{"author_link":"\/users\/plastus","author_name":"plastus","author_uid":1418561,"comments":[{"id":1160118,"author_name":"CamComDuck","author_uid":"camcomduck","epoch":1759716486,"text":"I love your art and sound effects! I think the mechanics were well designed and taught to the player, but I found it a bit repetitive just making triangles a whole lot. Maybe some way to differentiate the levels with the expected rope patterns would help with this? I also found a small bug where the purple circles sometimes got stuck into a corner and wouldn't move out, so I couldn't capture them.\n![image1.png](\/\/\/raw\/0c1\/16\/z\/6d339.png)","format":"md","likes":2,"spam":"N"},{"id":1160123,"author_name":"Quail Weaver","author_uid":"quail-weaver","epoch":1759717115,"text":"I was rly confused :dizzy_face: I got stuck at first, running out of rope and teleporting back to the last hook, and even once I did manage to get a circle around some of the green things nothing happened :disappointed: The dialog was rly cute though and with some simplification and mechanical polish, there's a really cool vision here I can tell :cat: ","format":"md","likes":2,"spam":"N"},{"id":1160268,"author_name":"plastus","author_uid":"plastus","epoch":1759732041,"text":"@quail-weaver thanks for your feedback :)\nSorry that you got confused. I initially wanted to make a better, interactive tutorial, but the time ran out :sob: ","format":"md","likes":1,"spam":"N"},{"id":1160269,"author_name":"plastus","author_uid":"plastus","epoch":1759732186,"text":"@camcomduck Your idea about the level differentiation is nice! I got so used to looking at the level box that I didn't even think about making other designs anymore :skull: \nRegarding the enemies. That was a actually a bug I saw in playtesting but thought I removed it :(","format":"md","likes":0,"spam":"N"},{"id":1160377,"author_name":"manabreak","author_uid":"manabreak","epoch":1759739696,"text":"I liked this one! The in-game instructions were totally needed for this game, and I'm glad you included those! Took a while still to get how things are supposed to work, but managed to get through. Nice!","format":"md","likes":2,"spam":"N"},{"id":1160624,"author_name":"ellaris","author_uid":"ellaris","epoch":1759752455,"text":"Cool game, I like the music and the dialogue.\n- The introductory dialogue is a little bit long, maybe leave the story out of the first tutorial level for the next level so the player can get into trying out the instructions faster.\n- A bug, the guy got stuck after being sucked.\n\n![Zrzut ekranu 2025-10-06 140118.png](\/\/\/raw\/9a8\/25\/z\/6d4fc.png)","format":"md","likes":2,"spam":"N"},{"id":1160627,"author_name":"Nash","author_uid":"nash","epoch":1759752549,"text":"I really enjoyed the in-game instructions and how they were implemented. The dialogue was also cool for the mood and story, but it might have been a bit too much (for a jam game). It\u2019s usually best to get the player into action as soon as possible.\n\nI was a bit confused about the mechanics at first. It can be tough to understand games that are quirky and don\u2019t have a clear reference point in real life. But once I got it, I think it works pretty well. It might be a bit repetitive, but obviously you can\u2019t expand on the idea fully during a jam (especially during a Compo).\n\nOverall, it\u2019s a solid entry. Bonus points for all the extra things like the dialogue and tutorial.","format":"md","likes":2,"spam":"N"},{"id":1160635,"author_name":"Prunus Padis","author_uid":"prunus-padis","epoch":1759752913,"text":"Nice dialogue and decent instructions for controls. The rope was kinda weird to use, no clear feedback how it worked. I thought i kinda got gist of it but then i took +1 pin upgrade and finishing ropes felt impossible unelss super small sized? At this point I gave up. \nI also saw the corner stuck enemies. I agree with other comments that vision of mechanic is nice but its just hard to use.\nNice music! Too bad there were no other sound effects.","format":"md","likes":1,"spam":"N"},{"id":1161048,"author_name":"Avhatar","author_uid":"avhatar","epoch":1759768501,"text":"I\u2019ve completed three levels, and honestly, I still haven\u2019t fully understood the mechanics. Sometimes enemies pass through the rope I\u2019m pulling, sometimes they don\u2019t. When I close the loop, they get sucked in, but sometimes the rope isn\u2019t long enough, and it\u2019s not clear where to get more \u2014 like right now. Sometimes they hit me when they touch me, sometimes they don\u2019t. Overall, I can\u2019t really say I understand how to play yet.