Arkeolog by Shaggy

[raw]
made by Shaggy for Ludum Dare 58 (JAM)

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The Cursed Depths Await

Deep beneath the earth, forgotten tombs whisper of ancient treasures. You are an archaeologist who has descended into a procedurally-generated temple, armed only with a flickering torch and an insatiable greed for artifacts. But the darkness is alive and every relic you claim places a curse that upon your soul.

The deeper you go, the greater the treasures... and the heavier the curses.

Arkeolog.png

Story

You've discovered an entrance to an ancient underground temple, rumored to hold priceless artifacts from a civilization lost to time. But these treasures are not freely given, each one carries a dark curse. Some curses dim your torch, making you vulnerable to the restless spirits that haunt these depths. Others slow your movements, cloud your vision, or even prevent your escape entirely.

The ghosts fear your torch's light, but as curses accumulate, your flame weakens and the ghosts gets bolder. Protection charms offer temporary respite from spectral attacks, but they are precious few. You must balance greed with survival: collect enough artifacts to make the expedition worthwhile, but retain enough strength to reach the extraction bucket and escape with your life and your fortune.

Arkeolog2.png

Goal

Navigate into the procedurally-generated temple, collecting valuable artifacts (grails, rings, coins, weapons, skulls, and scepters) while managing the curses they inflict. Avoid or survive encounters with ghosts that stalk the shadows and traps around the temple. When you've gathered enough treasure or when the curses become too heavy to bear find the extraction bucket to escape and bank your gold. But beware: death means losing gold based on how deep you ventured.

Will you escape with riches, or be forced to leave your loot behind?

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Controls

  • WASD / Arrow Keys - Move
  • Mouse - Look around
  • Space - Jump
  • E - Interact (pick up items)
  • I - Toggle inventory
  • Gamepad Support - Left stick to move, right stick to look, A/Cross to jump, X/Square to interact, B/Circle to toggle inventory.

Features

  • Procedurally-Generated temple - Each expedition offers unique layouts with multiple floors
  • Curse System - Every artifact brings penalties: reduced speed, dimmed torch, impaired vision, angry ghosts, or worse
  • Persistent Gold - Your total wealth carries across runs—escape to bank it, or lose it to the darkness
  • Dynamic Lighting & Atmosphere - Deferred rendering with volumetric fog, shadow mapping, and torch-based gameplay
  • Ghost AI - Spectral enemies fear your light but grow bolder as curses weaken your flame
  • Rarity System - Common to legendary artifacts with varying curse severity and gold values
  • Progression between runs - Gold is accumulated through runs, purchase upgrades in the shop to venture deeper

Made with a custom typescript and WebGL engine. How deep will you dare to go?

Ratings

Overall 455th 3.438⭐ 26🧑‍⚖️
Fun 585th 3.021⭐ 26🧑‍⚖️
Innovation 420th 3.208⭐ 26🧑‍⚖️
Theme 305th 3.813⭐ 26🧑‍⚖️
Humor 631th 2.273⭐ 24🧑‍⚖️
Mood 130th 4⭐ 27🧑‍⚖️
Given 24🗳️ 25🗨️

Feedback

Artalasky
Oct 07th · 14:38 UTC
Very stylish and the idea is not bad, I like it
LDJam user 148539
Oct 07th · 16:06 UTC
feels really polished, the menu and UI feel very complete, wish there was a little more content for the dungeon. great JAM submission
🎤 Shaggy
Oct 08th · 06:30 UTC
@artalasky Thank you, glad you liked it!

@gat Thanks! We had a lot of more ideas which we did not have time to implement sadly. But we are happy with the result! What would you have liked to have seen more of?
Avi
Oct 09th · 19:50 UTC
Love the spooky atmosphere!! You must have spent some time on the lighting cause its awesome, nice work!
Surfa
Oct 09th · 20:11 UTC
The game and menu design was solid. The atmosphere was good and the graphics overall were good.
I do have a few critiques:
* The game is not super clear on what is and isn't an artefact when you play it through for the first time
* Some of the artefacts are super small
* The ghost whilst interesting didn't seem to be any danger for me (maybe I did not play enough)
* You can just fall down to the bottom from the start and collect higher level stuff.
* The progression is super slow for a Jam game. I don't think I would ever be able to sink enough time buy all the items in the shop. Would be nice to have it progress faster.
* The procedural generation was cool but a lot of it felt similar to one another.

Overall though I thought it had some good ideas and could be interesting to play through more with a few tweaks. The custom engine ran well and I was impressed with the design.
🎤 Shaggy
Oct 11th · 17:35 UTC
Thank you @avi! @praccen has implemented some really nice volumetric lighting in the engine which gives it it's great look!

