CollectAnts by EricNS

[raw]
made by EricNS for Ludum Dare 58 (JAM)

CollectAnts (as in ants that collect resources)

Can you defend your ant hill while making sure to upgrade your resource collectors in this strategic Tower Defense game?

GAMEPLAY NOTE (Read if you've been struggling with the game): I've seen some people don't really understand how to play, so i'll try to explain a bit here: Every time you upgrade something, you use one of your resource bars. Most of the upgrades use the food bar (which also acts as your "health bar"), except for the food collector upgrades, which use the rock bar. You technically can spam upgrades since my code doesn't allow you to buy upgrades if you don't have enough resources, but the food resource drains over time so you shouldn't spam upgrades. Because i'm kinda lazy tbh, i made it so every time you kill an enemy the resources drain (it will always drain 40 Food resources). You should make sure to upgrade a couple of stuff at the beggining, but not all at once since once a single enemy spawns, it's game over. In case you don't understand the controls, there is a square that says what you can upgrade and what number on your keyboard you should press to make that upgrade (it doesn't show how much you've upgraded, tho, didn't have time to add visual upgrades). If this explanation wasn't clear enough, there's also a Tutorial option on the main menu, it should explain any other thing i didn't write here.

You have two resource bars: A Food Bar and a Rocks Bar. Both can be used to upgrade your ant hill, rocks are used for defending yourself from enemies, and food acts as your health bar: If it goes under 0, it's Game Over... You have 3 defense towers, and 2 resource collectors: one for your Rocks Bar, the other for your Food Bar. You have to think strategically on what to upgrade and when. You can upgrade your collectors to go faster and collect more resources, and your towers so they can get faster, stronger and more efficient (by using less rocks).

Defeating enemies gives you points, so post your high score in the comments!

Captura de pantalla 2025-10-07 130331.png

NOTE: I don't own any Linux system, so if the game just doesn't work, sorry (also i have no idea how to export it to MacOS, sorry)

Ratings

Overall 678th 3.021⭐ 26🧑‍⚖️
Fun 722th 2.604⭐ 26🧑‍⚖️
Innovation 587th 2.896⭐ 26🧑‍⚖️
Theme 718th 2.896⭐ 26🧑‍⚖️
Graphics 701th 2.354⭐ 26🧑‍⚖️
Mood 683th 2.913⭐ 25🧑‍⚖️
Given 25🗳️ 23🗨️

Feedback

🎤 EricNS
Oct 06th · 00:15 UTC
my second game jam, let's gooooooo, i honestly thought i wasn't gonna make it on time but i did so that's hype
bereg
Oct 06th · 08:12 UTC
The idea is fantastic - combining tower defense with an idle game! Watching the towers shoot ants is surprisingly satisfying. Right now, though, it really needs more visual feedback: things like shot timers, tower levels, upgrade costs, etc. I also found a bug - if you finish the game, you can’t exit from the menu and have to restart the whole thing. Fix those issues, and this could easily become a really solid idle game!
🎤 EricNS
Oct 06th · 13:01 UTC
@bereg thanks for the feedback! I have no idea how to fix that one bug lol, and you're right i should've added more feedback but I'm busy all monday so i had to finish it yesterday, but I'll have that in mind if i ever finish the game
Ira Baciu
Oct 07th · 14:47 UTC
Try adding some screenshots or a video of gameplay!! It will attract more people
WormKingBoo
Oct 07th · 15:02 UTC
I like the concept a lot! It took me a minute to figure out if my upgrades were working, but from there it was pretty smooth sailing and I had fun balancing the rock/food bars using the upgrades
🎤 EricNS
Oct 07th · 15:58 UTC
@ira-baciu thanks for the reminder, i'll get on it
🎤 EricNS
Oct 07th · 15:59 UTC
@wormkingboo thanks! i wish i had more time to give more feedback, but still, glad you liked it!
Schu
Oct 08th · 21:30 UTC
Gotta collect them ants. Nice work!
🎤 EricNS
Oct 08th · 22:04 UTC
@schu thank bro!
TopperVideoGames
Oct 09th · 05:12 UTC
This is a nice take on the tower defense genre! I usually like the micro managing of placing towers, but having a broad control over how different stats and collections work does give a different perspective on how best to play the game. Some more feedback on what the current player stats are would help to know that they are changing over time, and how a different approach may do better.
I eventually got to the point where the ants were vibrating in place, and I could not be stopped.
![AntScore.PNG](///raw/54e/02/z/6f0b7.png)
At that point I was happy with any score, because not a single enemy could survive the first hit. It was really funny to reach this kind of breaking point! I sort of wanted to upgrade the enemies so I could get more points from getting to this ridiculous level of power.
Good job with this idea!
🎤 EricNS
Oct 09th · 14:10 UTC
@toppervideogames thanks for the feedback! i honestly like the general concept so i'll eventually update it, and will probably add limits to upgrades so you don't get an absurd amount of resources like you did, but glad you like it! i'll make sure it still can get a little bit broken so it's still a bit funny
LDJam user 280189
Oct 09th · 15:30 UTC
The idea is really interesting, I really liked having to balance the resources. The other comments have given a lot of constructive feedback which I also agree with.