\n\nThe music is interesting, though I had to turn it down because it drowned out the other sound effects. The monologues are engaging, but a bit drawn out in places. The art style feels a bit inconsistent between the dialogue window and the rest of the game.\n\nSo, I can\u2019t say I had tons of fun, BUT that\u2019s probably due to bugs or my lack of understanding of the mechanics. There\u2019s definitely potential here.","format":"md","likes":1,"spam":"N"},{"id":1161144,"author_name":"plastus","author_uid":"plastus","epoch":1759771641,"text":"Thanks for your feedback @ellaris!\nDid the bug happen multiple times or just once? And did the bug softlock you? :O","format":"md","likes":1,"spam":"N"},{"id":1161152,"author_name":"plastus","author_uid":"plastus","epoch":1759772070,"text":"Thanks for your feedback @nash!\n\nI\u2018m definitely spending more time on polishing the next time \ud83d\ude05\nI took into account that the mechanic would confuse people (because it confused my playtesters aswell lol) so I focused on making a longer text explanation. But from the comments I got I\u2018ve decided that it would be better to scratch a few festures and focus on a more polished main mechanic next time (because there is never enough time to do it all during 48 hours \ud83d\ude2d)","format":"md","likes":1,"spam":"N"},{"id":1161161,"author_name":"plastus","author_uid":"plastus","epoch":1759772247,"text":"@prunus-padis I\u2018m sad to hear that the rope creation didn\u2018t work out during your playthrough :(\n\nThe mechanic is a bit specific. I\u2018ll add a better tutorial next time.\n\nThanks for your feedback!","format":"md","likes":0,"spam":"N"},{"id":1161168,"author_name":"plastus","author_uid":"plastus","epoch":1759772398,"text":"@avhatar thank you for your honest feedback.\n\nIt\u2018s good to know what kind of bugs happen during the playthrough. I don\u2018t know if I\u2018m allowed to fix bugs during the judgement period, but I\u2018ll try to implement them afterwards!","format":"md","likes":0,"spam":"N"},{"id":1161196,"author_name":"Threeli","author_uid":"threeli","epoch":1759773189,"text":"This project (and others on your itch) showcases that you have some conceptually cool ideas when it comes to telling stories. I did have issues with the rope's attachment not happening many times despite me being next to a hook and mashing the key, so it just feels like they might be a little too precious where the collision shape's (etc.) sizes are concerned. \n\nAs for bug-fixing, per the rules:\n\n\"Certain Bug Fixes are allowed. You can\u2019t add new features, but if something broke or didn\u2019t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players.\"\n\nFun little entry though, and like I said I love the worldbuilding!","format":"md","likes":1,"spam":"N"},{"id":1161544,"author_name":"PetitLu","author_uid":"petitlu","epoch":1759782196,"text":"The concept is really cool, I managed to get to endless mode even though the difficulty massively ramps up on the fifth level (I had no health upgrades). It's a good thing we can still get money and buy new upgrades. Like others said, there are a few bugs:\n- enemies stuck on walls\/corners\n- the health going into the negatives\n- the most annoying of them all is not being able to attach the rope to walls even though your near them, I had almost no pin upgrades and it makes the issue way more visible because otherwise it could place pins instead without you noticing it\nGood game and great idea nonetheless","format":"md","likes":1,"spam":"N"},{"id":1161574,"author_name":"ellaris","author_uid":"ellaris","epoch":1759782605,"text":"@plastus So it got stuck more to the left, then I was trying to \"push\" it with my character and roping it again after which it moved closer to the pipe, but wasn't able to do anything to it afterwards.","format":"md","likes":1,"spam":"N"},{"id":1164202,"author_name":"plastus","author_uid":"plastus","epoch":1759817405,"text":"@threeli thank you for the kind words! And thanks for the hint about the bugfixing policy :D \n\nI initially planned for it to be possible to fixate the rope at the wall without any hooks but that made it very difficult to create the shapes that would start the collection process. There might be another solution to this, but I'll have to look into that.