A Meal For The Gods by Code Medicine
A Ludum Dare 33 entry, created in 72 hours. Game jam theme : You are the monster
Legend tells of a great beast that once terrorized a small village. A being, known only as the keeper sacrificed many brave souls to appease the gods and keep the village safe.
You are the keeper, feed your villagers to the beast to keep him satisfied. Compete for the top spot with GameJolt leaderboards!
Click and hold on a villager to pick him up.
Move your mouse to drag him around.
Release to toss him to his doom!
Skyler King - Design, 3d Assets, Programming
Torin King - Audio
Chris Hutson - Animation
Legend tells of a great beast that once terrorized a small village. A being, known only as the keeper sacrificed many brave souls to appease the gods and keep the village safe.
You are the keeper, feed your villagers to the beast to keep him satisfied. Compete for the top spot with GameJolt leaderboards!
Click and hold on a villager to pick him up.
Move your mouse to drag him around.
Release to toss him to his doom!
Skyler King - Design, 3d Assets, Programming
Torin King - Audio
Chris Hutson - Animation
Ratings
| Coolness | 45% | 1415 |
| Overall(Jam) | 3.54 | 255 |
| Audio(Jam) | 3.76 | 101 |
| Fun(Jam) | 3.15 | 456 |
| Graphics(Jam) | 4.12 | 169 |
| Humor(Jam) | 3.56 | 161 |
| Innovation(Jam) | 3.36 | 259 |
| Mood(Jam) | 3.39 | 320 |
| Theme(Jam) | 3.54 | 461 |
I did find it quite difficult to actually get the people to properly fling into the mouth. I found out later that it was much easier for me if I grabbed them by their body rather than their heads. The heads are the obvious thing to grab though because of the proportions.
The people felt really "heavy" to drag and it was quite easy for them to kind of slip out of your control because of that weight. I had to kind of drag them back a bit before I flinged forward otherwise they wouldn't have enough momentum to get even remotely close. I also found the perspective to be somewhat confusing at first, since you're dragging left and right but there's some depth there that's hard to gauge. You do get somewhat accustomed to it over time though.
I wasn't sure if it ended at some point or not. I played it over a couple of times and enjoyed myself. It's fairly difficult but also ends up being pretty rewarding when you do start getting the hang of it. I found the satisfaction bar perhaps drains too quickly though for most people to be able to manage it without spending a fair amount of time failing (which might be frustrating to some).
- Dylan