Marbles' Counter by Infernaton

[raw]
made by Infernaton for Ludum Dare 58 (COMPO)

A simple game that test your reflex and you visual acuity.

Goal

Collect all the marbles display on the screen that match the look of your asigned target. Whenever all the matching marbles are found, a new board will appear to continue the game. But behavear that there's a chance that your target marble can also change after each finished board. You will only have 10 seconds at best to find all of them, this value will be decreasing depending of your score.

Control

Just click on the screen with your mouse on a computer, or with your finger on mobile.

Note: If the game doesn't work here, I have provided a link to my itch.io page

Ratings

Overall 182th 2.921⭐ 21🧑‍⚖️
Fun 163th 2.921⭐ 21🧑‍⚖️
Innovation 201th 2.421⭐ 21🧑‍⚖️
Theme 157th 3.289⭐ 21🧑‍⚖️
Graphics 157th 3⭐ 21🧑‍⚖️
Audio 153th 2.579⭐ 21🧑‍⚖️
Mood 188th 2.583⭐ 20🧑‍⚖️
Given 12🗳️ 14🗨️

Feedback

bereg
Oct 05th · 22:18 UTC
It's a pretty simple yet engaging game. Maybe it's just me after 48 hours of intense work, but I feel like a version without the timer would be nice. I scored 85 points, but those ticking seconds really wore me out. The sounds are fantastic! Marbles feel like the perfect object for this kind of tactile, sound-focused game.
khaotom
Oct 06th · 16:59 UTC
I enjoyed this great little trainer for reflex and matching. nice work!
mdotedot
Oct 06th · 17:02 UTC
I just love these kinds of games. But the timer is way too harsh. There could be two modes : 1 without a timer and you score more points how fast you collect them and 2nd mode where you have the timer. You can also make the timer increase when you succeed. I had a level (i guess random) to find 5 marbles. A bit harsh and it was after almost 2 minutes of satisfying collecting. The idea that it is random is that you sometimes have to find 1 match and sometimes 3 etc... But again, I like these kinds of games. Well done and congratulations on publishig a game.
🎤 Infernaton
Oct 06th · 23:17 UTC
Thanks you all for playing my game !

@bereg @mdotedot
For the timer, for a more chill version, I agree with you that adding a mode without the timer can quite interesting. I was more focus on making an arcarde game, so I wasn't thinking of a mode like this.
When making the timer i was facing 2 options, making it like this, with a little timer for each new board, or making a much longer timer (like 2 min) for the total try. I chose to go with the first option by taste, but maybe the second one were better.
Hopti
Oct 07th · 00:13 UTC
I really like this game! The pixelated effect makes the balls harder to spot, which is great.
I would have appreciated some background music, well done!
Raivk
Oct 07th · 07:43 UTC
Cool little relaxing game. It may be simple but it's quite fun and you get quickly hooked. Congrats!
cogcomp
Oct 07th · 20:58 UTC
That was a lot more addictive than I was expecting. Personally I found that I automatically got the "main" colour right when looking but I had to count the check the colour streaks several times.
Willops
Oct 08th · 18:16 UTC
Fun game! Drew me in more than I was expecting... for some reason reminded me of the "find Luigi" minigame...
🎤 Infernaton
Oct 08th · 21:59 UTC
Thank you two for playing my game

@cogcomp, there's will be always two trims for each marble. The real only difficulty is that I made a pink trim, and it doesnt match well with the red marble, so yeah, one point to improve futher.

@willops I was exactly thinking of this mini game when making this haha
The only difference is that is wasn't making the marble to move to save time on the developpement (thinking about animation of the marbles rolling)
grid96
Oct 09th · 18:37 UTC
Very fun little game! Unfortunately I don't know my score since I clicked in the last second but I think it was around 100. I liked the design of the marbles and that they were relatively easy to distinguish.
🎤 Infernaton
Oct 10th · 10:32 UTC
@grid96 yeah, I could have make a "best score" UI to show while playing to try to beat.
Thanks for playing tho !
Patatje
Oct 10th · 17:41 UTC
Super solid game! Here's my final score :)
![Schermafbeelding 2025-10-10 194013.png](///raw/002/94/z/6f34b.png)
atsh
Oct 10th · 18:53 UTC
Game feels really nice to play. I'm not sure if the fact the the number of marbles in each stage is random an is better or worse than gradually increasing the number. It does feel different. Also I wasn't sure if the timer became faster? Something in the sound made it sound like something was escalating, but I couldn't figure it out

Nice job!
José Bonilla
Oct 11th · 14:37 UTC
This is the kind of quick game that has a very simple premise, but with more polish and variation you can even have a game you can distribute and sell for mobile. Good job submitting for the compo, try adding just a tiny more (a simple music and some particle effects) and perhaps a high score.
LDJam user 352490
Oct 14th · 01:42 UTC
Pretty solid find-the-match game. I really like the design of the marbles, they strike a good balance between being different enough to spot on sight, but similar enough I still have to scan for them.

My score:

![marbles.png](///raw/ae0/65/z/6f5f3.png)
jk5000
Oct 15th · 06:43 UTC
Simple, relaxing and pretty fun.
Yvanor
Oct 15th · 08:00 UTC
Nice little game. It's simple, but the concept is effective, and it fits the theme well.

The sounds are satisfying, so it sits somewhere between relaxing and stressful :laughing:

Good job!
Nija463
Oct 15th · 08:36 UTC
Ehhh, A Marbles Gaaaaames Tooo! I scored 93; I wanted to hit 100, but my brain just froze seeing the timer ticking down. Simple, smooth, and visually appealing, really impressive for a solo dev. I really enjoyed relaxing with it during my work break, thank you for that. Hope you get the last votes you deserve.