Please don't touch my collection by zidan-banan
A short puzzle quest.

Check out this collection of bottle openers. You don't have to collect anything, you just need to de-collect.
There are several points where you’ll have to challenge your brain.
Use your mouse and have fun.
Ratings
| Overall | 13th | 4.068⭐ | 76🧑⚖️ |
| Fun | 33th | 3.72⭐ | 77🧑⚖️ |
| Innovation | 20th | 4.013⭐ | 77🧑⚖️ |
| Theme | 3th | 4.48⭐ | 77🧑⚖️ |
| Graphics | 9th | 4.405⭐ | 76🧑⚖️ |
| Audio | 43th | 3.696⭐ | 76🧑⚖️ |
| Humor | 61th | 3.338⭐ | 70🧑⚖️ |
| Mood | 27th | 3.993⭐ | 76🧑⚖️ |
| Given | 33🗳️ | 32🗨️ |
I made a game about my friend's bottle opener collection. He's been collecting them for years!

The game is a short puzzle quest. There are several points where you'll have to challenge your brain.

You don't have to collect anything in this game. The collection is already complete. Can you de-collect it?


10/10
I kept going Pac-Man, Car... Pac-Man Car...... Oh. There's an ampersand!!!
This is the perfect kind of puzzle game!! It makes you feel smart AND stupid in a nice little sine-wave. Love it!!
I was trying to evoke exactly that feeling.
I decided to keep the magnifying glass and the swaying objects thing; it seemed a bit more fun that way.
The game is well made, there are hundreds of little things that you want to look at, and you can also interact!
Good job, and bravo for the collector, this is a great collection!
I have to come back later, as I did not find an end-screen or something. I see things in the screenshots I did not find yet
I had some fun with this! The presentation is great, and the interface is simple enough to understand. I like how the game takes advantage of the point-and-click adventure format to let the player experiment and slowly find clues bread-crumbing to the final solution.
I also like the physicality of each bottle opener. Having them fall off the shelf was a clever way to indicate when each bottle opener's "in-game purpose" was completed, and no longer needed by the player.
For criticisms, I *did* find some of the clues obtuse. The puzzles were fine, in my opinion: they were as simple as clicking bottle openers in the right order. But how the clues to indicate which bottle opener to tap first was a little harder to discern. Furthermore, I ended up having some clues come in out-of-order, making the puzzle harder to solve.
As a puzzle game designer, myself, I understand how difficult it is to balance player experimentation with nudging the player to the right direction. Personally, I think I would have approached the problem by streamlining what clues/tools were provide. The less clues the player has to work with at any one time on screen, the easier it will be to nudge the player in the right direction.
On the other hand, there is a charm to players just doing whatever and being entertained with random noises each bottle opener makes. So I'm not sure where I'd draw the line on balancing that. Certainly something worth play-testing.
Also, nitpick, but don't forget to randomize the sound effects -- or at least its pitch -- each time they're played. It can get pretty repetitive to listen to the click noise.
Edit: forgot to mention the game reminds me a lot of Vectorpark's games. And I mean that as a compliment!
Great entry!
I agree about the unclear hints. Perhaps they should have been displayed more linearly. But in a sense, I wanted to create a situation where the player needs to compare different pieces of information and figure out exactly what to apply them to. Alternatively, I could have used different symbols and associations to avoid mixing up the same numbers or cells in different puzzles.
I personally like how in other point-and-click adventures or metroidbrainias (like Outer Wilds), information is presented nonlinearly in the open world, and some hints can't be applied right away.
Great idea with the randomized sounds!
I enjoyed it very much, and I only have criticisms beyond the jam scope. Those being that it'd be cool to not have random bottle openers simply fall off the wall, but always have them preceded by a puzzle. That would be a lot of puzzles probably though. Anyway, I definitely enjoyed those that were there ^^
Oh, nvm, I did figure it out now. Actually really nice puzzle when you know that there is definitely a solution! :D
@nilan Thank you! I love this moment with "&")))