The Tooth Fae by NonDev



It's selfish of these things to hoard all their lovelies, isn't it? No matter, we can free them and keep them. Remember: - Pulling teeth requires preparation, otherwise a thing may die. - A tooth that bleeds is ripe for plucking. - Don't dally. Even such a thing as fright might be too much for them. - YOU MUST NEVER BE SEEN.
Warning: Hitting <- back on the town screen will clear your collection progress, sorry!
Recommended to be played with sound on and in full screen for best experience.
Playable in your browser! Also available for Windows.
Credits and Tools - Art, programming, music and sound effects by me. - Written in Nim on top of SDL2. - Music and effects created in Ableton Live. - Sprites created in Asesprite.
Ratings
| Overall | 13th | 4.354⭐ | 43🧑⚖️ |
| Fun | 84th | 3.915⭐ | 43🧑⚖️ |
| Innovation | 6th | 4.329⭐ | 43🧑⚖️ |
| Theme | 3th | 4.655⭐ | 44🧑⚖️ |
| Graphics | 20th | 4.607⭐ | 44🧑⚖️ |
| Audio | 7th | 4.438⭐ | 42🧑⚖️ |
| Mood | 1th | 4.726⭐ | 44🧑⚖️ |
| Given | 45🗳️ | 56🗨️ |
Theme is dark, i love it
@b0guslaw: I meant to add the ability to skip that transition but forgot in time!
@maxiney: You need to loosen teeth enough that they bleed before pulling. Might not be obvious if your first donors don't have any loose teeth already, for sure.
Very nice animation for when pulling a tooth (the gory flesh etc.).
On my system the game felt a bit laggy so that could maybe be improved.
I also have to agree with other commenters that the cutscene should be skippable, but you already acknowledged this.
I also initially didn't read the description so I was confused why my "patients" woke up. It would be nice if there was a tool-tip describing each of the tools and their effects (like there is for the status bars at the top), or a short in-game tutorial text basically repeating the text you already have in the description.
After playing to (I think it was) 62.5% completion I got a bit lost and was wondering if there was any further goal for me to obtain, or whether something would happen once I collected all different kinds of teeth.
There doesn't seem to be any difficulty ramp (you could e.g. collect a certain minimum number of teeth each night, otherwise the queen obliterates you) or new stuff to unlock (e.g. new pain management tools, or sleeping meds - (why doesn't fairy dust make you less afraid too? could also be an upgrade)).
Some of the modifiers on the victims seem to be contradictory - e.g. I got one that had Cowardly and Brave on the same person.
When pulling a tooth and only having one side of the mouth open it is a bit more cumbersome (you have to click & drag twice) - this wasn't immediately obvious to me.
When pulling a tooth and exiting out _before_ it shows that the tooth has been collected (to prevent that you get discovered from the victim/"patient" waking up) - does it still count as collected?
All in all amazing game, very nice and unique experience!
@lean: All great points! Adding tooltips for the tools would've probably helped a lot. There's no difficulty ramp besides rarer teeth being rarer or requiring specific houses. No, teeth don't count as collected until you see the message appear (mildly intentional so as to add some more time pressure). I'm surprised when you mention performance, I try my best to make sure my games are lightweight (the Windows build for me is <2% CPU and <5% GPU), were you playing in a browser? I know MacOS has some settings that can cap the web build to 30 FPS, maybe it was something like that?
Looking forward to rating other people's games, feeling spoiled from getting so many so soon!
Anyway - very impressive work - especially for a solo project!
Also, one thing, but child labor laws, and he's sick as well, what a combination to get xD (a very fae thing is to take all his lovelies, that's for sure)

@dazylude: Glad you enjoyed it! On the bright side, he'll be able to buy dentures from his job income right?
@ranejeb: Very understandable and hopefully has spurred everyone to look after their teeth!
I was aiming at collecting all types of tooth but after a long time I didn't saw new ones, I think you need some balance in the spawn of rare teeth and characters. For example I only saw a vampire once in my entire play.
Also out of despair I clicked on the left up arrow to see if I was missing something, and I lost my progress 😢 Maybe you should have a confirmation telling that it will reset progress.
But overall, it's my favorite entry in term of mood 🦷
The mood is amazing, the game is a bit confusing at first, but well, you learn doing the job.
Truly impressed by your work.
The game looks incredibly polished. Excellent work!
It is the first game I play in this VOD: https://www.twitch.tv/videos/2587813989
Let me say, this is highly digusting and very awesome :-)
One thing: I was not able to get 100%. Is it correct that teeth are totally random, so I am not guaranteed to get ALL the teeth in a single game?
@gonutz: That's awesome! Three of the rarest teeth come from specific traits that you can spot because they'll have unique houses, while the other one is random in normal mouths. If you keep refreshing the town you should eventually see the unique houses.
The ambiant sound is immersive too
the idea is great ! The mood is so well made !
it was a really fun to discovered how to play.
i achieved 50% with fun but as i can't find new teeth i stopped

I just felt it was quite hard to understand what each tool was doing, it needed a lot of trial and error to finally get it!
@sheepolution @vhalenn @kazuren: I'm glad you enjoyed it! Definitely intend on giving some more information on tools, speeding up (and allow skipping) of transitions, and other improvements in the post jam version.