Fix It by Cawrtz
==== FIX IT ====
What could the backstage of a platformer look like?
This game provides an answer!
Probably not the one you expect though.
You'll need to fix these broken levels if you want to get to the exit!
--- CONTROLS ---
Arrow keys, space bar.
--- MADE WITH --
* Phaser (http://phaser.io)
* CoffeeScript
* Photoshop
----- BY -------
Yann Pellegrini (code)
Pierre Gabon (graphics)
----------------
Kudos from France!
What could the backstage of a platformer look like?
This game provides an answer!
Probably not the one you expect though.
You'll need to fix these broken levels if you want to get to the exit!
--- CONTROLS ---
Arrow keys, space bar.
--- MADE WITH --
* Phaser (http://phaser.io)
* CoffeeScript
* Photoshop
----- BY -------
Yann Pellegrini (code)
Pierre Gabon (graphics)
----------------
Kudos from France!
| Web | https://yann-p.fr/ld36 |
| Source | https://yann-p.fr/ld36/source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=29641 |
P.S. We didn't have sound in our game either.
Excellent work! I liked play it (even if it seems that the sound doesn't work sadly ;) )
I like how when you enter a Door you go just behind the wall it allows the player to create a 3d image of the layout.
Jumping around a activating gears was fun!
The missions involved a lot of backtracking which was a bit annoying but I guess that comes with the general concept of 2-sided levels..
The comments were funny, and added to the feel of the game, good job!
It reminded me of an old Neopets puzzle game (in a good way) - and funny too :)
- Vicky
I love these neat pixel-art assets and the game story as well.
But the gameplay is a bit boring for me, but maybe it's because I'm not a big fan of platformers in general.
Good work!