Reapurr by Emily C

[raw]
made by Emily C for Ludum Dare 58 (JAM)

REAPURR_Header.png

In the world of cats - the grim reaper is very much real.

The grim reaper also happens to love candy.

There is no better day of the year than halloween.

Candy everywhere in every house. And they leave it outside of the door.

Unfortunately the kids also seem to like this.

Luckily we have our trusty scythe.

The gameplay is about a loop of getting as much candy as possible in the available time of Halloween eve. Destroy kids trying to steal your candy. Buy upgrades utilizing candy.

At the end of the evening - run back to the graveyard and escape with your candy.

Get a wonderful grade screen depending on all your candy.

Controls: WASD = Movement | Left Mouse Button = Attack

​Attack Shop to open.

HighresScreenshot00001.png

HighresScreenshot00003.png

Screenshot<em>2025-10-06</em>214045.png

Ratings

Overall 199th 3.771⭐ 26🧑‍⚖️
Fun 64th 3.978⭐ 25🧑‍⚖️
Innovation 355th 3.304⭐ 25🧑‍⚖️
Theme 282th 3.848⭐ 25🧑‍⚖️
Graphics 205th 4.087⭐ 25🧑‍⚖️
Audio 229th 3.565⭐ 25🧑‍⚖️
Humor 132th 3.729⭐ 26🧑‍⚖️
Mood 181th 3.896⭐ 26🧑‍⚖️
Given 21🗳️ 25🗨️

Feedback

TeaRei
Oct 07th · 13:18 UTC
I didn't understand the gameplay, but the game has a nice visual style.
Bananplyte
Oct 07th · 18:17 UTC
@tearei
Thank you kindly for the compliment! The tutorial was unfortunately a last second thought!
stuckne1
Oct 07th · 18:40 UTC
Oh wow, I thought this was great! I got a D score the first time lol and then a C the 2nd run. It is pretty, fun, and I like how chaotic it gets later. Nice work!
Bananplyte
Oct 07th · 19:12 UTC
@stuckne1
Thank you!
bjornstenlund
Oct 07th · 21:46 UTC
@tearei thank you! Yeah I can imagine it has a little bit of an information overload when starting. The game loop is to collect candy, go to shop and buy upgrades to collect candy quicker and repeat. And the goal is to have as much candy as possible in the inventory when the timer runs out! If you ever get around to try it again you should try to increase luck early :)
koroleva olya
Oct 08th · 14:55 UTC
it's a very cool and cute pink visual, I really like it, the gameplay is interesting, and I had a lot of fun playing it. The visual was really uplifting.
Wishes
Oct 08th · 14:57 UTC
very cute
anete ainjärv
Oct 08th · 16:29 UTC
Such a fun and surprisingly addicting game. I loved the goofy sound effects.
Tryam
Oct 08th · 18:21 UTC
Cool visual style, I like the color scheme. Also, the background music is quite pleasant. The little people fly away in a funny way) For some reason, the character's animation was not playing correctly, and it always looked in the same direction. There is no tutorial in the game. I also had trouble figuring out how to exit the store. Overall, I had a good experience, and I wish you success in your future development.
Nesteriuc Denis
Oct 08th · 18:22 UTC
It's a fun game at first, but over time you get a little bored with the same actions. Otherwise, it has funny sounds and very nice 3D graphics, I haven't encountered any bugs, and it's very well made.
bjornstenlund
Oct 08th · 18:34 UTC
@koroleva-olya @wishes @anete-ainjarv Thank you! :heart:

@tryam did you play it with mouse? unfortunately we forgot space in for attack and missed the tutorial in the delivery. It's meant to be played with WASD and mouse, but that's not easy to know with no tutorial :slight_frown: if you play the day one patch we added the tutorial. And the player is suppose to look in the direction of the mouse. But ofc it could be some bug I havn't encountered if you used the mouse

@nesteriuc-denis Glad you liked the gfx and sound! Did you figure out the shop? I guess the hook is suppose to be finding the correct candy to afford next upgrade, but I'm a bit of a loot goblin myself so that resonates maybe unreasonably with me :slight_smile:
LDJam user 233347
Oct 08th · 18:47 UTC
Simply awesome entry. (and the best tutorial so far :wink: )
Jadener
Oct 08th · 19:15 UTC
Surprisingly polished for a jam game! Good job!
Thierry
Oct 08th · 19:57 UTC
Very fun game, it is so satisfying to collect the glowing orbs
Eugenik
Oct 09th · 00:40 UTC
Very fun and amazing game!.
Bananplyte
Oct 09th · 21:03 UTC
@koroleva-olya
Thank you!! I agree :D

@wishes
Right?? Thanks!

@anete-ainjarv
Haha thank you! I have a ton of fun doing sounds!
Bananplyte
Oct 09th · 21:04 UTC
@tryam
Thank you for appreciating the music! I tried my hardest!

@nesteriuc-denis
I can't get enough of sound appreciation, thank you!

@xparker
Hahahaha praise for the last second tutorial I jammed in was unexpected but welcome!
Bananplyte
Oct 09th · 21:05 UTC
@jadener
Thank you!! Polish is the best part!!

@thierry
Great to hear! Thanks!

