Anthropocene Museum by ACartlidge

[raw]
made by ACartlidge for Ludum Dare 58 (JAM)

https://acartlidge.itch.io/anthropocene-museum

Run a museum of human history! Collect pieces to display in the museum, and assemble collections of similar pieces for bonuses.

Screenshot 2025-10-06 165704.png

Screenshot 2025-10-06 164732.png

How to play

Install artwork to attract visitors. Buy artwork from the stone head and use your proceeds to unlock more of the museum. Similar art in the same room will give a collection bonus. Art can be in multiple categories, eg a girl holding a cat could be in the "cats" or "people" collection. Experiment and try to make the best collections you can!

Controls

WASD & Mouse to move E to interact R to remove painting Walk up to the stone head to shop, the empty frames to add paintings, and the ropes to unlock other parts of the museum

Credits

  • All artwork is public domain, sourced from https://pdimagearchive.org/,
  • Night Sky Photo https://pixabay.com/photos/astronomy-bright-constellation-dark-1867616/
  • Music - Podcast Jazz Waltz Cozy Relaxing Vibes https://pixabay.com/music/traditional-jazz-podcast-jazz-waltz-cozy-relaxing-vibe...
  • Sounds - Pixabay
  • Textures from Polligon and AmbientCG
  • FPS Controller adapted from https://github.com/rbarongr/GodotFirstPersonController

Jam Discussion

It's wild to be participating in Ludum Dare for me, this is a huge life goal accomplished! My personal goals for this jam were to try and make a dopamine rich game, and to feel a sense of progress in my game dev journey.

I heard the theme and immediately assumed everyone would be doing collection games, which are quite fun to make but I figured would be exhausting for judges. I settled on the idea of a magic museum, with my big inspiration being the Eyewitness intro from the 90s (https://www.youtube.com/watch?v=jR0vRuZkxdw). Initially it was going to have a open/close cycle, and during the day patrons would leave trash, or statues would come to life and grab people and need fighting. At night you would go to a spooky market and buy more art. At the end of day 1 I had a basic level, some pathfinding between art, money, pretty much done right?

On day 2 I struck on the idea of a human history museum, and found it a very charming pivot. I still wanted more complexity, so I spent a lot of time thinking about an affinity system, maybe different types of patrons like different types of art, and you would get different resources based on their affinity. EG an extradimensional being loves modern art, and when they see it they give you antimatter, something like that. I constantly had to ask myself if I was just adding annoying chores or anything fun. In the meantime, I messed around with nav mesh merging (awful) and built a system to manage all the art, loading custom resources from a CSV. I also modeled the museum 3 times, early on it was huge and would've required 2-3x the art objects, which just wasn't feasible!

On the last day I added the dialogue and the collection bonuses, which changed the game a great deal. I actually love where it's at now, and I think the act of matching and organizing thing adds to the overall pleasing cozy vibe. I'm very curious to hear any thoughts on the design or aesthetics. What mechanics would keep a game like this fresh for many hours?

Ratings

Overall 56th 4.1⭐ 22🧑‍⚖️
Fun 123th 3.825⭐ 22🧑‍⚖️
Innovation 134th 3.725⭐ 22🧑‍⚖️
Theme 19th 4.475⭐ 22🧑‍⚖️
Humor 139th 3.675⭐ 22🧑‍⚖️
Mood 63th 4.225⭐ 22🧑‍⚖️
Given 19🗳️ 21🗨️

Feedback

LRDJJ
Oct 07th · 03:26 UTC
Super fun game and i love the small details like the money popping up above their head. Nicely done!
Derek Glennon
Oct 07th · 03:43 UTC
This is so charming. I love the vibe and aesthetics! The idea of an art museum for aliens after humans have gone extinct was very fun haha The sorting of the art into the different collections was really satisfying too. Honestly could have played for a lot longer! Could be interesting to explore the idea of requiring a fully complete room in order to unlock more rooms? Or, having to place customers into their favorite rooms?

