Reapurr by Emily C

In the world of cats - the grim reaper is very much real.
The grim reaper also happens to love candy.
There is no better day of the year than halloween.
Candy everywhere in every house. And they leave it outside of the door.
Unfortunately the kids also seem to like this.
Luckily we have our trusty scythe.
The gameplay is about a loop of getting as much candy as possible in the available time of Halloween eve. Destroy kids trying to steal your candy. Buy upgrades utilizing candy.
At the end of the evening - run back to the graveyard and escape with your candy.
Get a wonderful grade screen depending on all your candy.
Controls: WASD = Movement | Left Mouse Button = Attack
Attack Shop to open.



| Itch io | https://emilunara.itch.io/reapurr |
| Original URL | https://ldjam.com/events/ludum-dare/58/reapurr |
Ratings
| Overall | 199th | 3.771⭐ | 26🧑⚖️ |
| Fun | 64th | 3.978⭐ | 25🧑⚖️ |
| Innovation | 355th | 3.304⭐ | 25🧑⚖️ |
| Theme | 282th | 3.848⭐ | 25🧑⚖️ |
| Graphics | 205th | 4.087⭐ | 25🧑⚖️ |
| Audio | 229th | 3.565⭐ | 25🧑⚖️ |
| Humor | 132th | 3.729⭐ | 26🧑⚖️ |
| Mood | 181th | 3.896⭐ | 26🧑⚖️ |
| Given | 21🗳️ | 25🗨️ |
Thank you kindly for the compliment! The tutorial was unfortunately a last second thought!
Thank you!
@tryam did you play it with mouse? unfortunately we forgot space in for attack and missed the tutorial in the delivery. It's meant to be played with WASD and mouse, but that's not easy to know with no tutorial :slight_frown: if you play the day one patch we added the tutorial. And the player is suppose to look in the direction of the mouse. But ofc it could be some bug I havn't encountered if you used the mouse
@nesteriuc-denis Glad you liked the gfx and sound! Did you figure out the shop? I guess the hook is suppose to be finding the correct candy to afford next upgrade, but I'm a bit of a loot goblin myself so that resonates maybe unreasonably with me :slight_smile:
Thank you!! I agree :D
@wishes
Right?? Thanks!
@anete-ainjarv
Haha thank you! I have a ton of fun doing sounds!
Thank you for appreciating the music! I tried my hardest!
@nesteriuc-denis
I can't get enough of sound appreciation, thank you!
@xparker
Hahahaha praise for the last second tutorial I jammed in was unexpected but welcome!
Thank you!! Polish is the best part!!
@thierry
Great to hear! Thanks!
@eugenik
Thank you so much <3
Thank you!
So the slow update for the shop is a shame and it has to do with the way we wanted to slow down time when you entered the shop - which unfortunately caused some of the updates to be CPU-dependant which is a shame. Classic jam-mistake. Essentially the delta-time has become 0.01 Maybe the children didnt use delta-time, which is also a mistake, but the timer and hunger + what not is at least not ticking
Yes the conversion of candies were deemed a good to have at the last day - but we didnt quite have time to polish that input - I agree that holding would have been a super nice thing to have!
And about your F-tier - that's so sad to hear, and actually it may have to do with you buying every upgrade, the score is a bit unfair like that because its calculated with every bit of candy you have when the game ends. If you used the conversion to turn all your candy to buying upgrades - you likely used up all the candy and ended up with a lower score. That's obviously not fun especially since we don't tell the player.
If we had another day I wish I could act on all your feedback <3 this was a great comment! Thank you for playing our game and I hope you had a good time anyway! If its any consolation, I think the F-tier image is my favorite piece of graphics that I made in the game!
Interesting palette choice. It works well with the atmosphere.
The shop screen was not great. It was unclear how to close it, and the visuals are a bit of a mess compared to the rest of the game. I never used the conversion buttons.
Thank you! Yes, we unfortunately didn't explain score vs upgrades too well, but essentially the best player in the world could end up with F if they spend it all
@someone
It's almost like one of the programmers stressfully threw together 36 unique icons for the upgrades haha
Absolutely fair take
@mahalis
Thank you so much!! And thank you for reading the Candypedia! We had a backend system-programmer who hadn't worked too much in Unreal and he worked on everything he could, like json databases of candy, until he in the end dove headfirst in!
@kayrum
Thank you for the lovely feedback!
@sergs-workshop
Yes it's not obvious that you have to leave the shop physically, but anyone complimenting my soundwork makes my heart soar anyway!
@arwen-sylveck
Thank you!! Yes, honestly I think it's probably close to 200 man and woman work hours!
@kaba
Thank you so much, I did my absolute hardest making that music and system for it!
Yes, I definitely agree, that part was a learning experience for us to keep it simple.