Reap What You Road by ugly_robot

[raw]
made by ugly_robot for Ludum Dare 58 (COMPO)

Design the worst roads for your terrible little town! It's like mini-metro - but you kill people!

harvest-well.png line.png

I got a little ambitious - but I'm quite proud of some of the work! I was 2am each night - and right down to 6pm - so I put my blood in.

It's got multi-layered pathing, first time using tilesets, and a friken tutorial! And I lost all my last good hours to a dang godot bug. Oh well, I got something published in the end!

No real SFX or Music - and there were 100 little bits of juice (and feedback) that I didn't get to. Might release a post-compo version, if I don't sleep for the next week!

Anyway - enjoy!

Ratings

Overall 143th 3.192⭐ 28🧑‍⚖️
Fun 133th 3.12⭐ 27🧑‍⚖️
Innovation 43th 3.8⭐ 27🧑‍⚖️
Theme 148th 3.32⭐ 27🧑‍⚖️
Graphics 140th 3.2⭐ 27🧑‍⚖️
Audio 165th 2.278⭐ 20🧑‍⚖️
Humor 62th 3.32⭐ 27🧑‍⚖️
Mood 119th 3.188⭐ 26🧑‍⚖️
Given 19🗳️ 25🗨️

Feedback

Xahon
Oct 06th · 03:08 UTC
Kinda funny to see cars fly apart when collision bugs
Threeli
Oct 06th · 04:54 UTC
I said it on a few other projects, but only because it's true: I'm a sucker for solid simulations. I really like the core idea here. There's a few little bugs (new buildings causing lag spikes and dropping into unhelpful areas) but nothing game breaking that I saw. The path drawing is a clever move. It feels like an old Bullfrog game and I really like it. I do hope you work on it some more, maybe even develop it more in the sim direction - but get some sleep first!!!
bereg
Oct 06th · 09:41 UTC
"Mini Motorways, but with death" is a fantastic elevator pitch! The game itself could use a bit more polishing, but it's already fun to watch the chaos unfold on the roads. I hope you'll be able to release a post-jam version—this idea is truly brilliant, and I'd definitely buy this game.
🎤 ugly_robot
Oct 06th · 16:32 UTC
@xahon haha yeah - it's a bit of a silly mess!

@threeli aw - thank you! I made the game for people like us, haha - which is why paths are rendered with colorful gradients and whatnot even though there is no SFX or anything. Yeah - this idea was a bit too big for 48hrs, but the sim code was a ton of fun to work on - and no doubt it will come in handy in the future.
As always scope-creep can be deadly to a project, but... Sometimes it's just more fun to bite off more than you can chew!
(Also, dope profile art btw)

@bereg wow - thank you haha - yeah I'd love to put more time into this. This version is rough, and not too fun - but it's the first game I've made where it feels like, somewhere, there is a 'real game' in there. Maybe, maybe not - there are a lot of core problems I'd need to solve, and maybe it turns out to be less fun than advertised when fully realized, but...
Well - thank you for checking it out, and for your kind words!
Threeli
Oct 06th · 19:40 UTC
I know all about the scope creep life! I followed you on itch so if you do work on it I'll hopefully see it in my feed. (Thanks, it's my company logo so I need it to be cool!)
ehtd
Oct 07th · 23:03 UTC
Nice graphics, hope it gets finished
VikFX
Oct 08th · 01:23 UTC
I’m not sure I understood everything (my English is limited), but the concept is original and funny. And it deserves credit for having a tutorial — good work!
nekowei
Oct 08th · 12:15 UTC
The idea of using "collector" as a definition is creative and fun. The physics-based collisions are chaotic in the best way. The Reaper’s tutorial is aslo helps new players get started without any confusion. Well done!
🎤 ugly_robot
Oct 08th · 13:12 UTC
@ehtd thanks! Yeah, I gotta sit down and really carve away what I think the final vision is for this game...

@vikfx sorry for all my poorly-written text! Thank you for playing!

@nekowei haha thanks, I guessed most folks were going to make 'pickup the orb' games, so I wanted to go a different direction. First time making a tutorial! Takes a good chunk of time (and this one was still quite rough) - but it did help guide the development process to tackle that first. Easier to understand the game progression if you are forced to type it out.
Thanks for trying it out!
Game-mon
Oct 08th · 13:45 UTC
Really cool concept & take on the theme, one of the most unique. It's also kindof flipping the city builder concept on its head - trying to design something that's unsafe. Great stuff here!
YurisCat
Oct 08th · 14:57 UTC
owO My town is now full of wrecked vehicles and broken people. I think the Grim Reaper must be very happy...
🎤 ugly_robot
Oct 08th · 15:03 UTC
@thomas-bringer thank you! Yeah I'm kinda surprised I haven't seen an 'evil city builder' like this before. It's an idea that needs more than 48 hours, lol, but I think it's a concept that 'has legs'.

@yuriscat haha congrats! Yeah I liked the idea of a game where 'making a big chaotic mess' was the 'win state' and not the 'fail state' haha. Good job!
SergS Workshop
Oct 08th · 15:55 UTC
Crazy sandbox😅! spent almost two hours in it - this is actually a deep mechanic. I would like to see more effects, sounds of collisions and groans of pedestrians, as well as the sound design of cars - there is a lot of space for creativity.., and violence😈😈😈
LDJam user 280624
Oct 08th · 16:09 UTC
This game has huge potential! I've always been bad at road-building simulators, but in this case, it only worked to my advantage
🎤 ugly_robot
Oct 08th · 16:33 UTC
@sergs-workshop woah!! I'm glad you liked it so much I didn't even have time to do a single runthrough myself before posting XD (I think I finished ~5:50pm). I'm so happy you liked it, even though it obviously needs alot more work - thank you tremendously for the kind words!

@torte478 right?? haha I think a game that celebrates all of our mangled city-builder designs is what we all need! Thanks for playing
skale
Oct 08th · 19:40 UTC
It is hard to figure out how to play, but with time it get's clearer. The execution is great and actually impressive for COMPO
Ciphereo
Oct 09th · 04:05 UTC
A very interesting game!! There are many "broken people" in my town. Hahaha! The tutorial is excellent and the graphics are very simple. I really like it!
Eugenik
Oct 09th · 07:31 UTC
I definitely love the art style, very nice work !.
khaotom
Oct 09th · 16:29 UTC
Darkly humorous work here!
pres2300
Oct 10th · 04:59 UTC
This was a really solid entry with a unique idea! Way to hustle and get things working. I can imagine this took some time to get right and am impressed you submitted it for the compo! I had fun watching the day go by and the people and cars collide together. Again, really nice work!
ruruie
Oct 17th · 20:51 UTC
Incredibly fun. It got a bit laggy at times due to the pathfinding and I'd have liked a quick reset button as well but overall terrific. I do think some of the buildings kind of played themselves though, the restaurant being a notable source of free kills it seemed.
🎤 ugly_robot
Oct 19th · 15:59 UTC
@ruruie Yes - lots of optimization plans that I never had time for in the jam. I even implemented patch caching - and then forgot to use it! And the buildings definitely need a host of tweaks - I'd like to figure out a system that feels a little more like 'assembling lego' rather than 'throwing everything in the soup'. As in, something where it feels like the building placement 'builds' off of one another, rather than 'more is always better'. I'll have to give it some thought...
Anyway - thanks for playing!