Tiny Museum by Keith Wang
Play as a snail running a museum. Earn leaves from other bugs to upgrade your museum and buy more collections.
Upgrade your museum from the Red snail
Buy more collections from the passing dung beetles
Control:
AD to move,
Space to Jump,
E to buy, upgrade, put collections on base or in the trash bin,
12 different collections in total, if you get all you can dance a little :)
The more upgrade you purchase, the more visitors and traders you get, and traders will more likely to carry rare items.
Expensive items comes with a high reward once you place them.
| Link | https://keithwang.itch.io/tiny-museum |
| Original URL | https://ldjam.com/events/ludum-dare/58/tiny-museum |
Ratings
| Overall | 193th | 3.789⭐ | 21🧑⚖️ |
| Fun | 328th | 3.447⭐ | 21🧑⚖️ |
| Innovation | 469th | 3.132⭐ | 21🧑⚖️ |
| Theme | 108th | 4.158⭐ | 21🧑⚖️ |
| Graphics | 483th | 3.474⭐ | 21🧑⚖️ |
| Humor | 398th | 2.972⭐ | 20🧑⚖️ |
| Mood | 443th | 3.474⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 18🗨️ |
Basically the item you get is randomized based on price, higher price item make visitors drop more leaves when they pass by.
- The incremental part is pretty addicting.
- A lot of information is displayed in one line, so it becomes crowded very quickly.
- Looks like many leaves despawn, so the second floor becomes quite the chore.
- I liked vacuuming the floor of leaves!
Very well done!
- When you get towards the end, there was a bit too much going on in the foreground, making it kind of hard to see where you are. Maybe having different sized/shaped leaves for different values would have been good to help reduce clutter?
- As someone else mentioned above, the despawning leaves meant that I basically just ignored the top shelves, because it's implausible to collect there (which I see accidental, so nothing for me to add here).
- I'd have liked to have seen some more variety in the things that can be purchased. E.g. a vacuum or something to automate some of the leaves, or something that increases the likelihood (or gates) the higher-end dung beetle merchants.
- Also, maybe having different customers like different displays? E.g. the ladybugs like one kind of thing, while the dragonflies like something else. I.e. I would have liked there to have been some reason to put thought into what goes where.
My youngest (2.5y) really enjoyed the art and wanted me to play longer to see the snails.
Thanks for the compliment and advices. Some stuff like rewarding a combo was originally in the plan but ditched due to time.
Now that I know there are some snail lovers I might keep working on a post-jam version :) Thanks guys.
So, to put it shortly - that's what Silksong would look like if it was good.
I fell for this game pretty hard! I love the pixel art immensely. The setup is pretty great all around, though I have to second the criticism leveled by @nomelu. I think, as there's no real pressure for time here maybe you could solve this by having traders / merchants travel in different spaces or even have to go elsewhere to find them. Having said that, given the time constraints you were under here brilliant work! Loved this one and you for sure deserve more ratings!