Eccentricity by Lefinno

[raw]
made by Lefinno for Ludum Dare 58 (JAM)

LD58_TLTIMG.png

Eccentricity casts you as an eccentric collector assembling a steampunk power grid from bizarre contraptions.
Buy, rotate, and arrange your acquisitions to forge powerful synergies, managing energy, heat, money, and space as your quota climbs ever higher.


⚙️ Controls

  • Mouse — Drag & place items
  • R — Rotate item
  • Hover — Show tooltips
  • Middle mouse button - Rotate camera
  • Tab - Advanced view
  • W,S,A,D - When the grid gets too big, move the camera (activates after entering the endless mode)

📜 Instructions

  • Buy items from the shop and place them on your grid to produce energy.
  • Effects like “+1 per adjacent battery” require direct contact, so plan wisely!
  • Heat lowers efficiency, but some machines can use it to your advantage.
  • Energy is a constant flow. It doesn’t stack between turns.
  • Money carries over, letting you buy and reroll each new turn.
  • Each level has 3 turns, then the energy quota increases.
  • After a level, pick an upgrade or take an extra expansion token to grow your grid.
  • You can remove items by dragging them to the disposal (refunds require an upgrade).

📸 Screenshots

LD58<em>SC1-min.png LD58</em>SC3-min.png LD58_SC4-min.png

Made With Godot by @porcupine-sashimi, @bono, @jintii, @lefinno and @xvidavifor Ludum Dare 58 Jam.

Continued with Steam release by Chefs Hat Studio (IterSoftworks Limited)

Ratings

Overall 38th 4.17⭐ 55🧑‍⚖️
Fun 50th 4.038⭐ 55🧑‍⚖️
Innovation 98th 3.84⭐ 55🧑‍⚖️
Theme 509th 3.49⭐ 54🧑‍⚖️
Graphics 44th 4.519⭐ 56🧑‍⚖️
Audio 104th 3.923⭐ 54🧑‍⚖️
Humor 434th 2.872⭐ 45🧑‍⚖️
Mood 181th 3.896⭐ 55🧑‍⚖️
Given 67🗳️ 91🗨️

Feedback

Ulziton
Oct 06th · 22:45 UTC
Very cool game!!!!
Nef1k
Oct 06th · 22:58 UTC
Looks pretty and quite polished. Even has a bit of a learning curve. Nice work!
Ira Baciu
Oct 06th · 23:01 UTC
Graphics are INSANE. Your arters deserve a kiss
Sirplop
Oct 06th · 23:02 UTC
Very polished, great sound design, if a little on the loud side, but I had a lot of fun!
xvidavi
Oct 07th · 01:06 UTC
@ira-baciu thank you! it was quite a sweat to finish before time
xvidavi
Oct 07th · 01:07 UTC
@sirplop we were planning on a volume setting, sadly we ran out of time. Thanks for the kind words!
xvidavi
Oct 07th · 01:07 UTC
@nef1k thank you! it takes a while to learn it well, even tho it is quite unbalanced in some areas :>
JohnStarich
Oct 07th · 03:05 UTC
Excellent art, music, sound effects, and gameplay tradeoffs. Awesome game!