Regardless, great job!
rosday
Oct 07th · 03:51 UTC
Really cool game! It was fun fiddling around with the paintings to see what sets there were, and very satisfying to rake in so much cash towards the end
zexurge
Oct 07th · 13:57 UTC
love the take on the gallery-like games!
triggthediscovery
Oct 08th · 01:41 UTC
Fun game! I liked that you were always making progress, it was easy to play to the end.
🎤 ACartlidge
Oct 08th · 02:16 UTC
@derek-glennon nice ideas! Yeah I was trying to figure out how to make it more of an actual game because on the final morning it was just "place art, wait, buy art, repeat". The collection system was a lowkey (ie rushed!) way to make that happen. There are still some balance issues, like why would you buy $1000 art at the end when it's only $10k to unlock the final room to win? Maybe moving unlocks off of money would help with that! And I like the idea that you would get bonuses for showing patrons what they like. I think it would also be funny if patrons could hate art, like maybe they see it and run screaming!
iDeNoh
Oct 08th · 02:31 UTC
Loved this game! I have something of a soft spot for cozy games and this game is just so nice and chill, I loved the aesthetic, by the time I ended up bothering to unlock the final gallery item I had over 30k. Great entry!
GreenPig
Oct 08th · 11:01 UTC
Such a cozy game, I really like it. The controls and design is very intuitive. I'm not sure why but I couldn't look around with my mouse in full screen, but that could have been a mistake on my end. Good job!
Art143256
Oct 08th · 11:04 UTC
A very pleasant and relaxing game
NNO1
Oct 08th · 11:05 UTC
I love this art style!! The game's atmosphere and music are so cheerful, making it a wonderfully relaxing and enjoyable experience!!
Khamekaze
Oct 08th · 11:19 UTC
Really enjoyed playing this! It had a cozy vibe and rearranging the art to get the most bonus was oddly rewarding
Kataraxie
Oct 08th · 11:26 UTC
Very well done! I really enjoyed the dialogue, and moving art around to see what counted as a collection was very nice. I enjoyed the variety of media and art chosen! I played the game to the end, it was very nice. Well played for figuring out your angle and getting the scope right, it really plays like a nice little game from the beginning to the end :)
YurisCat
Oct 08th · 15:16 UTC
The artwork is very interesting, and the music is quite relaxing. May I ask what font you used?
ChuChuGeralt
Oct 09th · 17:25 UTC
This is a quite relaxing game! I loved the feeling of being a benevolent curator tasked with showing folks what humanity was all about.
After obtaining a lot of money and trying to buy artwork in bulk, I ran into two specific issues:
Buy Button Bug: The "Buy" button sometimes stopped working after multiple purchases.
UI Overlap: Two of the artworks had names that were too long, causing the text to overlay the purchase area, making it impossible to select them.
The music selection and the art style were great and really enhanced the mood.
Great game overall!
Coda Highland
Oct 10th · 01:44 UTC
Dang. The game crashed on me twice, something about losing the WebGL context. I really wanted to see more... I had one room up to 8x. Really chill vibe, I liked the concept and the atmosphere.
Blazerker
Oct 10th · 05:27 UTC
Very interesting concept - takes a while to get money flowing.
Anthony Dunlap
Oct 10th · 15:41 UTC
A simple and relaxing game. I love listening to the music as I organize paintings. Some of the painting affinities were weird or could've fit into multiple categories, but didn't. I also imagine I'm not the only one who put a cat as the "end of humanity" exhibit
LDJam user 179298
Oct 10th · 18:10 UTC
I really liked the game, very cozy and the bonus feature is great!

bread

![a.png](///raw/26c/b2/z/6f34d.png)
Bea
Oct 10th · 19:43 UTC
I had a really nice time playing this! I think you nailed the vibe and pacing, and I felt genuinely satisfied with the ending:3
Aurora_Bee
Oct 10th · 23:32 UTC
Damn I really love this game, very simple concept but super well executed in my opinion.

The humor is just great, from the weird jokes about humans, to "AI slop" I just loved it, and the vibes are super chill especially with the art seller :D

There were a few single bugs I noticed that were easy to get around and not a big deal, like UI for placing art not updating or the expand to a new room text still hanging around until you focus on a frame again, that kinda stuff. What did annoy me a bit was how sometimes the lengthily titled artpieces can't be selected and the buttons go out of frame or are overlapping with the item below them. At least that only happened to me with 3-4 pieces of art I think, so it wasn't a big deal all things considered.

I didn't expect we get to decide what ended humanity, but that's a super cool little narrative feature and so many funny ways you can use this. :P I guess I went with a bit of a "too real" solution, but I felt like anything else would be being dishonest: humanity itself, and for that I think this is the best artwork to use. :3

![we-were-our-own-downfall.png](///raw/5df/66/z/6f3ba.png)

Hope that participating in an LD jam is off your bucket list, you'll still continue to make new stuff, will be curious to see what's next for you :3
WobbleBlocks
Oct 11th · 08:49 UTC
I had a lot of fun playing this! Collecting the art was great and the music was nice to listen to! Nice work!
WetBurritoSupreme
Oct 11th · 17:36 UTC
What a great game! I had such a good time playing this, I really loved the decision of the final piece plus the puzzle of rearranging paintings! The abstract paintings shown were really well chosen, I feel like I need some new posters! Great game, one of my favorites!
Raivk
Oct 13th · 08:59 UTC
Great game with a great mood! Really chill vibes. Fun game, you really get into it fast!