\n\n\n@petitlu thanks for the feedback and the bug report!\n\nGlad you made it until endless mode :D\n\n\n@ellaris thanks for the description. I'll try to fix it","format":"md","likes":1,"spam":"N"},{"id":1164221,"author_name":"Threeli","author_uid":"threeli","epoch":1759817803,"text":"Can't wait to see where you take it, I was checking out some of your other projects and I like the slightly odd twist you seem to apply to all your projects.","format":"md","likes":2,"spam":"N"},{"id":1164326,"author_name":"plastus","author_uid":"plastus","epoch":1759819700,"text":"@threeli thanks a bunch! Glad that people appreciate it :D \n\nIt's always intriguing to me to put unusual (yet confusing :sob:) things into my games :smiling_imp:\n\nBut sadly I never know how to promote them. Like, I made a small Horror Game called \"Bergung\" and after the release it never really got traction. Probably because it wasn't a jam game :(","format":"md","likes":2,"spam":"N"},{"id":1166122,"author_name":"Alex Mulkerrin","author_uid":"alex-mulkerrin","epoch":1759842839,"text":"Cool idea for a gameplay mechanic. I liked the thorough tutorial and the dialog. The music was nice too, if a bit loud.","format":"md","likes":1,"spam":"N"},{"id":1167093,"author_name":"nekowei","author_uid":"nekowei","epoch":1759851110,"text":"The core idea\u2014using a rope to connect and trap enemies\u2014is really fun and creative. The music is super cool and adds a lot of energy to the gameplay, though it\u2019s a bit loud (maybe a small volume slider would help?). At first, the hook point for the rope felt a little too small, but once I got used to it, the controls worked smoothly. Well done!","format":"md","likes":1,"spam":"N"},{"id":1167359,"author_name":"plastus","author_uid":"plastus","epoch":1759853384,"text":"@alex-mulkerrin, @nekowei thank you for your feedback :D \n\nI did add music and sfx settings (because I already had complaints in previous games :sob:)\n\nYou can find them on the settings page that you can access via the settings button in the main menu and pause menu ^^","format":"md","likes":0,"spam":"N"},{"id":1170123,"author_name":"Baluj","author_uid":"baluj","epoch":1759882962,"text":"Interesting idea and found it enjoyable.","format":"md","likes":1,"spam":"N"},{"id":1172674,"author_name":"Game-mon","author_uid":"game-mon","epoch":1759932627,"text":"Nice concept and take on the theme! There's probably many ways to be creative with this system, which is cool, game might be expandable","format":"md","likes":1,"spam":"N"},{"id":1172697,"author_name":"Tim Eriksen","author_uid":"tim-eriksen","epoch":1759932999,"text":"A supernova going off... Inside the sewers. Hah :) Cool gameplay, I liked this one a lot. The controls were a bit hard at times. When trying to hook the rope on the wall it would use a pin instead. This was a nice game with some funny writing, good job!","format":"md","likes":1,"spam":"N"},{"id":1172833,"author_name":"ugly_robot","author_uid":"ugly-robot","epoch":1759934984,"text":"Very fun idea! Quite tough - I feel like with a bit more health I might've been able to finish the game, but I was not quite able to.\nI love the mechanic of wrangling them, and the use of pins vs wall was very fun.\n(I wasn't always able to hook the wall when pressing E - do I have to be 'moving into' the wall for it to target? or 'exactly on' a hook?)\nVery fun having to manage the rope length - I love puzzles like that. Great work!","format":"md","likes":1,"spam":"N"},{"id":1175449,"author_name":"plastus","author_uid":"plastus","epoch":1759990444,"text":"@thomas-bringer thanks! I'll see what I'll do with the mechanic after the jam ;)\n\n@tim-eriksen glad you liked the supernova joke ^^\n\n@ugly-robot thanks for the feedback. I'll be thinking about how to rework the health system after the jam :D \n\nAlso the idea of the hooks was basically to stand next to them. I already tried to enlarge the radius, but it might stll be a bit buggy :(\n\nGlad you liked the puzzles anyways :D","format":"md","likes":1,"spam":"N"},{"id":1175963,"author_name":"Eugenik","author_uid":"eugenik","epoch":1760007071,"text":"Very good looking game !.