I'd love an in-game tutorial, even a short one would've been a big help, then it'd be off to the races right away.
wolderado
Oct 07th · 07:53 UTC
Pretty good entry! I liked the strategy of it. Placed a lot of arcane cores haha. Concept of table-top power management is really cool. I always chose the grid size increase on quote rewards because I felt like bigger board means more energy. I don't know if that's only me but everytime I place an object game had noticeably froze for a second (I played on web)
Porcupine Sashimi
Oct 07th · 08:36 UTC
@wolderado Thanks! Yeah we've noticed that grid expansions are overpowering the upgrades, perhaps on future updates there'll be an even greater incentive to choose upgrades.
🎤 Lefinno
Oct 07th · 09:00 UTC
@wolderado Thanks for playing <3! yeah, the web version was not optimized, the build took ages to force it to work on itch. you can try the other versions tho ^^ they work way better
anorphie
Oct 07th · 10:57 UTC
Wow! The art and sounds are super cool. I really like the style and the way you interact with objects 😋
TenTacos
Oct 07th · 11:12 UTC
Great visual style and music! Game is becoming pretty challenging after three or four deadlines, and i like it. Had some visual glitches [Снимок.PNG](///raw/ceb/56/z/6e8f8.png)
MorePixels
Oct 07th · 11:14 UTC
This is an amazing game!! I want a full game immediately hahah, it's such a cool puzzle game! I'm in awe!
tardis2snej
Oct 07th · 11:35 UTC
LOVE this! Looks great, interesting to play. Lots of fun and strategy thinking. I would play a full game of this!
xvidavi
Oct 07th · 14:11 UTC
@tentacos the visual glitch (notably on the resource tab) is a known issue on some devices and we're not sure how to solve it. Very glad you enjoyed the game regardless! <3
xvidavi
Oct 07th · 14:12 UTC
@morepixels @tardis2snej We definitely plan on fixing some issues and adding more stuff in the future! keep an eye on the itch page for any updates and big thanks for playing :3
Mk.han
Oct 07th · 14:58 UTC
Really cool! Animation of details so smooth -- great work! I hope that someday Eccentricity became viral
korzhik
Oct 07th · 15:49 UTC
I really enjoyed this game. I was a bit lost at first, though I eventually figured out what was required through trial and error. Games like this definitely need a tutorial. Otherwise, you did a great job!
Mololo
Oct 07th · 16:07 UTC
![Screenshot 2025-10-07 190326 (1).png](///raw/be0/b3/z/6eaac.png)

I had so much fun with this game. After I completed it, I went to infinity and kept growing. At some point I had so many rows and columns that I could not place more modules so I had to stop. Otherwise I would have played all day :))

Besides that I love the graphics, the music, everything. In my eyes a 5/5 game. Great job.
Alex Servirog
Oct 07th · 16:13 UTC
Incredible work in such a short time!
There is a slight problem with scaling by the end of the game (space is super cheap because of the quadratic scaling).
Most big modules don't make sense if you consider them relative to space efficiency.
This is a problem everyone would want to have.
Saphire is MVP.
Music is good but gets repetitive by the time you reach victory.

![2025-10-07_17-51-01.png](///raw/9eb/c3/z/6eabe.png)

After the victory can't reach some areas of the field =)
![2025-10-07_18-03-34.png](///raw/9eb/c3/z/6eabf.png)
Dmytro Zhukovetskyi
Oct 07th · 18:15 UTC
Amazing puzzle game. Simple yet addictive =)
Bea
Oct 07th · 18:45 UTC
ough I played this one for a while! Might come back to, especially now that I'm seeing other people's machines! Really loved the look of it!
Artalasky
Oct 07th · 19:28 UTC
An absolute gem. I'm not a fan of games like this, but this one is really cool.
danicoredj
Oct 07th · 20:59 UTC
smart game
mackelio
Oct 07th · 21:02 UTC
wow what a game!! so much depth in gameplay in just three days?? Thats crazy!!! i really really enjoyed it! the sound effects and the visuals are on point! one of the best entries i saw so far for real!! :D
🎤 Lefinno
Oct 08th · 03:36 UTC
Thanks y'all for the kind comments! We've included a mailing list in the links~ this way we can keep y'all updated on future updates and/or play testing builds if u wish to receive them ^^

