Fix It by Cawrtz

[raw]
made by Cawrtz for LD36 (JAM)
==== FIX IT ====

What could the backstage of a platformer look like?
This game provides an answer!
Probably not the one you expect though.
You'll need to fix these broken levels if you want to get to the exit!

--- CONTROLS ---
Arrow keys, space bar.

--- MADE WITH --
* Phaser (http://phaser.io)
* CoffeeScript
* Photoshop

----- BY -------
Yann Pellegrini (code)
Pierre Gabon (graphics)

----------------
Kudos from France!

Feedback

Kazik_210
30. Aug 2016 · 16:31 UTC
I like your idea for the game, really good and catchy :D
ryst
30. Aug 2016 · 16:32 UTC
Great game! It is very fun and addictive. I love the whole idea of the backstage area. And how you have to trigger certain events to be able to get to the end. Kudos!

P.S. We didn't have sound in our game either.
tonynogo
30. Aug 2016 · 16:46 UTC
Hello!
Excellent work! I liked play it (even if it seems that the sound doesn't work sadly ;) )
SamuelSousa
30. Aug 2016 · 16:53 UTC
Good looking pixel art and animation.

I like how when you enter a Door you go just behind the wall it allows the player to create a 3d image of the layout.

Jumping around a activating gears was fun!
dwemthy
30. Aug 2016 · 16:57 UTC
Fun game. The fall distance before death is a little long. Really enjoyed the backstage/on-stage concept.
bushmango
30. Aug 2016 · 17:38 UTC
Realy fun game
skorpyo
30. Aug 2016 · 17:56 UTC
*jump sound* Just hilarious =) Sound effects are on high level. Cool idea, nice implementation. I liked that!
NEETsoftLD
30. Aug 2016 · 18:27 UTC
Very high level sound effects. I really loved the art for this game! I wish it had a bit more sound, but the graphics looks great and the animations are nice :)
Rocketship
30. Aug 2016 · 18:52 UTC
Quite a basic puzzle platformer with some nice humor as a spice. Chuckled at the little bits and pieces that broke the fourth wall. The idea of a backstage is good and makes the puzzling a little more interesting, I even think you should have used it a bit more. Right now the puzzles are a bit linear and not as interesting as they could be. Nice job guys!
CyberStarLight
30. Aug 2016 · 19:18 UTC
Finished the game, that was nice, if a bit silent.
The missions involved a lot of backtracking which was a bit annoying but I guess that comes with the general concept of 2-sided levels..

The comments were funny, and added to the feel of the game, good job!
jakatpemadi
30. Aug 2016 · 19:30 UTC
Great game, I like the graphic soo much... Thanks for creating this game... :D
wheerd
30. Aug 2016 · 21:33 UTC
The idea of goin backstage at a plaformer is genius :D The platforming is solid and the graphics look fantastic. Sound would have been nice, but you covered that with humor instead ;) The puzzles are fun as well. I think the hitbox for the level exits could be a bit bigger, but that is about the only improvement I could think of. Well done, lads!
Whitepot Studios
31. Aug 2016 · 05:27 UTC
I really enjoyed this and ended up playing it for ages! I felt really silly I couldn't get past the bit where I needed a lamp - but I just really suck and jumping around walls and stuff.

It reminded me of an old Neopets puzzle game (in a good way) - and funny too :)

- Vicky
cushycode
31. Aug 2016 · 07:21 UTC
The sound effects are brilliant! xD
I love these neat pixel-art assets and the game story as well.
But the gameplay is a bit boring for me, but maybe it's because I'm not a big fan of platformers in general.
Good work!
Danae123
31. Aug 2016 · 21:38 UTC
A very idea. loved the humour. Wish I was better at this game :) Great job!
fragileannihilator
09. Sep 2016 · 23:30 UTC
Nice jokes. The level design was a bit unclear for me, I jumped back and forth trying to figure out where to go next