\n","format":"md","likes":1,"spam":"N"},{"id":1176368,"author_name":"huihang","author_uid":"huihang","epoch":1760015376,"text":"Some level is a little hard.","format":"md","likes":0,"spam":"N"},{"id":1184542,"author_name":"SinusQuell","author_uid":"sinusquell","epoch":1760540304,"text":"this looks pretty good :) it took me a second to get going, but then it was pretty funny. Sometimes I had trouble attaching my rope and when my rope was empty, the character gets a seizure :D ","format":"md","likes":1,"spam":"N"},{"id":1188118,"author_name":"darianifakina","author_uid":"darianifakina","epoch":1761231236,"text":"Nice art style, like it!!!","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ldjam-media\/sha256\/a7\/a7b8813d6dc45c063f4c9c09efdb297496afaee7222199ffa042d14a0f3c7917.png"],"links":[{"url":"https:\/\/github.com\/PlastusMaximus\/LudumDare58","text":"Source Code uploaded on GitHub"},{"url":"https:\/\/plastusmaximus.itch.io\/sewernir","text":"Itch.io page"}],"metadata":{"g_key":"89399","g_author":"1418561","g_event":"LD58","g_eventkey":"112","g_subevent":"COMPO","g_urlkey":"427386","g_title":"Sewernir","g_status":"WAYBACK","g_place":"195","g_commentcount":"31","g_site2_node_id":"418578","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"418578","n_urlkey":"427386","n_parent":"415614","n_path":"\/events\/ludum-dare\/58\/sewernir","n_slug":"sewernir","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"418561","n_created":"1759477900","n_modified":"1778810790","n_version":"1335740","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":9,"_trust":1,"author":418561,"body":"*\"If you don't want a basic souvenir, check out the sewers.\" - Sew R. Walker*\n\n**Concept:**\n\nPuzzle game inspired by Dino Master \/ Qix\n\n\n**Gameplay:**\n\n\u200bYou have a rope that you can use to lure in enemies. You have to create shapes and close them so that enemies get sucked into a pipe. After every level you can upgrade your stats (e.g. the length of the rope)\n![sewernir_gif_1.gif](\/\/\/raw\/103\/66\/z\/6d16f.gif)\n\n**The mechanic explained in more detail:**\n\nLook at this guy:\n![pipe_high_res.png](\/\/\/raw\/103\/66\/z\/6ead8.png)\nHe is your friend :3\n\nYou'll use this pipe to suck in enemies. How do you do that?\n\n![hook_high_res.png](\/\/\/raw\/103\/66\/z\/6eadc.png)\nYou simply use one of those bad boys!\n\nThey are at every wall at your disposal. What to do with them? **Press E to tie your rope around them!**\n\nBut watch out! The amount of rope you have is limited! If you go too far, you'll be snatched back! Lucky for you that you can **press Q to drop the current rope and start over**!\n\n*\"I attached my rope to a hook, now what?\"*\n\nThe rope will only close if you **attach it on the same side again at which you started!** Otherwise the *magic* won't work.\n\nTo make placing the rope easier you can also use pins to pin the rope on the floor. This won't close the rope though. Only attaching it at the same wall again will close it!\n\nAlso, the *magic* will only happen if **the pipe is included into the ropes inner circle**! Where should the enemies go otherwise`?\n\n**Story:**\n\nSew R. Walker is a hard working celestial. One day, after being annoyed by their coworkers, Sew decides to go find the BEST souvenir there is.\n\nSew buys a random 3\u20ac rope at the next convenience store and dives into the sewers.\n![sewernir_gif_2.gif](\/\/\/raw\/103\/66\/z\/6d188.gif)\n\n**Controls:**\n\n- WASD \/ Arrow Keys = Movement\n- E = Placing Rope at wall or floor\n- Q = cancelling the current rope\n- F = drink - stay hydrated! (used for special ability in late game)\n- Space = show \/ hide controls\n\n**In accordance to the rules I made a Post Jam Bugfix:**\n- Fixed enemies getting stuck in the corners (by rounding the corners collision shapes lol)\n- Fixed HP going into negatives\n- Made range from wall to player for placing ropes