A Meal For The Gods by Code Medicine

[raw]
made by Code Medicine for LD33 (JAM)
A Ludum Dare 33 entry, created in 72 hours. Game jam theme : You are the monster

Legend tells of a great beast that once terrorized a small village. A being, known only as the keeper sacrificed many brave souls to appease the gods and keep the village safe.

You are the keeper, feed your villagers to the beast to keep him satisfied. Compete for the top spot with GameJolt leaderboards!

Click and hold on a villager to pick him up.
Move your mouse to drag him around.
Release to toss him to his doom!

Skyler King - Design, 3d Assets, Programming
Torin King - Audio
Chris Hutson - Animation

Ratings

Coolness 45% 1415
Overall(Jam) 3.54 255
Audio(Jam) 3.76 101
Fun(Jam) 3.15 456
Graphics(Jam) 4.12 169
Humor(Jam) 3.56 161
Innovation(Jam) 3.36 259
Mood(Jam) 3.39 320
Theme(Jam) 3.54 461

Feedback

graebor
25. Aug 2015 · 01:51 UTC
Simple but quite fun. The animation and sound of the monster have a lot of personality!
Kizler
25. Aug 2015 · 03:55 UTC
I haven't successfully thrown a single villager in that mouth. :( I love this game so much, I just wanna see how it's possible.
conormn
25. Aug 2015 · 23:09 UTC
That was a treat, thanks for making it!
ponywolf
25. Aug 2015 · 23:15 UTC
I liked it... Kinda like Clumsy Ninja but into a dragon mouth. On my Mac hard swings with the would cause the game to minimize and then crash, but I got the idea. Nice work!
Quadnozzle
25. Aug 2015 · 23:15 UTC
This was great! Took me a playthrow to get the throwing mechanics down, I was trying to fling the mouse too fast. Slow and stead over the rock was the trick. I liked the assets, the lighting was nice, and the audio was perfect for setting the atmosphere. Great job!
TaleEngineer
25. Aug 2015 · 23:20 UTC
A simple bit of fun.
hoqjed
25. Aug 2015 · 23:35 UTC
I really like the overall design of the game. The visuals, the audio and of course the physics oriented gameplay feel really nice together.

I did find it quite difficult to actually get the people to properly fling into the mouth. I found out later that it was much easier for me if I grabbed them by their body rather than their heads. The heads are the obvious thing to grab though because of the proportions.

The people felt really "heavy" to drag and it was quite easy for them to kind of slip out of your control because of that weight. I had to kind of drag them back a bit before I flinged forward otherwise they wouldn't have enough momentum to get even remotely close. I also found the perspective to be somewhat confusing at first, since you're dragging left and right but there's some depth there that's hard to gauge. You do get somewhat accustomed to it over time though.

I wasn't sure if it ended at some point or not. I played it over a couple of times and enjoyed myself. It's fairly difficult but also ends up being pretty rewarding when you do start getting the hang of it. I found the satisfaction bar perhaps drains too quickly though for most people to be able to manage it without spending a fair amount of time failing (which might be frustrating to some).

- Dylan
BUNN1E5
26. Aug 2015 · 00:40 UTC
Really Good. Liked the models a lot, they looked really good
Felipe Tasca
26. Aug 2015 · 01:39 UTC
Not able to play. I not get it. All my villagers have fallen! Very hard...
superfreak
28. Aug 2015 · 09:14 UTC
Love the art-style and how much personality the monster had :) I was god-awful at actually throwing villagers but had a great deal of fun trying!
Odefus
29. Aug 2015 · 01:21 UTC
Really liked the art style. Throwing physics objects with some weight to them is always a good time if you ask me. Some of the lines of the sacrificial villagers were pretty amusing. Fine work.
Zephyr Raine
30. Aug 2015 · 06:20 UTC
Very nice art-style, was entertained
LandoSystems
13. Sep 2015 · 17:24 UTC
Fun game, but tough to get a feel for the physics. Nice art style and goofy audio. Great work!
Twinters
14. Sep 2015 · 23:15 UTC
Cool idea, but as said before: it was quite hard flinging the villagers (as my first intuition was grabbing them by the head, and even when grabbing the body, they always fell before I could feed them to the dragon). The animations, audio and 3d models looked really great though, the screenshake is really well done! Great job!