Reap What You Road by ugly_robot
Design the worst roads for your terrible little town! It's like mini-metro - but you kill people!

I got a little ambitious - but I'm quite proud of some of the work! I was 2am each night - and right down to 6pm - so I put my blood in.
It's got multi-layered pathing, first time using tilesets, and a friken tutorial! And I lost all my last good hours to a dang godot bug. Oh well, I got something published in the end!
No real SFX or Music - and there were 100 little bits of juice (and feedback) that I didn't get to. Might release a post-compo version, if I don't sleep for the next week!
Anyway - enjoy!
| Link | https://github.com/necarlson97/reap-what-you-road |
| Link | https://ugly-robot.itch.io/reap-what-you-road |
| Original URL | https://ldjam.com/events/ludum-dare/58/reap-what-you-road |
Ratings
| Overall | 143th | 3.192⭐ | 28🧑⚖️ |
| Fun | 133th | 3.12⭐ | 27🧑⚖️ |
| Innovation | 43th | 3.8⭐ | 27🧑⚖️ |
| Theme | 148th | 3.32⭐ | 27🧑⚖️ |
| Graphics | 140th | 3.2⭐ | 27🧑⚖️ |
| Audio | 165th | 2.278⭐ | 20🧑⚖️ |
| Humor | 62th | 3.32⭐ | 27🧑⚖️ |
| Mood | 119th | 3.188⭐ | 26🧑⚖️ |
| Given | 19🗳️ | 25🗨️ |
@threeli aw - thank you! I made the game for people like us, haha - which is why paths are rendered with colorful gradients and whatnot even though there is no SFX or anything. Yeah - this idea was a bit too big for 48hrs, but the sim code was a ton of fun to work on - and no doubt it will come in handy in the future.
As always scope-creep can be deadly to a project, but... Sometimes it's just more fun to bite off more than you can chew!
(Also, dope profile art btw)
@bereg wow - thank you haha - yeah I'd love to put more time into this. This version is rough, and not too fun - but it's the first game I've made where it feels like, somewhere, there is a 'real game' in there. Maybe, maybe not - there are a lot of core problems I'd need to solve, and maybe it turns out to be less fun than advertised when fully realized, but...
Well - thank you for checking it out, and for your kind words!
@vikfx sorry for all my poorly-written text! Thank you for playing!
@nekowei haha thanks, I guessed most folks were going to make 'pickup the orb' games, so I wanted to go a different direction. First time making a tutorial! Takes a good chunk of time (and this one was still quite rough) - but it did help guide the development process to tackle that first. Easier to understand the game progression if you are forced to type it out.
Thanks for trying it out!
@yuriscat haha congrats! Yeah I liked the idea of a game where 'making a big chaotic mess' was the 'win state' and not the 'fail state' haha. Good job!
@torte478 right?? haha I think a game that celebrates all of our mangled city-builder designs is what we all need! Thanks for playing
Anyway - thanks for playing!