYTHING ELSE : Leo 'Leophyte' Jeanjean


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Patch notes : Release +14h

  • Fixed issue that broke everything if you tried to pass the day while having cards marked for sale
  • Fixed being able to buy locked packs if you had the money
  • Fixed getting the final card outside of the final booster

Ratings

Overall 96th 3.972⭐ 20🧑‍⚖️
Fun 135th 3.806⭐ 20🧑‍⚖️
Innovation 74th 3.917⭐ 20🧑‍⚖️
Theme 7th 4.556⭐ 20🧑‍⚖️
Graphics 316th 3.833⭐ 20🧑‍⚖️
Humor 45th 4.111⭐ 20🧑‍⚖️
Mood 271th 3.75⭐ 20🧑‍⚖️
Given 10🗳️ 15🗨️

Feedback

ljol3
Oct 07th · 03:51 UTC
I love the variety of art and humor!

There is a conflicting desire to read the cards but also to just keep buying and selling faster than I can.
Vadim Lyanka
Oct 07th · 09:49 UTC
Very original game, well done!
Melomaner
Oct 07th · 10:14 UTC
It’s not immediately clear how to play. But once I figured it out, it became interesting! I’d improve the tutorial and visually show how many cards we have — because I managed to sell down to -99 cards with tons of money. But I can’t buy that many. Also, it’s unclear how to win if we need 100 cards in 10 days when we can only buy 10 cards per day, and they’re all different.
🎤 Leophyte
Oct 07th · 10:27 UTC
@Melomaner good points, I saw in playtest that the tutorial didn't explain well enough some really important parts like going to the next day to buy more unique cards; sadly I went overboard with the game design's complexity and couldn't make the onboarding follow... Also, yeah the main objective is just to find the 100th card in the last booster pack, which unlocks either the good ending or the true ending (if you have the entire collection, which like you said is very difficult because it means filling your pool with [NEW] cards every single day). Also, by "visually show how many cards we have", the collection page fills that purpose but it's true there is no indicator on the main screen if that's what you meant, which can make unlocking boosters tedious

Thanks for the feedback :)

edit: OK the game is actually broken, I didn't understand what you meant but you're not supposed to be able to sell the same card infinitely... my b, i'll fix

edit 2: OK fixed it :thumbsup:
KnownAsPhi
Oct 07th · 12:47 UTC
Great little project, maybe also having options to spend money on increasing either the tray of cards or adding 1 or 2 combo slots could make completing the main objective easier. Other than that it's a fun game, thank you for fueling my gambling addiction.
RohakarOntari
Oct 07th · 14:21 UTC
I wasn't expecting anything, but I was pleasantly surprised. Understanding the combo mechanics was a rebirth for the game, creating a whole new atmosphere, along with the money I earned.

I appreciated the game's artistic direction and the little stories/events.

One regret is that the collection doesn't highlight rarity.

A few bugs to report, though:
I was told I had unlocked a booster pack during the day, but in the end, I didn't get one?
A bug I only encountered once: I couldn't buy a new booster pack even though my card pool was empty and I had money.

In the end, I had a great time, the music was fun to play, and the game was super rewarding.

Congratulations. But how can I become a billionaire like in Everything: The Trading Card Game
RedPhoenix2412
Oct 08th · 07:41 UTC
Very fun game! I really like the combo mechanics and the card texts often made me smile. :)
Raivk
Oct 08th · 13:04 UTC
What is to say? Add something to see your collection at the end of the game and it's perfect! Loved it from start to finish. Incredible entry, great job!
Eugenik
Oct 09th · 13:40 UTC
fun game man, nice.
b0guslaw
Oct 11th · 07:19 UTC
We actually also had the idea of making a TCG but were too afraid asset creation would come to bite us. I am super happy to see someone followed through on the idea and not only that, but did it so beautifully and cohesively executed. That must have been no small feat, and all of that work + having good gameplay is an amazing piece of work. Very well done!
InfernalWolf08
Oct 11th · 20:16 UTC
this game would get a 5.0 stars in addicting if that were a category. Great Job!!!