larger","comments":31,"comments-timestamp":"2025-10-23T14:53:56Z","created":"2025-10-03T07:51:40Z","files":[{"author":418561,"id":42514,"name":"$$embed-42514.zip","node":418578,"size":14683323,"status":73,"tag":0,"timestamp":"2025-10-05T21:29:13Z"},{"author":418561,"id":42515,"name":"Windows.zip","node":418578,"size":39011672,"status":9,"tag":0,"timestamp":"2025-10-05T21:29:18Z"},{"author":418561,"id":42519,"name":"Linux.zip","node":418578,"size":31818600,"status":9,"tag":0,"timestamp":"2025-10-05T21:29:35Z"},{"author":418561,"id":42520,"name":"Mac.zip","node":418578,"size":68774002,"status":9,"tag":0,"timestamp":"2025-10-05T21:29:47Z"},{"author":418561,"id":45779,"name":"$$embed-45779.zip","node":418578,"size":14197597,"status":73,"tag":0,"timestamp":"2025-10-07T16:19:53Z"},{"author":418561,"id":45780,"name":"Windows_Post_Jam_Bugfix_1.zip","node":418578,"size":38987867,"status":9,"tag":0,"timestamp":"2025-10-07T16:20:22Z"},{"author":418561,"id":45781,"name":"Linux_Post_Jam_Bugfix_1.zip","node":418578,"size":31794674,"status":9,"tag":0,"timestamp":"2025-10-07T16:20:34Z"},{"author":418561,"id":45782,"name":"Mac_Post_Jam_Bugfix_1.zip","node":418578,"size":68749434,"status":9,"tag":0,"timestamp":"2025-10-07T16:20:43Z"}],"files-timestamp":"2025-10-07T16:20:43Z","grade":{"grade-01":24,"grade-02":24,"grade-03":24,"grade-04":24,"grade-05":24,"grade-06":23,"grade-07":24,"grade-08":23},"id":418578,"love":0,"magic":{"cool":96.076892283052,"feedback":22,"given":21,"grade":23.75,"grade-01-average":2.818,"grade-01-result":195,"grade-02-average":2.659,"grade-02-result":189,"grade-03-average":3.295,"grade-03-result":101,"grade-04-average":3.159,"grade-04-result":171,"grade-05-average":2.795,"grade-05-result":176,"grade-06-average":2.738,"grade-06-result":145,"grade-07-average":2.909,"grade-07-result":102,"grade-08-average":2.905,"grade-08-result":158,"smart":-1.4118355570797},"meta":{"allow-anonymous-comments":"1","author":[418561],"cover":"\/\/\/content\/103\/66\/z\/6d0c9.png","link-01":"https:\/\/github.com\/PlastusMaximus\/LudumDare58","link-01-name":"Source Code uploaded on GitHub","link-01-tag":[42332],"link-02":"https:\/\/plastusmaximus.itch.io\/sewernir","link-02-name":"Itch.io page","link-02-tag":[42440]},"meta-timestamp":"2026-05-15T02:06:30Z","modified":"2026-05-15T02:06:30Z","name":"Sewernir","node-timestamp":"2025-10-07T16:42:33Z","parent":415614,"parents":[1,5,9,415614],"path":"\/events\/ludum-dare\/58\/sewernir","published":"2025-10-05T21:52:09Z","scope":"public","slug":"sewernir","subsubtype":"compo","subtype":"game","type":"item","version":1335740},"text":"*\"If you don't want a basic souvenir, check out the sewers.\" - Sew R. Walker*\n\n**Concept:**\n\nPuzzle game inspired by Dino Master \/ Qix\n\n\n**Gameplay:**\n\n\u200bYou have a rope that you can use to lure in enemies. You have to create shapes and close them so that enemies get sucked into a pipe. After every level you can upgrade your stats (e.g. the length of the rope)\n![sewernir_gif_1.gif](\/\/\/raw\/103\/66\/z\/6d16f.gif)\n\n**The mechanic explained in more detail:**\n\nLook at this guy:\n![pipe_high_res.png](\/\/\/raw\/103\/66\/z\/6ead8.png)\nHe is your friend :3\n\nYou'll use this pipe to suck in enemies. How do you do that?\n\n![hook_high_res.png](\/\/\/raw\/103\/66\/z\/6eadc.png)\nYou simply use one of those bad boys!\n\nThey are at every wall at your disposal. What to do with them? **Press E to tie your rope around them!**\n\nBut watch out! The amount of rope you have is limited! If you go too far, you'll be snatched back! Lucky for you that you can **press Q to drop the current rope and start over**!\n\n*\"I attached my rope to a hook, now what?\"*\n\nThe rope will only close if you **attach it on the same side again at which you started!** Otherwise the *magic* won't work.\n\nTo make placing the rope easier you can also use pins to pin the rope on the floor. This won't close the rope though. Only attaching it at the same wall again will close it!\n\nAlso, the *magic* will only happen if **the pipe is included into the ropes inner circle**! Where should the enemies go otherwise`?\n\n**Story:**\n\nSew R. Walker is a hard working celestial. One day, after being annoyed by their coworkers, Sew decides to go find the BEST souvenir there is.\n\nSew buys a random 3\u20ac rope at the next convenience store and dives into the sewers.