Space Cleaner by Cahard

My first game and my first jam!
A physics-based orbital cleanup sim. Navigate, match velocity, and de-clutter Earth's orbit one piece of dangerous debris at a time.
Controls:
- Left-Click: Set thrust direction. A vector will appear from your ship showing the direction of thrust.
- Mouse Wheel Up / Shift Key: Increase thrust power.
- Mouse Wheel Down / Ctrl Key: Decrease thrust power.
- Right-Click / Spacebar: Turn off engine
Gameplay:
- Collect trash and debris
- Deliver it to the station to earn Intergalactic Credits
- Upgrade your equipment at the station (follow the red arrow for direction)
- Manage your fuel levels - refuel at the station when needed

| itch.io | https://cahard-solo.itch.io/space-cleaner |
| Original URL | https://ldjam.com/events/ludum-dare/58/space-cleaner |
Ratings
| Overall | 166th | 3.841⭐ | 71🧑⚖️ |
| Fun | 238th | 3.601⭐ | 71🧑⚖️ |
| Innovation | 429th | 3.194⭐ | 69🧑⚖️ |
| Theme | 112th | 4.152⭐ | 71🧑⚖️ |
| Graphics | 149th | 4.217⭐ | 71🧑⚖️ |
| Audio | 182th | 3.669⭐ | 70🧑⚖️ |
| Mood | 304th | 3.699⭐ | 70🧑⚖️ |
| Given | 31🗳️ | 44🗨️ |
I did feel like ship is a little bit too, I don't know, floaty? Like, I felt that I could really Tokyo Drift my way through the space, but even if I did 180 turn, ship was like it was stuck in a butter and kept going the other way. And I also was avoiding asteroids since I thought they are obstacles. :sweat_smile: At some point I kinda felt fuel mechanic is just punishing: once you didn't get money to refuel and flew too far away it's pretty much game over.
With that said, I had fun! That could be a nice project if you decide to work on it further. :)
- I would have liked to have some kind of ending? I got to a point where I'd upgraded everything to its max, and there was nothing more to do. It seemed like the trash respawned?
- The description says "There is no friction in the vacuum of space", but there's a lot of friction if you stop the thruster. With the limited fuel, I'd have liked to have been able to take advantage of the vacuum by drifting, but I couldn't, since it just stops after a little bit when I reduce the thruster to zero.
Anyway, nice game!
Yes, there really is an issue with momentary slowdown.
Unfortunately, I didn't have enough time for the endgame.
This behavior when turning 180 degrees was intended (but there's definitely room for improvement here)))).
I didn't have time for an in-game tutorial, so I had to include it in the description.
Originally, the garbage collection sound was more meditative, but for some reason, it became significantly distorted when exporting the project.
I had the idea to add UFOs and cows in spacesuits, but didn't quite have enough time :)
I do feel thrust above the second level is a bit redundant in the current gameplay loop, it's difficult for your magnet to grab the junk during those speed, and the map size and density of junk field doesn't justify using them for travel either. They also consume fuel faster, so overall just use the first level ends up being the most efficient. Maybe some added features such as environmental hazards would give more reasons to use them.
If I have to nitpick, I could say that it was a bit unclear to me whether I could fly on top of the planet. And I did not really feel the need to fly far away from my station. Perhaps the rewards could have been bigger the further you get, but it would be risky to do because of the fuel? And finally, I wish it was longer :P
Great submission! I really enjoyed it :D
Loved the premise, art-style and the entire mood of the game. I am loosing all my gas before I can find any oil reserves though XD
Sorry that got cut from the tutorial - time was not on my side! 😅
This is a fantastic first entry into Ludum Dare; well done.
One thing I think would improve the flow of the gameplay loop is automatically depositing trash when docking at the station, I think I expected that to happen every time I docked, and wondered why I didn't have the money to refuel until I remembered the Jettison Trash button 😅
проснулись))))
I know this is time consuming and that time is a limited resource here, obviously.
But, I don't really like the 3 upgrades system, I feel like it's everywhere in games these days and your game is already enjoyable to play without it, so I wish it was even more enjoyable to play without relying on that upgrade feature.
Anyway, overall it's a very solid submission, congratulations!

I like the graphisms, especially the color choices.
The controls were a but confusing at first, but once you get the grip, it becomes clear what needs to be done!
I personally love the upgrade system and was a bit sad, to see that there are only so few upgrade levels you can do - but it is a game jam after all!
Something I would have loved would be some kind of danger, like enemies you need to avoid, ship malfunaction or damage taken from asteroids. That would make achieving a high score more satisfying.
The overall look and feel is very clean and well put together. UI, music, sounds and art style are well fitting!
Good job :)
The top-level acceleration feels amazing! This style is great, I hope you keep up the good work.
A little bit weird controls, needs time to adapt.
I would like to see ending/winning screen(
It would be interesting to try out a more physics based movement system where you kept floating in one direction unless you actively braked -- seems like that would allow for more optimization of fuel usage. I also made it all the way to maxing out my stats but then I kinda wanted a final goal to reach for. Something like flying to another planet or something, but that's far outside a game jam scope. Nice work!
Could be full scale 3d game made with Kojima productions about gathering trash in space while trying to survive some creepy alien mystery going on =^_^=
The game is satisfying to play and controlling the ship is fun. It's a simple idea, collecting debris and it's done really, really well!
Two things whuch can be better.
Could use a bit more content/progress, to look forward too. Maybe something small, like radar, or a laser to break bigger garbage chunks.
And there is still friction, in spite of what is stated in description. Making it impossible to fly around without using fuel most of time, just small thrusts here and there.
Well, not exactly, but this is the same idea I had for Orbitum Scaterum (which I've done for LD twice, and mostly failed haha)