Block Head Meat Mage by Paul Merkamp

[raw]
made by Paul Merkamp for Ludum Dare 58 (JAM)

screenshot.png

StrifeCorp's new StrifeBlock is the ULTIMATE in toy technology.

A bullet heaven in every box! My new StrifeBlock rocks!

Snap them together, and see what you can make!

Ratings

Overall 433th 3.464⭐ 16🧑‍⚖️
Fun 505th 3.179⭐ 16🧑‍⚖️
Innovation 12th 4.25⭐ 16🧑‍⚖️
Theme 359th 3.714⭐ 16🧑‍⚖️
Graphics 516th 3.393⭐ 16🧑‍⚖️
Audio 254th 3.5⭐ 16🧑‍⚖️
Humor 331th 3.154⭐ 15🧑‍⚖️
Mood 381th 3.571⭐ 16🧑‍⚖️
Given 13🗳️ 13🗨️

Feedback

drmurderizer
Oct 07th · 07:21 UTC
This is a really cool concept. Cool aesthetics. The term "strife" rings a bell...
In all seriousness I did love the design. Took me back to those stick figure cubes in elementary school. My only caveat, forgive me, neither wasd nor arrows moved my wizard so I just sort of tried to control the enemies by moving the cube to delete them lol
JohnStarich
Oct 07th · 07:55 UTC
I really like where this is heading. The design concept of clicking together multiple toys combined with a twist underneath is compelling. I liked the sound effects and art style too, very 90's with a twinge of horror.

I did get stuck a couple times (had to refresh) because the Play button would not reappear, even though the little characters died.
SergS Workshop
Oct 07th · 17:17 UTC
Hey-hey! Web buid doesn't work unfortunately(
🎤 Paul Merkamp
Oct 07th · 19:08 UTC
@drmurderizer @johnstarich thank you for playing the game!

@sergs-workshop this should be working now :smile:
FireSlash
Oct 23rd · 04:33 UTC
Oh, this is cute.

...Oh.......

Oh no.....

Love the mix of horror and kids toys, however I couldn't figure out how to move the mage, so the runs never lasted very long. I eventually tried moving the blocks around to let him be punted around more but the game bugged out after that.

I'm using firefox if that helps. Tried arrow keys, wasd, and various mouse inputs; not sure if I'm dumb or there's a bug somewhere. (probably the former)
Arkadi Voronchenko
Oct 23rd · 08:30 UTC
Awesome! I like that magnet toys screens. Really cool! But Yep I cant figure out for a long time how to move mage. And then realize hes cont move...
WormKingBoo
Oct 23rd · 17:23 UTC
Unfortunately, I couldn't get the game to start. There were purple swirly things and an occasional buzzing sound, but I couldn't get a menu or anything to pop up even after waiting a few minutes and pressing every input I could think of. I will try again in a few!
Cislaru Corneliu
Oct 23rd · 19:32 UTC
good beginning in game engine,keep it
Alex McGrath
Oct 23rd · 20:03 UTC
@wormkingboo - it sounds like you might need to try resizing your browser or entering fullscreen mode. I ran into this and panicked but it might just be the settings of the embed on here.
oller125
Oct 23rd · 20:37 UTC
The concept is so cool and the polish for a Jam game is excellent.
darianifakina
Oct 24th · 10:26 UTC
Nice and simple, like it!
LDJam user 261037
Oct 24th · 19:11 UTC
I'm having the same issue as @wormkingboo
angry-cyboot
Oct 24th · 19:16 UTC
soft locked myself multiple time, the mini-game doesn't end if the mage dies off-screen and the phone didn't ring for some reason after I received the second screen ...

Anyway awesome entry !! (and what a twist when you look into things)
gagapete
Oct 24th · 21:42 UTC
Played the game in fullscreen mode in Firefox but couldn't move my wizard and had to hope for the best. I like the basic concept and the fact it's a game in the game. The phone is a nice touch. I could see some nice features coming out of that. A great starting point to improve upon. :v:
5H08
Oct 24th · 23:06 UTC
Super innovative idea. Though the web build's aspect ratio does not really fit the LD player and I couldn't really figure out how to control the mage, I still can see that this is a well thought out and packaged game. Good job. Wish there can be a guide to controls.