C-C-Collector by Discomorphine
WASD/Arrows – moving; E – use; Space – skip the cutscene.
*IF WEB PLAYER DOESN'T WORK HERE, PLEASE TRY ITCH.IO DOWN BELOW *
Our party, codenamed SwagaVibeTeam, has cooked up a game called C-C-Collector, where you play as a collector wandering through a collector (yep, a sewer) on a mission to collect... debtors' teeth. Solve puzzles, reclaim debts, and unleash chaos as a seemingly cute crocodile with a not-so-cute agenda.
We`re waitings for your revirews :)
Creators:
Code, gameplay – Discomorphine: https://t.me/WRGDM
Animations – Pavrock: https://t.me/trtsnko_pavl
Enviroment – Ultraviolet: https://t.me/uzlyaart
Characters – Tiwemeruu: https://www.twitch.tv/tiwemeruu
Cheer-leader – BO3bMAK: https://www.twitch.tv/bo3bmak
| Link | https://discomorphine.itch.io/ccc |
| Original URL | https://ldjam.com/events/ludum-dare/58/c-c-collector |
Ratings
| Overall | 454th | 3.44⭐ | 44🧑⚖️ |
| Fun | 441th | 3.268⭐ | 43🧑⚖️ |
| Innovation | 432th | 3.19⭐ | 44🧑⚖️ |
| Theme | 341th | 3.744⭐ | 43🧑⚖️ |
| Graphics | 341th | 3.786⭐ | 44🧑⚖️ |
| Humor | 95th | 3.89⭐ | 43🧑⚖️ |
| Mood | 519th | 3.354⭐ | 43🧑⚖️ |
| Given | 41🗳️ | 65🗨️ |
CCC.loader.js:1 Uncaught (in promise) SecurityError: Failed to read the 'caches' property from 'Window': Cache storage is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag.
[libil2cpp] ERROR: Could not open Il2CppData/Metadata/global-metadata.dat
CCC.framework.js.br:9 RuntimeInitializeOnLoadManagerInitializer: Failed reading 'RuntimeInitializeOnLoads.json'
CCC.framework.js.br:9 RuntimeInitializeOnLoadManagerInitializer: Failed reading 'ScriptingAssemblies.json'
CCC.framework.js.br:9 Input System module state changed to: Initialized.
CCC.framework.js.br:9 [Physics::Module] Initialized fallback backend.
CCC.framework.js.br:9 [Physics::Module] Id: 0xdecafbad
CCC.framework.js.br:9 No GlobalGameManagers file was found at , quitting player!
CCC.framework.js.br:9 Failed to initialize player
Then the initial splash screen for the game, it wasn't obvious how to move on to the next stage. I thought the game was broken at first. Please write the keycode to advance or accept a click :D
After that, good game, with some nice puzzles! And the cutscenes were funny too :)
The crocodile tooth indicator at the bottom left is really well-illustrated and a nice touch.
The box was a little fiddly (had to 'bounce' it off the wall because I got it stuck in a corner, but at least it was possible to get it out).
That said, it was especially satisfying to finally line up the box correctly so the fly would get stuck on it for long enough for me to catch him >:)
There are only 3 teeth in the game, you should just go to the final door for finishing cutscene, that is after a very funny animation X)
So you sorta finished the game.
About optimization, YES, I organized the team one day before the jam, so I didn`t have time to teach them how to optimize the art.
Text hints would be good, but in last 30 minutes of jam i chose punch sounds and speed corrections, and i don`t regret X)
And the box... I`ve made a great job to make it less annoying, so now it`s just a little imp, while at the beginning it was the devil.. no, the ORIGINAL SIN ITSELF. But, yeah, it could be better :)
Очень понравился и визуальный стиль, и геймплей! Выбить долги из мухи оказалось самой сложной задачей) Отличная работа!