Great feedback @surfa. I think we share a lot of you thoughts. We really would have liked more time to polish it, but still happy with the results! The ghosts do get angrier and angrier the more you play like you suspected though. Thanks for the input!
Arasander
Oct 15th · 18:06 UTC
I love the atmosphere made by the lighting and the sound design. I think it lacks some informations on screen to find the artefacts, they are not very visible. The spirits are kinda cute. Well done !
PatUwU
Oct 15th · 18:07 UTC
I really enjoyed playing this game, the atmosphere and the graphics are on highest level. Great job!
Diralf
Oct 15th · 18:14 UTC
Visuals and lighting build a great atmosphere. Tried with a gamepad - controls feel a bit too sensitive, but enough to play. Levels are a bit empty, but the procedural generation is cool. The menu deserves special praise. Great game!
Pegasus
Oct 15th · 19:33 UTC
Great mood and concept. I wish the ghosts had a little more to them - I was super spooked up until I realised they don't really do much. The UI is great and I can tell by the shop there was meant to be more to this game so I hope you keep working on it. The sensitivity was waaaay to high, even at the lowest the slider would go - I kept confusing myself by turning too quickly. The game itself is cool though, great job!
D3kryption
Oct 15th · 19:56 UTC
I love the amount of work you've added in. You are really artistic! The UI tho. damn thats clean I really like that.
Fantastic job! :D
Flying Dog Fish
Oct 15th · 22:42 UTC
A nice atmospheric game, but it has some problems. Default mouse sensitivity is way too high, I had to set it to 2% to be able to play. The first time I got to the well, I jumped in and exited on a lower level, it didn't trigger the end game. The generated levels make sure the dungeon stays fresh. I really liked the arrow traps, especially the sound they make.
Stratcat66
Oct 17th · 18:52 UTC
Your game makes a very good impression. A lot of positive points (which I totally back) were already mentioned in the comments. Some tips for improvement:
- The first person/mouse navigation didn't feel very smooth for, but this might be because of my setup or the browser version.
- When going close to a wall, everything becomes dark (like I am too close to the texture for rendering).
As mentioned below, these are just some small tips, overall your game looks very good!
BlueDandelion
Oct 17th · 19:31 UTC
Very cool game, I like the procedural generated dungeons, very impressive for a short jam like this one. The mouse sensitivity was def very high for me, but that didn't affect the gameplay too much. I think this idea has a lot of potential to be greatly expanded in the future by adding more enemies, different dungeon aesthetics etc.
🎤 Shaggy
Oct 18th · 08:53 UTC
@arasander Thank you! The ghosts are actually made for one of our previous ldjams! We like them too so we took this chance to reuse them.

@patuwu Thank you for playing!

@diralf Interesting that the sensitivity is so high, I don't think we experienced that issues but we might have a bug there somewhere. Thank you for the feedback and playing!

@pegasys You are probably right, we should have made the ghosts dangerous faster.. We were afraid it would be too hard initially but we could have tuned that more. Thanks!

@d3kryption Thank you, that means a lot!

@flying-dog-fish The archeologist.. has really strong legs perhaps and can fall great distances without issue? ;) Thanks for playing!

@stratcat66 It seems we had some sensitivity bug, is that what you encountered perhaps? And yes the light is slightly in front of the player so it kind of clips through things sometimes. Thank you for the feedback glad you liked it!

@bluedandelion Thank you! We had a great time making it!
l6ria
Oct 18th · 13:09 UTC
Amazing atmosphere, beautiful lighting, and super clean UI! The visuals and sound design really pull you in – great work!
LDJam user 221561
Oct 18th · 14:45 UTC
Lovely game, great atmosphere! Light clipping issues and mouse/controller sensitivity could use some tweaking. You managed to implement gameplay elements we ran out of time for (collecting items has negative effects on the player) - well done :)
kaba
Oct 18th · 16:25 UTC
Technically impressive and the atmosphere is great, as others have said. The dungeons felt a little empty, though, and the progression is rather slow (maybe experiment with more but quicker runs?) - I'm certain the game has much more to offer than I managed to see after a few runs.

That said, even though it has potential for much more (who wouldn't want to ditch the deadlines and keep developing the ideas forever), it's a great jam entry and congrats for getting it out in time. :sweat_smile:
Anderson Job Loeffler
Oct 19th · 17:49 UTC
This feels very polished. I really liked the atmosphere and the concept. Great entry!
Ginger_Kyoko
Oct 20th · 20:23 UTC
Music, UI and atmosphere are really great! I love action-adventure games with a tense atmosphere. The only thing I'd add is that it would be nice to make the collectibles more visible and obvious in terms of interactivity. And one more thing: the controls glitched for me for a very long time, and the game wouldn't load after restarting.
But overall, it's a really cool concept!

Also, if you enjoy a slightly strange and absurd atmosphere, you might want to check out our game ;)