Reply All - The Most Realistic Office Horror Ever by 042a

[raw]
made by 042a for Ludum Dare 58 (JAM)

A game about sending emails

Play the game total play time ~7 minutes

Screenshot 2025-10-06 at 19.35.20.png

I had been playing Universal Paperclips and Cookie Clicker the past month and was wondering how these incremental games could be so addictive, especially when they are so bare-bones. Just numbers going up, but still somehow hard to stop playing.

I was mostly exploring rough UX ideas around the "gamification" of future web projects and what makes products fun, intuitive, and engaging to use. There’s definitely a lot there. It’s interesting how such simple systems can create a sense of progress and reward just through pacing, scaling, and feedback.

On the technical side, I built it with HTML, CSS, and TypeScript, using Vite as the package manager and build tool. I spent some time setting up a solid base, but later used Claude to help refactor and connect the dots between the different components.

Ratings

Given 5🗳️ 11🗨️

Feedback

🎤 042a
Oct 02nd · 07:08 UTC
first!
hajpappan
Oct 06th · 18:38 UTC
I like this new world were nothing will ever get done again. Fun and bleak take on the Universal Paperclips formula. One thing I noticed was that I had to keep scrolling down to buy things and then up again to read the little story message at the top. If things were arranged in a way that kept the strategy box on the top row, or that the top bar was sticky so it followed when you scrolled, I think it would be a bit easier to do both.
🎤 042a
Oct 06th · 18:55 UTC
Alright, i made a hotfix for the layout, it's not good, but it's better, thanks.
coffeefly
Oct 06th · 19:00 UTC
crazy and meaningful game ,love it!
Placeholders
Oct 06th · 19:36 UTC
while writing this to you, my intern taking care of my email.
great work and lets circle back next week
LDJam user 148539
Oct 06th · 19:40 UTC
a dystopian future or bleak reality?
Moonblast
Oct 06th · 19:43 UTC
A highly creative concept—it's not a system that looks like a cookie clicker core (purely numerical and efficiency-driven), but rather one that progressively delivers moments of excitement, keeping players motivated to keep playing.
azahara
Oct 06th · 21:33 UTC
I don't know what it is about these kinds of games, but they're as addictive as slot machines. I couldn't stop replying to emails like a maniac just to watch the money go up. Super satisfying and super funny. Nice work!
Luxcy
Oct 07th · 01:29 UTC
Had a slow a bit confusing start when I began it but once I saw it was Cookie Clicker type game, I was hooked and gladly spent the next 8 min making the funny numbers go up!
kassanu
Oct 07th · 01:34 UTC
I love incremental games! This was hilarious and I wish it didn't end so soon.
Kamilah
Oct 07th · 01:35 UTC
Very creative and addicting! Simple concept executed really well. Would have liked some background music!
Aquanim
Oct 07th · 01:39 UTC
I have never before in my life been this productive.

(Seriously, though, the pacing of the game is well managed. I never quite had time to get bored before seeing the next button to click, and the new elements are more and more visually interesting. Great job on your game!)
Theothervc
Oct 08th · 15:32 UTC
I Love This Game, The Pacing Is Nice, And Even Though Its Simple It's Very Effective. Id Like To See This Made Into A Full Game, With Graphics And More Upgrades!
🎤 042a
Oct 08th · 17:02 UTC
thanks all. im also happy with the pacing for the first "level", but after that it could've been a lot better.