here's also the link for convenience~
https://forms.gle/Aj6dYK7t5j8fxe7v7
xvidavi
Oct 08th · 06:21 UTC
@alex-servirog hey thanks for playing! when the grid gets too big it's possible to move the camera around with WSAD! it's a bit of a hack but it lets you play a bit longer :3 cheers!
NekoBones
Oct 08th · 07:52 UTC
How could you finish such an amazing game in 72 hours! Got a little stuck at first but then it's just as fluent.
P.S.: this looks like a bug
![屏幕截图 2025-10-08 154742.png](///raw/aac/56/z/6edc0.png)
Blue Pin Studio
Oct 08th · 08:00 UTC
Wow! The steampunk vibes were fantastic, great art! I'm pleased i made it to the end but it was pretty tricky to get a hold of what i needed to do and how to suceed. I think there can be a lot more work on the visual clarity side of things, like a toggle for top down and maybe icons for the different buildings so they're easily readable at a glance. Very cool entry tho!
LDJam user 372012
Oct 08th · 11:35 UTC
This entry looks crazy! Items on grid look absolutely incredible for a 72h jam! Hope you guys add a tutorial for the post-jam version if you do decide to make one
Split82
Oct 08th · 12:09 UTC
Amazing 3D models and soled gameplay. Really enjoyed it. Great work!
JuanRod707
Oct 08th · 12:59 UTC
Amazingly fun puzzle game, you can tell the team pured a lot of love into this. Congratulations!
LDJam user 417758
Oct 08th · 15:50 UTC
EXCELLENT game!!!!!!
Toupaks
Oct 08th · 16:13 UTC
This is insane work !
bjornstenlund
Oct 08th · 17:01 UTC
Amazing game! Loved the music, and the gameplay felt well balanced with great variety! Well done :smile:
MOBO_613
Oct 08th · 17:13 UTC
Great game, I really like it. However, I personally feel that the interactive experience isn't as straightforward as a top-down view would be, and sometimes it's easy to misclick. But the final result is truly stunning once everything is laid out.
WetBurritoSupreme
Oct 08th · 19:44 UTC
Woah, expertly done, really great puzzle game that was really satisfying to master!
Annie Owl
Oct 08th · 20:12 UTC
What a fun game! Amazing how you've managed to make such a great looking game, with extreamly fun and deep mechanics in such a short time :smile:

I loved every aspect of the game: graphics, sounds and sound design, music, and most importantly game play! Great job!

And here is my final victory setup, pretty boring, I know :sweat_smile:
![screen1.jpg](///raw/a20/d/z/6f002.jpg)
Miguel Monteiro
Oct 08th · 22:25 UTC
Fun game! The sound effects are a bit jarring though... Was kinda hoping the game had an ending or something but I enjoyed it overall. The graphics were great as well :smile:
caeonosphere
Oct 09th · 00:45 UTC
Neat! Played this one longer than expected and ended up winning. Amplifiers are OP :)
woona
Oct 09th · 07:07 UTC
Wow, what a fun game! I managed to complete in on my second try (the first one was like 5 turns long, so it doesn't count)

My final board after 33 turns:

![eccentricity.png](///raw/f43/04/z/6f0cc.png)

I liked that I had to balance a lot of resources: primarily money, energy, heat, board space. I completely skipped the batteries, but would try a battery build now that I know how the game works. I didn't use heater item too, it seems counter-productive. 😅 Anyway, it was fun optimizing and finding the best strategy.

I think it would be even cooler if you could place buffs on specific rows or columns, so item placement matters more. For example, -10% heat from items in a row, or +10% energy, small buffs like that. 🙂
Porcupine Sashimi
Oct 09th · 09:06 UTC
@woona thanks for the suggestion, that's a great idea and we'll definitely keep that in mind! As for the heater, once you figure out its use there's no going back :)
Bumble
Oct 09th · 10:22 UTC
This game gives me vibes of Opus Magnum, in gameplay as well as general style! (Which is a compliment in my book!)

I will definitely come back to this one and try to figure out more combinations of machinery :grin:

In general I have to say that this is a very well made entry and completely blows my mind how you can achieve this polish in so little time.
atsh
Oct 09th · 18:14 UTC
Very nice game! I was a bit overwhelmed at first, but it turned out to be more simple than it looked - the tooltip really helped. Would be nice for heat effect indicator, tutorial and on screen keys
blobo
Oct 09th · 18:40 UTC
Oh my, I seem to have out-scaled the quota growth. By the end I was making 200K output. Incredibly fun game you've put together here.

Here's my video recording. Enjoy!

https://www.youtube.com/watch?v=wFHBYk4aTR8
dhim
Oct 09th · 22:11 UTC
Hi! I am **[collecting GitHub entries](https://github.com/stars/dhmmasson/lists/ludum-dare-58)**:

You have listed a github repository, but I get a 404! I am guessing the repo is private. You may consider making it public so that I can add it to my list.

