Fatal Morgana by amirblum
You must reach the next oasis without running out of water. Collect water from desert fauna by clicking on them as they pass by.
It was my first time using Godot and doing a whole jam including art by myself :) Music from OpenGameArt (Night In The Desert by Tausdei) so I'm opting out of audio.
Enjoy!

| Link | https://github.com/amirblum/FatalMorgana |
| Link | https://amirblum.itch.io/fatal-morgana |
| Original URL | https://ldjam.com/events/ludum-dare/58/fatal-morgana |
Ratings
| Overall | 201th | 2.725⭐ | 22🧑⚖️ |
| Fun | 206th | 2.4⭐ | 22🧑⚖️ |
| Innovation | 200th | 2.425⭐ | 22🧑⚖️ |
| Theme | 173th | 3.132⭐ | 21🧑⚖️ |
| Graphics | 98th | 3.55⭐ | 22🧑⚖️ |
| Humor | 168th | 1.971⭐ | 19🧑⚖️ |
| Mood | 72th | 3.553⭐ | 21🧑⚖️ |
| Given | 8🗳️ | 5🗨️ |
i enjoyed the camel bobbing :)
I feel like the randomness need some tweaking to avoid getting from one extreme to the other. I love the graphics, and the music is great! It's a cool idea.
I don't know if it was intentional to be able to click on the overlap of several plant silhouettes to consume both of them, but it made for a nice micro-tactical twist.
Though most of the game mood and fun relies on that external music asset, which is not something you do in compo... so you should have selected JAM, but it's not a major gripe ... still well done !