Veggies Clash by Yorsh
Collect all the cards and become the king of the playground!

Controls
- Move: WASD, Arrows
- Interact: Space, Left Click (aim with center of screen)
- Open Collection: C, Right Click
- Mute Music: M
How To Play
Try to find all the cards! To do this:
- You can find cards on the ground for free.
- Select cards for your team. Open the collection->view team->edit->select the cards you want in order
- Challenge other kids in battle. You must bet a card (select a card from your collection). If you win you get the kid's card, if you loose they get yours.
- Trade with other kids.
If you lost too many cards, you may find new ones on the ground from time to time. Kids will also be willing to trade and battle with you again after some time.
Known issue & Fixes
- Web - Firefox: Cursor goes into a slight drift as soon as you press a key on keyboard. Dunno what's wrong for now...
- Fixed an issue that made all cards found on ground to be the same after a while.
| Link | https://github.com/AntoineCollot/LD58 |
| Link | https://yorsh.itch.io/veggies-clash |
| Link | https://yorsh.itch.io/veggies-clash |
| Original URL | https://ldjam.com/events/ludum-dare/58/veggies-clash |
Ratings
| Overall | 52th | 3.714⭐ | 37🧑⚖️ |
| Fun | 56th | 3.574⭐ | 36🧑⚖️ |
| Innovation | 65th | 3.529⭐ | 36🧑⚖️ |
| Theme | 16th | 4.206⭐ | 36🧑⚖️ |
| Graphics | 96th | 3.574⭐ | 36🧑⚖️ |
| Audio | 88th | 3.333⭐ | 35🧑⚖️ |
| Humor | 28th | 3.625⭐ | 34🧑⚖️ |
| Mood | 110th | 3.265⭐ | 36🧑⚖️ |
| Given | 29🗳️ | 44🗨️ |

Anyway, this was awesome! Definitely biased here but I loved your take on the theme :) The graphics & sound here were both great and funny, really liked them. The card minigame was also fun, a Salamto I picked off the floor near the start definitely carried me. Speaking of picking cards off the floor, it felt like they ruined the balancing a bit, but it doesn't matter too much considering the game's length and it is a good anti-frustration measure. All the little effects & tutorial were great touches too. Overall just a very well done & fun game, amazing entry!
Making a collectable card game for this jam was my first thought but it seemed too difficult to get done in time, but you got the scope just right. I finished the collection and it never felt like a grind. I enjoyed the puzzle of figuring out what order to get the cards and how to beat the trickier matches. Good job!

@frogman I was indeed scared that the game would be frustrating if you were to fail a few battles early on. Since I couldn't playtest that much (stupidly big scope), I figured I much prefer players to find too many cards than too little. It's always the lack of playtests at the root of all issues ahah. Thanks for playing, I'm glad you liked it!
@linus-lindberg Well tbh the scope was too big, you did the right thing to give up on it imo. It turned out fine in the end but I had to give up on things and rush others, like sound (all audio have been made in about 1h right before submitting...). I much prefer to have some time off at the end to add fun little features and interactions. Thanks for playing!
Loved the mood and the card battle gameplay was really great (with the little fight dances), I was finally able to win Brolon and complete the collection by the end :) Congrats!
@willops Thanks, I'm glad you had a nice time!
@artificer Well it's mostly that I should have thought about the controls a little bit more, I just rushed to dev stuff instead like an idiot ahah. I think I could have come up with something better, but maybe not. I'm glad that they do work well enough for most people to enjoy the game. Thanks for the feedback!
The good :
- Complete set of cards with different mechanics
- a beginning (tutorial) and an end game, several mechanics (duel, trading).
- You feel invested in the gambling of one of your cards (which is properly attenuated with kids being really clumsy and dropping cards all over)
- You have very nice art
- humour
- music (albeit a bit repetitive in the end)
the bad :
- The controls make me dizzy and do not always lock up properly
- I am not sure I really understood all the mechanics when fighting the final boss (the big one). Healing would go over the max health, the damage reduction sometimes made it appear that the leaks were not even doing anything (while being a 3 attack). The endgame felt frustrating because I was switching combos again and again, not really managing anything.
overall, a very strong entry!
---
I myself **[collect GitHub entries](https://github.com/stars/dhmmasson/lists/ludum-dare-58)**: So it's super nice to see you have used GitHub during the development process of the game (11 nice commits). I have started **collecting entries** backed up by GitHub! I have also collected a few tricks to make the repos shinier across my Ludum Dare participations
# Repo name and Description
You can update the repository name (I always name my repo ldXX and I rename when I have found a name for my game) without breaking links (GitHub redirects old names to new ones), and add a description for inclusion in the list
(<https://github.com/dhmmasson/ld58> still redirect to my repository)
# Readme and Badges
Include the link to your ldjam entry in the Readme. I also have created badges that you can use to decorate your README:
```




```

# Topics
Consider using these **topics** on your github description to make your Ludum Dare entry more discoverable:
- `game`
- `game-development`
- `ludum-dare`
- `ludumdare`
- `ludumdare58`
- `ludum-dare-58`
- `ld58`
# Cover Art
You can also use your cover art for the ```Social preview``` image in the repository ```Settings```
# Stars
I have starred and added your repository to a list of ld58 compo: <https://github.com/stars/dhmmasson/lists/ludum-dare-58>
(Also, I am on a quest to **collect 10 stars on my repo**. If you play my game, consider [leaving a star on my repo](https://github.com/dhmmasson/tilesCollector) as well.)
I love the concept of the vegetable-based cards and the kids trading them on the schoolyard. Super cool that there was both a collection aspect and a battle system. The battles were well designed too. It was easy to understand but difficult to master. The fact that the sequence of cards mattered so much was interesting I think.
Awesome job, great game!
That big kid's battle is so difficult.
@pincushion I'm glad you liked them! One of the first thing I did was paint the Hot Karot card, cause I figured that if the cards were cool, just owning them would already fit the theme and be quite fun. Thanks for playing!
also, impressive amount of art made for this. the depiction of the kids reminds me of old Amiga art, like Worms or James Pond :D

Oh, and another nitpick: Once I got some duplicates, it was maybe a bit too riskless to duel people, since you can just pick some card you never use as collateral. Maybe duels could feel more tense if you had to choose one of your team? Or more even more difficulty, let them pick a random one from your team (and vice versa for the player).
Anyway, nice game; great job with this!
@jaco-van-hemert The heart of these issues was the lack of time for playtesting. As I couldn't make sure that the game was not too punishing, I preferred to make it very forgiving (which is the lesser evil I believe). There are a few cards that can't be found on the ground tho, but maybe like 3. My initial idea was actually that cards on the ground would be rare after the initial ones, thus making duel risky cause even duplicates can quickly be depleted if not careful. Thanks for the feedback!
Good music, it looped well. The characters had fun sound effects too, although they all felt like the same person in different sizes (and shirt colors). Perhaps some random variation in skin tone or eye color would've helped with their uniqueness without being too time consuming. Totally understand the time constraints, it's impressive for the time you had!
I liked the difficulty, I felt it was well balanced. I definitely lost a few rounds before finding the right team to play. The in-game tutorial was really nice to see. Great game.
Super polished overall, battle mechanics were simple but engaging and it was fun coming up with a good strategy (the tomato is a beast). I also particularly loved the little wiggle the other kids do when you start to battle them.
My main feedback would be that the controls felt a little sluggish - I was playing fullscreen in browser and the mouse felt a little clunky.
Overall I really enjoyed the game and completed the full deck! Well done!