\n![sewernir_gif_2.gif](\/\/\/raw\/103\/66\/z\/6d188.gif)\n\n**Controls:**\n\n- WASD \/ Arrow Keys = Movement\n- E = Placing Rope at wall or floor\n- Q = cancelling the current rope\n- F = drink - stay hydrated! (used for special ability in late game)\n- Space = show \/ hide controls\n\n**In accordance to the rules I made a Post Jam Bugfix:**\n- Fixed enemies getting stuck in the corners (by rounding the corners collision shapes lol)\n- Fixed HP going into negatives\n- Made range from wall to player for placing ropes larger","title":"Sewernir","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/418501+418502+418503+418504+418505+418506+418507+418508+418509+418510+418511+418512+418513+418514+418515+418516+418517+418518+418519+418520+418521+418522+418523+418524+418525+418526+418527+418528+418529+418530+418531+418532+418533+418534+418535+418536+418537+418538+418539+418540+418541+418542+418543+418544+418545+418546+418547+418548+418549+418550+418551+418552+418553+418554+418555+418556+418557+418558+418559+418560+418561+418562+418563+418564+418565+418566+418567+418568+418569+418570+418571+418572+418573+418574+418575+418576+418577+418578+418579+418580+418581+418582+418583+418584+418585+418586+418587+418588+418589+418590+418591+418592+418593+418594+418595+418596+418597+418598+418599+418600+418601+418602+418603+418604+418605+418606+418607+418608+418609+418610+418611+418612+418613+418614+418615+418616+418617+418618+418619+418620+418621+418622+418623+418624+418625+418626+418627+418628+418629+418630+418631+418632+418633+418634+418635+418636+418637+418638+418639+418640+418641+418642+418643+418644+418645+418646+418647+418648+418649+418650+418651+418652+418653+418654+418655+418656+418657+418658+418659+418660+418661+418662+418663+418664+418665+418666+418667+418668+418669+418670+418671+418672+418673+418674+418675+418676+418677+418678+418679+418680+418681+418682+418683+418684+418685+418686+418687+418688+418689+418690+418691+418692+418693+418694+418695+418696+418697+418698+418699+418700+418701+418702+418703+418704+418705+418706+418707+418708+418709+418710+418711+418712+418713+418714+418715+418716+418717+418718+418719+418720+418721+418722+418723+418724+418725+418726+418727+418728+418729+418730+418731+418732+418733+418734+418735+418736+418737+418738+418739+418740+418741+418742+418743+418744+418745+418746+418747+418748+418749+418750+418751+418752+418753+418754+418755+418756+418757+418758+418759+418760+418761+418762+418763+418764+418765+418766+418767+418768+418769+418770+418771+418772+418773+418774+418775+418776+418777+418778+418779+418780+418781+418782+418783+418784+418785+418786+418787+418788+418789+418790+418791+418792+418793+418794+418795+418796+418797+418798+418799+418800+418801+418802+418803+418804+418805+418806+418807+418808+418809+418810+418811+418812+418813+418814+418815+418816+418817+418818+418819+418820+418821+418822+418823+418824+418825+418826+418827+418828+418829+418830+418831+418832+418833+418834+418835+418836+418837+418838+418839+418840+418841+418842+418843+418844+418845+418846+418847+418848+418849+418850+418851+418852+418853+418854+418855+418856+418857+418858+418859+418860+418861+418862+418863+418864+418865+418866+418867+418868+418869+418870+418871+418872+418873+418874+418875+418876+418877+418878+418879+418880+418881+418882+418883+418884+418885+418886+418887+418888+418889+418890+418891+418892+418893+418894+418895+418896+418897+418898+418899+418900+418901+418902+418903+418904+418905+418906+418907+418908+418909+418910+418911+418912+418913+418914+418915+418916+418917+418918+418919+418920+418921+418922+418923+418924+418925+418926+418927+418928+418929+418930+418931+418932+418933+418934+418935+418936+418937+418938+418939+418940+418941+418942+418943+418944+418945+418946+418947+418948+418949+418950+418951+418952+418953+418954+418955+418956+418957+418958+418959+418960+418961+418962+418963+418964+418965+418966+418967+418968+418969+418970+418971+418972+418973+418974+418975+418976+418977+418978+418979+418980+418981+418982+418983+418984+418985+418986+418987+418988+418989+418990+418991+418992+418993+418994+418995+418996+418997+418998+418999+419000?authors&parents&superparent"},"object":"objects\/sha256\/dd\/dd59b9b46e319c5bc2fa8c69642de06263ae40aaecf432c703c506be94b3b7d4","record":"shard-2\/json-live-urgent-v3\/records\/7af2903fe0d7756e2aad0ead87d4ac0ec6f3df85aa7fc5985b4828fe22cb176a.json","sha256":"dd59b9b46e319c5bc2fa8c69642de06263ae40aaecf432c703c506be94b3b7d4","source":"https","stored_at":1784022539}}