Sorter by rensun

[raw]
made by rensun for Ludum Dare 58 (JAM)

You wake up in the basement of a corporation with a conveyor belt and a guillotine on your arm

Sort the strange objects according to the instructions, where any mistake can cost your life.

Ratings

Overall 716th 2.891⭐ 25🧑‍⚖️
Fun 740th 2.5⭐ 25🧑‍⚖️
Innovation 612th 2.826⭐ 25🧑‍⚖️
Theme 750th 2.674⭐ 25🧑‍⚖️
Graphics 290th 3.891⭐ 25🧑‍⚖️
Audio 450th 2.864⭐ 24🧑‍⚖️
Humor 587th 2.45⭐ 22🧑‍⚖️
Mood 559th 3.283⭐ 25🧑‍⚖️
Given 12🗳️ 24🗨️

Feedback

Cahard
Oct 08th · 14:39 UTC
Interactive UI elements could be highlighted.

I spent a long time figuring out how to exit the interface. Using the 'E' key isn't intuitive.

While I was reading the in-game tutorial, the timer ran out.

When the time hits zero, there's no restart option or game over screen.

I clicked 'Quit', launched the game again, but the timer hadn't reset. I thought restarting the game would help, but it didn't.

It's really a shame because the game looks absolutely wonderful. I'm looking forward to seeing these issues fixed!
🎤 rensun
Oct 08th · 14:52 UTC
@cahard We are still working on it! Only 1 beginner proger in the team is literally hard, he did his best <33
Cahard
Oct 08th · 14:55 UTC
@rensun Then I look forward to the update)
Kit Gorn
Oct 08th · 15:25 UTC
Графика в игре отличная. Гайд на столе это хорошо. Идея интересная, хотя я не понял причем тут тема "Collector" Управление не очевидное. Нет прогрессии. Не известно когда закончится уровень. Думаю, сказался недостаток времени. Я бы подумал про неопытность и плохую сплоченность команды. Но вы уже далеко не первую игру делаете вместе. Вероятно невозможность выделить личное время на джем сказалось.

The graphics in the game are excellent. The tabletop guide is good. The concept is interesting, although I don't understand what the "Collector" theme has to do with it. The controls are unclear. There's no progression. You never know when a level will end. I think the lack of time played a role. I'd blame it on inexperience and poor team cohesion. But this isn't your first game together. The inability to find time for jamming probably played a role.
vydra
Oct 08th · 15:42 UTC
Very hard UI and controls. I have problems with understanding how game works. Also i don't understand how QR codes are work. But game looks very good. I like style and mood.
b0guslaw
Oct 08th · 15:44 UTC
Im not sure if I encountered a bug but when I launched the game I could look around, click things but nothing would happen. I tried to read the guide but it looks like its only in Russian and not localized to any other language. From what I read I find the idea interesting and its a shame I could not get it to work.

I have to agree with the other comments, that the UI and interaction is a bit confusing. Maybe its an issue with the web build and mouse capture? I would always see my own cursor. Hope you guys can get it fixed, it seems really cool!
LDJam user 355692
Oct 08th · 16:05 UTC
Interesting concept, like Papers Please and similar games, but focused on sorting items. I don't understand where the theme is implemented though.

Barcode scanning is not working sometimes, however I orient the item, and if it doesn't have any stains on it and I choose "broken item" (because barcode is not scanning), the game says that it's incorrect. Game page doesn't say anything about using A to turn around, so I was stuck for a bit after looking at instructions, until I figured it out.

Would love to see those issues fixed in the future!
l6ria
Oct 08th · 18:54 UTC
Графика и арт очень плавные, мне нравится идея с планшетом на столе — инструкции на нём очень помогают.
LDJam user 260720
Oct 08th · 20:14 UTC
The game looks cool, I sorted some items and figured out it was about if they had been used in a crime or something. Nice idea but I wish there was some translation
Eugenik
Oct 09th · 08:43 UTC
Love the character sprites!.
SylviaChord
Oct 09th · 12:24 UTC
![4.jpg](///raw/b1b/56/z/6f12f.jpg)The modeling and asset quality are really high, and the game's overall visual cohesion is excellent. One small note: having the two light controls on opposite sides is a bit inconvenient. Maybe I missed a hotkey for them? Also, I love the atmosphere, but some ambient background music could really elevate it even more.
🎤 rensun
Oct 09th · 13:22 UTC
@sylviachord We didn't use responsive UI unfortunately, these bottoms have made for 1920x1080, we need to fix that soon, thanks for feedback)
🎤 rensun
Oct 09th · 13:22 UTC
@sylviachord We didn't use responsive UI unfortunately, these bottoms have made for 1920x1080, we need to fix that soon, thanks for feedback)
LukeWaffel
Oct 10th · 19:05 UTC
Looks really nice, but I have no idea what I'm doing. All the text on the screen appears to be foreign, so I have no clue what's going on. Clicking the screen sometimes gives me a green light, and other times it's red.
graebor
Oct 10th · 20:31 UTC
The visuals and atmosphere were cool, but it was very hard to figure out what to do without reading the description on the itch.io page. Even once I figured out how to look around, I didn't quite understand what I was supposed to be looking for on the items, so I couldn't really make informed decisions.
mahalis
Oct 14th · 00:41 UTC
This was interesting! Very polished and atmospheric. The inspection mechanics worked well once I figured out how to use them. Unfortunately I can’t read Russian so I didn’t have a way to learn anything about what was going on… but that’s my fault for never having learned Russian :sweat_smile:
Franciszek Pyrć
Oct 15th · 11:06 UTC
The controls are really confusing and the scanning mechanic is really hard to handle. Also, having most parts of the game not be in english makes it really difficult to understand what is going on. I did like the opening graphics on the itch version, but I'm guessing you added those post-jam
nassshie
Oct 16th · 19:53 UTC
cool idea and very very beautiful visuals, pleasant color palet and style overall! great game indeed
Kit Gorn
Oct 22nd · 13:45 UTC
Поиграл в обновленную версию. Озвучка класс. Красивые рисунки. Руки приделали хорошо. Уровень как я понял бесконечный. Очень слабая игровая механика. Лучше сделать упор на механику. Времени 60 секунд хватает с запасом. Лучше сделать общий таймер и количество вещей которые мы за это время должны просмотреть. Сделать дни, мы работаем. Ну значит должны получать зарплату и куда-то тратить. На еду, жилье, жену детей. Papers, please! как референс в помощь. Ну как минимум сделать условия победы и проигрыша.