I have also collected a few tricks to make the repos shinier across my Ludum Dare participations:

---

# Repo name and Description

You can update the repository name (I always name my repo ldXX and I rename when I have found a name for my game) without breaking links (GitHub redirects old names to new ones), and add a description for inclusion in the list
(<https://github.com/dhmmasson/ld58> still redirect to my repository)

# Readme and Badges
Include the link to your ldjam entry in the Readme. I also have created badges that you can use to decorate your README:

```
![Ludum Dare](https://img.shields.io/badge/LudumDare-58-f79122?labelColor=ee5533&link=https%3A%2F%2Fldjam.com%2Fevents%2Fludum-dare%2F58)
![Ludum Dare 58 - Compo](https://img.shields.io/badge/LudumDare58-Compo-ee5533?&link=https%3A%2F%2Fldjam.com%2Fevents%2Fludum-dare%2F58)
![Ludum Dare 58 - Jam](https://img.shields.io/badge/LudumDare58-Jam-f79122?&link=https%3A%2F%2Fldjam.com%2Fevents%2Fludum-dare%2F58)
![Ludum Dare 58 - Extra](https://img.shields.io/badge/LudumDare58-Extra-66cc23?labelColor&link=https%3A%2F%2Fldjam.com%2Fevents%2Fludum-dare%2F58)
```

![Screenshot 2025-10-06 at 08.35.40.png](///raw/c6b/3/z/6d3d5.png)

# Topics

Consider using these **topics** on your github description to make your Ludum Dare entry more discoverable:
- `game`
- `game-development`
- `ludum-dare`
- `ludumdare`
- `ludumdare58`
- `ludum-dare-58`
- `ld58`

# Cover Art

You can also use your cover art for the ```Social preview``` image in the repository ```Settings```

# Stars

Also, I am on a quest to have a repo reach 10 stars. If you play my game, consider [leaving a star on my repo](https://github.com/dhmmasson/tilesCollector) as well.

Ping me when your repo is available and I'll star and add your repository to a list of ld58 compo: <https://github.com/stars/dhmmasson/lists/ludum-dare-58>

---
Porcupine Sashimi
Oct 10th · 04:17 UTC
@100th-coin WOW, had a blast watching this! Thanks so much for enjoying our game :DD (we will tweak the infinity mode in future updates to make it more challenging)
dumchevdev
Oct 10th · 12:51 UTC
The game is VERY COOL, I am delighted with the visual style!
OchPochPunk
Oct 10th · 21:59 UTC
Very interesting concept! The visuals and audio are very pleasant. The only downside is that the goal isn’t quite clear, and I didn’t fully understand the purpose of some of the modules.
Threeli
Oct 11th · 00:36 UTC
Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go!

Wow, other than a few visual bugs (overlapping tooltips, weird draw errors) this is exceptionally solid. Seems like tons of effort went into this, no idea how you had time to playtest! Very fun strategy, well explained, pretty, great audio... just exceptional effort all around. A blast to play, I hope you're considering a release at some point, I would for sure pick it up!
LemonInk
Oct 11th · 01:28 UTC
The visuals and theming are on point, and it was addictive once I got the hang of it!
xvidavi
Oct 11th · 11:18 UTC
@threeli Updates are definitely incoming! we have lots of ideas and lots of polish to do. If you want, you can sign up for the mailing list in the links and thank you for your review! <3
ThiefViolinist
Oct 11th · 16:18 UTC
It was fun. I think took space over upgrades every time except 2(i think +gold for every 10 gold and more rare things, i never had problems with gold tho). Sapphires are OP. I guess there are 2 another builds with heat maxing and batteries. Also map changing angle feels a bit annoying.

Great game overall.

![Screenshot from 2025-10-11 19-11-36.png](///raw/064/1/z/6f446.png)
Crowelian
Oct 12th · 10:33 UTC
The visuals are great and great game!

I think the UI was bit too clean, it could need some grit (but considering the time 72h to do all, so I understand), otherwise really great!
Custodi
Oct 12th · 18:59 UTC
I love puzzles, graphics and gameplay are excellent. Bad there is no tutorial, but tooltips were helpful. UI is a bit messy + some valuable information does not marked (price text is too small on shop panel).
ophiene
Oct 23rd · 19:45 UTC
Amazing work! It’s super interesting and has a vert unique way to paraphrase the theme, good job! And welcome to give our game a try! :)