@eugenik
Thank you so much <3
6Knowledge
Oct 10th · 16:38 UTC
A fine jam game overall. The graphics were well done and the atmosphere was what is was supposed to be. Shame the general unreal engine experience is glossy materials and bad fps, but that isn't on the developers necessarily. A few times I found kids that were running around outside of the map so they couldn't be killed (sounds quite bad :laughing:). Besides that I couldn't find anything else technical.
Bananplyte
Oct 10th · 18:41 UTC
@6knowledge
Thank you!
Nomelu
Oct 11th · 03:34 UTC
I really enjoyed running around and whacking candy out of the opponents like they were pinatas. The art was fun too, and the halloween theme was a nice touch for an october jam. Sometimes the label in the shop saying what the cost was, wouldnt update when I bought an upgrade (eg it would say rare but actually it wanted epic). It would be nice to be able to hold the convert button to convert multiple times, or even a button to convert everything to a given type. It also said the game was paused in the shop, but I saw opponents walking around in the background still. I also got almost every upgrade maxed out, and whacked every pumpkin or child I saw, but I still got an "F" at the end, which felt bad.
Bananplyte
Oct 11th · 09:12 UTC
@nomelu
So the slow update for the shop is a shame and it has to do with the way we wanted to slow down time when you entered the shop - which unfortunately caused some of the updates to be CPU-dependant which is a shame. Classic jam-mistake. Essentially the delta-time has become 0.01 Maybe the children didnt use delta-time, which is also a mistake, but the timer and hunger + what not is at least not ticking

Yes the conversion of candies were deemed a good to have at the last day - but we didnt quite have time to polish that input - I agree that holding would have been a super nice thing to have!

And about your F-tier - that's so sad to hear, and actually it may have to do with you buying every upgrade, the score is a bit unfair like that because its calculated with every bit of candy you have when the game ends. If you used the conversion to turn all your candy to buying upgrades - you likely used up all the candy and ended up with a lower score. That's obviously not fun especially since we don't tell the player.

If we had another day I wish I could act on all your feedback <3 this was a great comment! Thank you for playing our game and I hope you had a good time anyway! If its any consolation, I think the F-tier image is my favorite piece of graphics that I made in the game!
Adam Konig
Oct 13th · 19:31 UTC
Very impressive visuals especially for a jam! I found the gameplay and mechanics to be very snappy and responsive and fun! I did ultimately finish with an F rank even though I thought I leveled up everything to the max so not sure how that works but otherwise great time!
bjornstenlund
Oct 13th · 20:34 UTC
@adam-konig Thank you! Yeah we didn't do a great job explaining the score (and maybe didn't think it through fully)! Your score is based on how much candy you hold in the inventory when the game ends. And we didn't think about the implications on the score when upgrading/downgrading candy. So what probably happened is that you upgraded all you low tier candy to higher tiers and lost a lot of score in the conversion. We probably should have based the score on the upgrades you have or maybe total candy collected instead :slight_smile:
someone
Oct 13th · 23:04 UTC
Nice game, The controls felt fluid and the attack satisfying. I managed C rank.
Interesting palette choice. It works well with the atmosphere.
The shop screen was not great. It was unclear how to close it, and the visuals are a bit of a mess compared to the rest of the game. I never used the conversion buttons.
mahalis
Oct 14th · 00:31 UTC
This is terrifically impressive! Love the art and writing—I couldn’t believe how much flavor text (ha) you had in the Candypedia, and I enjoyed the names of my opponents and their bits of dialogue. Gameplay-wise, it felt smooth and polished but a little unbalanced (which is something I’ve always had trouble with in my games)—it might have felt like there were higher stakes if some of the NPCs had a way to take **my** candy rather than only the other way around. I did end up with an F because I bought a bunch of upgrades, but at least I had a cat photo to console myself with. Lovely work.
kayrum
Oct 14th · 10:33 UTC
Very fun. I was never threatened to die of hunger, but i love the mechanic of my enemies needing to complete something to gain more score
SergS Workshop
Oct 15th · 09:50 UTC
Fun game with good visuals and sound design. There’s no exit button in the store, and sometimes there are frame drops, but overall it’s solid.
Arwen Sylveck
Oct 17th · 21:20 UTC
Amazing game loop, I was immediately invested in this game. So fun, and I appreciate the level of detail that went into this game!
kaba
Oct 18th · 07:21 UTC
A nice entry. I especially liked the music and the overall audio design. It really built the atmosphere and kept the pace of the game up.
Bananplyte
Oct 18th · 16:25 UTC
@adam-konig
Thank you! Yes, we unfortunately didn't explain score vs upgrades too well, but essentially the best player in the world could end up with F if they spend it all

@someone
It's almost like one of the programmers stressfully threw together 36 unique icons for the upgrades haha
Absolutely fair take

@mahalis
Thank you so much!! And thank you for reading the Candypedia! We had a backend system-programmer who hadn't worked too much in Unreal and he worked on everything he could, like json databases of candy, until he in the end dove headfirst in!

@kayrum
Thank you for the lovely feedback!

@sergs-workshop
Yes it's not obvious that you have to leave the shop physically, but anyone complimenting my soundwork makes my heart soar anyway!

@arwen-sylveck
Thank you!! Yes, honestly I think it's probably close to 200 man and woman work hours!

@kaba
Thank you so much, I did my absolute hardest making that music and system for it!
Arkadi Voronchenko
Oct 24th · 10:28 UTC
visuals is great audio is good too. But its hard to understand why I cant get higher score, before I read the comments.
Bananplyte
Nov 03rd · 20:36 UTC
@arkadi-voronchenko Thank you!

Yes, I definitely agree, that part was a learning experience for us to keep it simple.