WebWeaver by JPGFG

WebWeaver
Is a comfy 2-D web building game where you need to collect as many flies as you can!
Test your builds, catch some flies, and build with a unique reinforcement mechanic.
Controls require just a mouse equipped with left and right click.
* Scroll down to play the game via our Itch.io link! *
Credits
Lead Development
Cekane144 - Connor Kane
JPGFG - JP Green
Supplemental Artwork:
raddragons - Rimi Chakravarti
Supplemental Design:
STR - Sonali Rao
Audio sourced responsibly using royalty free releases.

| Web Build | https://cekane.itch.io/web-weaver |
| Original URL | https://ldjam.com/events/ludum-dare/58/webweaver |
Ratings
| Overall | 230th | 3.721⭐ | 36🧑⚖️ |
| Fun | 218th | 3.632⭐ | 36🧑⚖️ |
| Innovation | 39th | 4.059⭐ | 36🧑⚖️ |
| Theme | 185th | 4⭐ | 36🧑⚖️ |
| Graphics | 381th | 3.691⭐ | 36🧑⚖️ |
| Humor | 158th | 3.609⭐ | 34🧑⚖️ |
| Mood | 305th | 3.697⭐ | 35🧑⚖️ |
| Given | 45🗳️ | 50🗨️ |
I'm not sure if I understood how the game worked. Flies always get stuck to the first web they reach. It seems largely random whether they stick on the web or not. Please tell me if there was something I did not understand, and I will happily try the game again!
I enjoyed my moments building some webs though!
Finding a way to create as many intersections as possible is one strategy!
I liked the battle music during the fly encounters; it makes the fight feel much more epic than it actually is. I enjoyed that.
I didn’t quite understand how to reinforce the web — I tried several times, but I think I just didn’t get what that meant. Maybe an in-game tutorial (I know, it’s a Game Jam, so that’s asking a lot) could help clarify where exactly to place a web to understand what a “reinforced web” is.
I’m not sure if it strays from the theme since it feels more like a resource management puzzle, but catching flies sounds like a fun pastime — I might even adopt that in real life.
One other issue is that I did not get the end-of-level screen at some point when I failed a level (it was the first level where flies come from above). This meant I had to restart the game unfortunately
This game has big potential to become a full game imo! Some polish will be needed ofc, some of the objects' graphics and hitboxes don't quite align, and there are still some (uncollectable :P) bugs. But even something like a more visually advanced net system would probably already eliminate a lot of the confusion around it, like making the intersections more visible and see how much health they add to each of the strings potentially? Another small QOL thing would be to see how many bugs are coming in this level and from which side ^^
But aaa the gameplay is really cool and novel, all the right bones for a great game are there, and the vibes are already just wholesome and great. :3
Sidenote: Has anyone managed to get a perfect score for level 3 yet? I haven't figured out how to beat it without having a "first bait" string that is supposed to break and then the rest can go behind a more stable net.
@aurora-bee I appreciate you saying all that! We're happy with the progress we made over this jam and it makes it all worth while when people see what we were seeing. Also in building that level I tried a ton to get it perfect and @jpgfg was the one to actually be able to do it.
I think there's a common thread (no pun intended) in making it more clear for web strength/why they're breaking. Keep the feedback coming!!
I think for a game jam this is a perfect case of scoping it right. You have one mechanic and everything around it (for the most part works). It feels like something complete.
@jackofcups Thanks man! We tried to make it as comfy as possible.
@mackelio I know the tutorial slide is pretty busy but were happy with it explaining some of the more nuanced concepts about segment strength. Regardless thanks a lot for the input, moving forward I think we'll try to tone down how busy it is. Thanks for playing!
@yichen Thanks for checking it out!
@bobap I'll have to go check that game out then, maybe pick up some new tips! Thanks for playing
@hassanm I'm glad you enjoyed it, addictive is what I like to hear. Thanks for playing
@robin-schmitz hey thanks for calling the artwork fancy!! We feel pretty lacking in that department.
As frustrating as it is when the flies tear apart my web there is still something weirdly funny about seeing a cluster of them fly away all at once, as if the little bastards came as a coordinated wrecking crew and simply depart after the job's finished. Got no complaints about this one - I'm just too dense to get past the level with the pipes and the tiny little anchor spot in the middle XD

This has a unique mechanic. It's satisfying (World of Goo-satisfying even). Relaxing. And this kept me playing all the way to the end. This is a perfect game! I gave this straight 5/5s across the board. =)
@ira-baciu that was the goal!! We had a few ideas for spider sprites we threw around, we might have to push some of the others for additional cute-factor
@tesseus Thanks for playing! We had a lot of fun putting it together.
@ryusui Glad you had fun even when the flies were besieging your webs. Thanks for checking it out!
@tesseract We wanted to have the player building web-like structures so we were thankful that it worked out that way, that was the whole idea behind the reinforcing mechanic!
Thanks for checking it out and a million thanks for the review.
JP
I perfected every level except the last one — I still finished it, but a couple of flies got away :)
I really loved the dramatic music that plays when the flies start flying — such a great touch!
It’s a bit of a pity that you can’t stretch the web from its own nodes, but overall it’s an excellent game — I really enjoyed playing it.