Reapers' Toll by dualithe
I've created a twist on the tower defense genre that requires you to actively protect your tomb from danger.
Controls: Left mouse button to throw the scythe and retract it

| Original URL | https://ldjam.com/events/ludum-dare/58/reapers-toll |
Ratings
| Overall | 466th | 3.421⭐ | 21🧑⚖️ |
| Fun | 186th | 3.684⭐ | 21🧑⚖️ |
| Innovation | 299th | 3.395⭐ | 21🧑⚖️ |
| Theme | 601th | 3.263⭐ | 21🧑⚖️ |
| Mood | 401th | 3.526⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 10🗨️ |
Some upgrades (tomb regen, soul value, width, speed) felt like they did nothing. I did beat it but only because enemies on the left paths got stuck.
Also the winning screen popped up just as I was clicking somewhere, so I missed it. Thankfully I was streaming so I could watch the vod.
I think this could really benefit from having a more carefully designed enemy spawning pattern/system, especially at the start where you're getting bombarded so fast that you don't even have enough time to read what your upgrade options do.
I also agree with the others about some of the upgrades, speed / regen seemed like they did nothing for me.
Nice to see another tower defence-esque game!
Might try this again sometime.