Demon Army Soul Collector by D3kryption

[raw]
made by D3kryption for Ludum Dare 58 (JAM)

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Welcome to Demon Army Soul Collector.

Voting

Please vote on my game! [link]

Theme

This game was written for the Ludum Dare 58 game jam with the theme: Collector

Gameplay - Video

https://youtu.be/SkU3LmdKaXE

Review - Video

tbc (after the jam reviews are in!)

Story

Serve the glorious leader Nima as Grunt, a towering, numb-brained demon warrior, and Mancy, her loyal necromancer who harvests souls but cannot fight. Together, they purge a corrupted jail overrun by goblins and creatures, collecting souls for Nima’s cause. Inside, prisoners like Balvux the monk, Jipex the rebellious barbarian, and Abbadon the beastly outcast await judgment. Mercy or obedience — the choice is yours. Grunt smashes, Mancy reaps, and every decision feeds your leader’s power. A darkly comedic, soul-stealing adventure of loyalty, madness, and devotion in a world where questioning your leader might just cost your soul.

Gameplay

This is a top down third-person adventure game where you explore the jails looking for souls. Will you take the souls from prisoners or go back to Nima empty handed? Nima is our glorious leader after all...

Developer Comments

I've just spent 9 months doing client work and not any jams. It’s so good to be back haha! I've missed it. This game is very different to anything I've created. You don't control a "character" — everyone is AI and you just issue them commands! It’s great. Very different in design. It also uses GAS for everyone’s abilities, which if anyone has played my last games knows I love playing with.

What I did well

  • Lots of new tech used! Gameplay Ability System, AI-based controls, and top-down gameplay.
  • Had a cracking idea straight from the get go.
  • Solved lots of new challenges and gameplay elements I'm not used to.

What I would do better next time

  • After 9 months I'm a little deflated — not a lot, but noticeable. I found myself almost stopping and resting in the middle of development when normally I can’t stop!

New things I've learned

  • Gameplay Ability System – a tool built into Unreal to help create a great system where you can change abilities per character on the fly. I've used it to handle the jumping, crouching, and more. It required many C++ changes, which was all good!

Known bugs

  • No goblins spawn :( Sadly, no fights.

Assets used

  • Narrative Quests & Dialogue by Reubs
  • Polygon Dark Fortress by Synty Studios

Voices

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Ratings

Overall 363th 3.561⭐ 59🧑‍⚖️
Fun 554th 3.082⭐ 57🧑‍⚖️
Innovation 410th 3.223⭐ 58🧑‍⚖️
Theme 437th 3.607⭐ 58🧑‍⚖️
Audio 180th 3.679⭐ 58🧑‍⚖️
Humor 231th 3.396⭐ 55🧑‍⚖️
Mood 349th 3.62⭐ 56🧑‍⚖️
Given 76🗳️ 99🗨️

Feedback

LDJam user 0
Oct 07th · 07:18 UTC
Nice
AbsolushZero
Oct 07th · 08:07 UTC
It's nice to get voices for every characters and the graphism are really nice! I just not found how to switch with Grunt (I tried to click on him and to press a lot of button on my keyboard but nothing worked) and got stuck in the stairs when I tried to go back to the spawn. I can see you made a lot of work on this game, well played!
Di. Yum
Oct 07th · 08:08 UTC
I love the atmosphere you give !!
Debaser
Oct 07th · 09:14 UTC
Some collisions made it a little bit difficult to walk, but the overall game felt pretty immersive and I liked the dark humor.
🎤 D3kryption
Oct 07th · 17:09 UTC
@absolushzero Hey! There is tutorials at the top left of the screen but its 1 & 2 keys to switch characters :D Thank you for playing! :D

@di-yum Thank you! :D

@debaser That was one thing I could have spent more time doing but I was working on features right up until the deadline haha Thank you for playing! :D
basic_eagles
Oct 08th · 00:17 UTC
Epic atmosphere
SlaQr
Oct 08th · 00:43 UTC
It looks great and enjoyed the voice over and humor aspects. Grunt's controlling decided to go AWOL on me the second time through, but the patched hole interaction was a nice touch.
gamesplusjames
Oct 08th · 01:54 UTC
This was a really cool twist on the theme. Great use of assets and all the voicework was fantastic. Great job!
LDJam user 417758
Oct 08th · 08:23 UTC
The innovation is so cool!
LivingiPod
Oct 08th · 09:35 UTC
I really enjoyed the way you guys worked with the assets, and adding voices was a nice touch to bring the whole thing together. I sometimes struggled a bit with the harsh lighting, but I liked the choice of hard shadows with the low poly style. The gameplay was not what i expected from the screenshots alone, but it was more fun than I would want to admit ghehe. TLDR; Great job!
Vadim Lyanka
Oct 08th · 10:55 UTC
Wow, I'm impressed to be honest. W dude
Volkolak
Oct 08th · 14:24 UTC
Nicely put together! It looks rich, and the audio really adds to the atmosphere.
8212games
Oct 08th · 16:51 UTC
Amazing work! Voice acting is INSANE :)
Zzzkvidi4
Oct 08th · 18:41 UTC
Nice game =)
Enjoyed with dialogs and voices
Collision and walls sometimes make it's difficult to move sometimes
Missed some dialogs with live people in jail because Mancy told me to send Grunt first to kill them
Background music in jail might be more suitable for jail, it is too light and funny, but i can't create any music, so you made great job
MaiMai
Oct 08th · 22:56 UTC
Nice entry! It felt rather awkward to control the characters with the questionable ground collision and camera attached to them. But the setting, voices, and humour were fantastic, good job!
Eugenik
Oct 09th · 12:50 UTC
I liked the game - really nice humor. good job
Nef1k
Oct 09th · 18:31 UTC
This one's is just amazing. You did so much in so little time. Great job!
anima_animus049
Oct 10th · 05:29 UTC
OMG such an amazing work! I love the art style and the voice acting is soooo cool. Also the art design is fantastic, I love this work
X2SHADOW
Oct 11th · 13:38 UTC
I tried twice to download the game archive from the site where you uploaded it, but both times the download was interrupted. Looks like I won't be able to play...
🎤 D3kryption
Oct 12th · 01:01 UTC
@slaqr I'm glad someone found the hidden trap haha! I wasn't sure if anyone would :D Thank you!

