CollectAnts by EricNS
CollectAnts (as in ants that collect resources)
Can you defend your ant hill while making sure to upgrade your resource collectors in this strategic Tower Defense game?
GAMEPLAY NOTE (Read if you've been struggling with the game): I've seen some people don't really understand how to play, so i'll try to explain a bit here: Every time you upgrade something, you use one of your resource bars. Most of the upgrades use the food bar (which also acts as your "health bar"), except for the food collector upgrades, which use the rock bar. You technically can spam upgrades since my code doesn't allow you to buy upgrades if you don't have enough resources, but the food resource drains over time so you shouldn't spam upgrades. Because i'm kinda lazy tbh, i made it so every time you kill an enemy the resources drain (it will always drain 40 Food resources). You should make sure to upgrade a couple of stuff at the beggining, but not all at once since once a single enemy spawns, it's game over. In case you don't understand the controls, there is a square that says what you can upgrade and what number on your keyboard you should press to make that upgrade (it doesn't show how much you've upgraded, tho, didn't have time to add visual upgrades). If this explanation wasn't clear enough, there's also a Tutorial option on the main menu, it should explain any other thing i didn't write here.
You have two resource bars: A Food Bar and a Rocks Bar. Both can be used to upgrade your ant hill, rocks are used for defending yourself from enemies, and food acts as your health bar: If it goes under 0, it's Game Over... You have 3 defense towers, and 2 resource collectors: one for your Rocks Bar, the other for your Food Bar. You have to think strategically on what to upgrade and when. You can upgrade your collectors to go faster and collect more resources, and your towers so they can get faster, stronger and more efficient (by using less rocks).
Defeating enemies gives you points, so post your high score in the comments!

NOTE: I don't own any Linux system, so if the game just doesn't work, sorry (also i have no idea how to export it to MacOS, sorry)
| Original URL | https://ldjam.com/events/ludum-dare/58/collectants |
Ratings
| Overall | 678th | 3.021⭐ | 26🧑⚖️ |
| Fun | 722th | 2.604⭐ | 26🧑⚖️ |
| Innovation | 587th | 2.896⭐ | 26🧑⚖️ |
| Theme | 718th | 2.896⭐ | 26🧑⚖️ |
| Graphics | 701th | 2.354⭐ | 26🧑⚖️ |
| Mood | 683th | 2.913⭐ | 25🧑⚖️ |
| Given | 25🗳️ | 23🗨️ |
I eventually got to the point where the ants were vibrating in place, and I could not be stopped.

At that point I was happy with any score, because not a single enemy could survive the first hit. It was really funny to reach this kind of breaking point! I sort of wanted to upgrade the enemies so I could get more points from getting to this ridiculous level of power.
Good job with this idea!
The only things I want to add is that a visual of how much each upgrade costs would be nice and some way to know when one of your resources is about to decrease because it felt a bit unfair when you bought something and suddenly your resources go below zero.
I see others got it working, but I believe the reason you are not getting more reviews is:
1. The game is not intuitive enough to play. I know some of them made it through and played but how many didn't
2. Why haven't you exported it to play in a browser. Godot allows you to do that.
@beebster-games sorry you didn't get it, i did add a how to play section that explains how the game works but it does fall a bit short, and you had to alt f4 because of a bug i didn't know how to fix, my bad. also i don't know how to export it to web, Godot would just bug out and wouldn't let me export it, i don't have a lot of experience exporting games so i'm not sure what was the issue
I will try it again later, hoping I can figure out why.
Okay, I know how to operate it now, the three Ant Towers, using the number keys. But the drawback is very serious: resources are consumed, yet accuracy decreases (I upgraded speed), so the increase in power is meaningless. You might even come across pictures like this, where the towers are attacking each other, which is a bit funny, but it has no effect on "collection".
@dumchevdev tysm!