Collect-o-maniac by Surfa
Oh boy do you love collecting things. You know like bugs, stamps, rubbish, hidden treasures, gambling winnings, and debts for the Mafia. All totally normal activities.
Complete tasks within a time limit to grow you collections!
We recommend the desktop builds of the game. You may experience some mouse control issues when playing in the browser! Web build on itch.io works best with chromium based browsers. On Firefox the mouse sensitivity seems low.
Controls: * Mouse * Escape - Pause menu
Music/voice/effects volumes can be adjusted in the main menu and the pause menu
All art, music, sfx and code created for the Jam. From the twisted minds of:
- Surfa
- Mista Giggles
- Tommo
Linux:
Linux build has been tested on fedora 42 with kernel 6.16.9-200.fc42.x86_6. Your mileage may vary.
Extract executable from tgz file (tar -xvf collect-o-maniac.tgz) and launch as normal. You might need to chmod +x the file to be able to execute the file.








| Link | https://tommo120.itch.io/collect-o-maniac |
| Link | https://tommo120.itch.io/collect-o-maniac |
| Original URL | https://ldjam.com/events/ludum-dare/58/collect-o-maniac |
Ratings
| Overall | 137th | 3.895⭐ | 45🧑⚖️ |
| Fun | 57th | 4.012⭐ | 45🧑⚖️ |
| Innovation | 237th | 3.523⭐ | 45🧑⚖️ |
| Theme | 169th | 4.047⭐ | 45🧑⚖️ |
| Graphics | 350th | 3.767⭐ | 45🧑⚖️ |
| Audio | 161th | 3.756⭐ | 45🧑⚖️ |
| Humor | 22th | 4.279⭐ | 45🧑⚖️ |
| Mood | 301th | 3.709⭐ | 45🧑⚖️ |
| Given | 44🗳️ | 77🗨️ |
The mini-games are really funny. Though, if I nitpick a bit, some are super easy while others are really hard — I’d love a bit more balance. For example, in the one where you’re supposed to pick up trash with a stick, the stick mostly just scatters the trash instead of helping collect it (at least for me XD). But I think that’s because of the crazy controls… just don’t tell me my hands are the problem :D
Also, the art style is cool, and the voice acting too — great job!
We’d be happy if you check out and rate our game too ^-^
The hands were the worst (especially the marbles), but the game was merciful since it gave me some tasks that were doable. I appreciate that.
The number of mechanics per square meter is astonishing!
And how often I laughed! The stamps were my favorite part.
Excellent work!
@solvenoff: Yeah difficulty levels were all individually done and there was no real consistency. I originally made the stamp mini-game way too hard. So hopefully all the games were completable at least once.
@gamebuilder: If you played the web-build were you using Firefox by any chance. I found that this made the two 'arm' based games a lot harder as it seem to affect the mouse sensitivity.
@sylf: Thanks for playing our game. Glad you enjoyed it.
@harujam: Thanks for playing glad you enjoyed it.
@wouterk12: Thank for the kinda comment.
@prunus-padis: I think, especially with Jam games, it is very easy to overlook stuff that is not that obvious to most players as you have spent too much time developing and playing the games over and over. I think the two games you highlighted were probably the least explained in terms of gameplay.
@nanaschi1984: Thanks for the kind words. I'm glad you enjoyed our voice 'acting'.

@monado: That's a nice collection of things :smile:
Good job, it's a long exercice to do multiple minigames !
Impeccable sound design and tons of fun. Reminds me of Dumb Ways To Die without the dying part. The amount of content is staggering. I can see every team member had a hand at the graphics, and I think that brought a lot of charm and positive chaos.
The constant conga drum in the background was a bit grating, but again, was that part of the art?
Well done boys, you've made me question reality.
My only nitpick is that the music got a little repetetive after the first 10 or so mini-games. I did see the option for selecting a music track in the menu but I only saw the one track, so I'm not sure if there was a way to change it that I missed. Not a huge deal though, everything else was spectacular in a strange and amusing way.
The voice acting is a cherry on the top of this ridiculous minigame cake. Tre bien!
@jordan-neff: Yes the music is a little repetitive. We ran out of time. The music choice options is a carry over from the last game we made for LD JAM (hairdivers). We unfortunately did not spent enough time on the backing music. The plan was to have a base track with individual music over the top for each of the games.
@aldenwitt: Yeah we wanted to have more backing tracks but ran out of time. Also we find the music creation the most difficult part of any game jam.
@gaverion: The gun barrel scrubbing is definitely the most non-intuitive part of the game. In hind-sight I wish I made it so you can grab any part of the handle not just the end.
@loiclegrosfrere @patuwu @eugenik @deadcode @boncebon @gonulgaye @doa @stefaink @alaah @ukulelefury @schu @jonasolsson @makoteam @fupi @ursagames @melissa-mechun @firellon @vasea123 @youpz : Thank you all so much for the positive comments. I will try my best to play all your entries and leave a comment and rating.