The only things I want to add is that a visual of how much each upgrade costs would be nice and some way to know when one of your resources is about to decrease because it felt a bit unfair when you bought something and suddenly your resources go below zero.
LDJam user 282870
Oct 09th · 15:38 UTC
So, I tried 3 times to play this game. All three times I had no idea what was necessary to play. After every defeat the game would no allow me to play again so I had to Alt-F4 out of the game.

I see others got it working, but I believe the reason you are not getting more reviews is:
1. The game is not intuitive enough to play. I know some of them made it through and played but how many didn't
2. Why haven't you exported it to play in a browser. Godot allows you to do that.
🎤 EricNS
Oct 09th · 15:49 UTC
@kazuren thanks for the feedback! would've added it but had no time

@beebster-games sorry you didn't get it, i did add a how to play section that explains how the game works but it does fall a bit short, and you had to alt f4 because of a bug i didn't know how to fix, my bad. also i don't know how to export it to web, Godot would just bug out and wouldn't let me export it, i don't have a lot of experience exporting games so i'm not sure what was the issue
YibiRabbit007
Oct 09th · 16:00 UTC
Aha, I downloaded your game and then tried to play it. Strangely, the keyboard and mouse didn't register any input! I only saw red ants continuously respawning and being attacked, and I couldn't perform any additional actions.

I will try it again later, hoping I can figure out why.
🎤 EricNS
Oct 09th · 16:06 UTC
@yibirabbit007 thanks for trying my game! i think the problem is i didn't have time to add any visual feedback, maybe try upgrading speed and you might notice a difference? still, the upgrades start costing more with each upgrade you make, so maybe you think it's not doing anything but you simply don't have enough resources, i did terrible on feedback to the player for anything, sorry
YibiRabbit007
Oct 09th · 16:21 UTC
![12341.png](///raw/afd/36/z/6f197.png)

Okay, I know how to operate it now, the three Ant Towers, using the number keys. But the drawback is very serious: resources are consumed, yet accuracy decreases (I upgraded speed), so the increase in power is meaningless. You might even come across pictures like this, where the towers are attacking each other, which is a bit funny, but it has no effect on "collection".
🎤 EricNS
Oct 10th · 00:34 UTC
@yibirabbit007 didn't actually know that was a thing that could happen, didn't have time to playtest a lot. the collector part was more about the resource collectors tho. thanks for the feedback.
Kenneth Gibson
Oct 10th · 17:49 UTC
its hard to understand to do first time, and after first loose buttons in main menu stopped working
🎤 EricNS
Oct 11th · 17:19 UTC
@kenneth-gibson yeah, sorry about that, i wish i had more time to add some visual feedback, and i had no idea how to fix the menu bug, but thanks for trying my game tho!
b0guslaw
Oct 12th · 12:42 UTC
Nice idea! Some small feedback: the ui should be responsive, when I press a button for an upgrade, there needs to be some feedback about what happened, beyond just the leaves counting down. Sounds would have been also a nice indicator for feedback. The gameplay overall is a bit confusing. The game over condition isn't very clear either. The menu bug and very pixelated text doesn't help either. I still like the idea though and kudos for sticking to it!
dumchevdev
Oct 12th · 13:24 UTC
well done!
🎤 EricNS
Oct 13th · 01:10 UTC
@b0guslaw thank you so much for the feedback! i run out of time to implement sounds and feedback, but i would've definetely added them. as for the text, i have no idea why it's so pixelated, Godot just was fighting against me while making the game lol

@dumchevdev tysm!