@livingipod Thank you for playing! With the lighting, do you have any suggestions? I'm not a lighting expert so I just dropped a light in haha

@zzzkvidi4 background music in jail? Thats a great idea! :D

@maimai thank you for playing! Yes I think if I did it again, I wouldn't just try to make it visible, I'd add a shader to physically cut out the walls I think!

@x2shadow Sorry to hear that! I've heard from a few people Mega has been rather funky lately. But it seems to be working okay now if you wouldn't mind trying again please? :D
pschichtel
Oct 12th · 02:57 UTC
Impressive for a solo entry, especially seeing voice over and 3d graphics.
someone
Oct 12th · 12:35 UTC
Fun story. The voice acting was a great addition.
I appreciate the Linux build.

The controls could be clearer. I kept trying to switch characters by clicking, since the rest of the game is mouse controlled. I don't think how to attack was ever mentioned, though the tutorial popups were easy to miss.
I had some pathing issues, characters would often get stuck on things.
I couldn't get Grunt to murder Balvux, also telling him to use an open the door would cause him to become impossible to move again. I ended up restarting a couple of times to get to the end.

It would have been useful to have the non selected character follow the active one if they get too far away to prevent them being completely left behind.
Kapricorn Media
Oct 12th · 18:08 UTC
Great job with the voices! I also noticed some pathing issues like other people, the most common one was that Mancy and Grunt's pathfinding didn't seem to be aware of each other, so they would just run face to face haha. With some cleanup on the controls and pathing, this really felt like Chapter 1 of an epic adventure story, with a big battle where Mancy brings all the collected souls to life and fights or turns against Nima :smile:
yana666
Oct 13th · 21:24 UTC
you did an amazing job in such a short amount of time! the art and voice acting are atmospheric, i really liked them. unfortunately, i got stuck several times in the same place with the stairs (the character simply couldn't open the door lol), apparently a bug, but anyway - thank you!
![photo_2025-10-12_17-35-06.jpg](///raw/1fb/36/z/6f5dc.jpg)
tardis2snej
Oct 13th · 22:26 UTC
Fun idea! It was interesting to switch between characters. Graphics, music, voice acting is just great.

The controls are slightly buggy, a lot of time characters were blocking each other's way, or won't go where I tell them to. For whatever reason LMB/RMB actions sometimes worked and sometimes didn't. I'm assuming I couldn't hit the hitbox for the ckick. Also, often important items were obstructed by the envoronment (like walls).

Good concept, can be developed in a full game with further polishing.
JPGFG
Oct 15th · 14:47 UTC
What a cool atmosphere. AND VOICE ACTING?? Super sick cool entry thanks for posting
JB Rock
Oct 16th · 01:30 UTC
Interesting concept. Liked the overall vibe and the characters, dialogue and voice acting.
Some of the controls and pathing got a bit wonky especially with the 2 player characters colliding. Good entry!
binroot
Oct 18th · 20:23 UTC
I can't believe how polished this is in such a short time. Stunning!
Septimor
Oct 18th · 20:34 UTC
At the end i was totally lost, because i thought i need to go further with my 2 person soul collecting army. But i for some reason, didin't get to go to the green portal? Did i need to go there and if yes, how?!

Voice acting, humor, athmos and the idea were good!

Overally, Fun idea ! :thumbsup:
🎤 D3kryption
Oct 18th · 23:19 UTC
@septimor I think sadly the game bugged and the nav mesh didn't update properly :( You can go to to the green tubes too! :D
Ginger_Kyoko
Oct 20th · 15:58 UTC
A really cool game, especially for a jam! I liked the voice acting, graphics, and music. The gameplay elements and controls are fairly straightforward.
But there are a few issues: the shadows are very harsh, the controls were sometimes glitchy, and I couldn't always cast a spell. Sometimes I had to rotate the camera and change the viewing angle because it was unclear where everything was (maybe they should make the isometric view more visible).
Also, I wanted to say I’m playing through LD entries — check out Madness Bar if you’re into weird/atmospheric stuff ;)
7uc4s
Oct 21st · 20:56 UTC
oh wow, well done mister, this is pretty huge, graphics and sfx are really great! My only remark is that the player movements are not very convenient, sometimes hard to get the characters around to collect the souls / talk :(
(also fell in the trap :joy: )
ophiene
Oct 22nd · 00:43 UTC
Amazing work! It's super interesting and has a vert unique way to paraphrase the theme, good job! And welcome to give our game a try! :)
QingJing_Zheng
Oct 22nd · 09:37 UTC
Ashtoning game~!
eloc
Oct 22nd · 20:28 UTC
Awesome submission. Really incredible art, style, and sound wise. WHY is there a hole in the ground that lets you fall for eternity? Had to quit out and restart. Wish I could skip the intro scene. Anyway lol so so cool!
Anya_Voinova
Oct 22nd · 21:13 UTC
Wow... this is impressive, a huge project. The intro cutscene drags a bit. Also, I'm still not entirely sure how to gather the souls.
Arkadi Voronchenko
Oct 24th · 09:18 UTC
Great project. But controls not clear.