Gammonster by sikosis

[raw]
made by sikosis for LD33 (JAM)
After saving the universe, Dr Blake is afflicted with a strange and sudden illness. He became ... Gammonster.

How to play

Gammonster is a simple tabletop/board style game, where your goal is to destroy all the buildings in the city by landing on those squares. Sounds easy ? Well, there's also other squares where you could lose your health or your life !

Keys

Press the Roll Dice button or the SPACE bar
M - mute music during gameplay only

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Update 8/9:

My enthusiasm is starting to wane and I've now got the final list of the features I would like to implement this week, before moving onto another project. Event cards have been added to the game to allow choice and not just randomness, which seems to be the number 1 feedback.

Update 27/8:

Many thanks for all the feedback. I really did wish I had some more time to work on this game, as I ended up having to rewrite the movement code 3 times, which set me back. I had planned to do more with the gameplay, but when it came to crunch time, I had to remove what wasn't finished and sit back.

I've started implementing the features I wanted to add such as extra gameplay mechanics, the event cards and points system as well as other suggestions from the comments below.

Ratings

Coolness 42% 1537
Overall(Jam) 2.58 1015
Audio(Jam) 3.38 268
Fun(Jam) 2.00 1082
Graphics(Jam) 2.88 755
Humor(Jam) 2.79 522
Innovation(Jam) 2.63 821
Mood(Jam) 2.46 950
Theme(Jam) 3.25 674

Feedback

Melon
25. Aug 2015 · 03:30 UTC
Great work, the highly anticipated return of Dr Blake!
Warxen
25. Aug 2015 · 12:54 UTC
Would be nice to turn the street into something more grid like a grid by adding little dots for example, so you know how many steps you need. Also a idea to fill up the map is to place trees in the area, middle and lefttop. Also you should try setting the filter to point. Go to your sprite in unity > go to filter and you will see what I mean.
Tortoise
25. Aug 2015 · 12:56 UTC
Might have been better if I had a way to affect the outcome of the game.
WASDMagician
25. Aug 2015 · 13:13 UTC
There doesn't really seem to be any skill involved in this, you litterally just click a button and the game plays itself, so form of actual interaction could make this very interesting.
Literal Games
25. Aug 2015 · 13:16 UTC
Fun little game, would be nice if there was some choice involved though.
mantis
25. Aug 2015 · 13:20 UTC
Cool art, but rolling dice game could really use some multiplayer.
Acuity
26. Aug 2015 · 07:08 UTC
It's a little hard to tell where I'm supposed to land when I roll a number.
RobotMeal
26. Aug 2015 · 07:12 UTC
I like the art and sound effects. Unfortunately, the game itself is missing any elements of interesting choice.
boardtobits
31. Aug 2015 · 06:42 UTC
I like the board game concept, but there didn't feel like there was much choice/feedback as to why things were happening. You could absolutely expand something like this though, its a really cool idea.
stahlmanDesign
01. Sep 2015 · 04:42 UTC
Didn't seem like a game really since was just random. If no skill involved, it's just a game of chance. However, after reading your comments, I totally understand -- we shouldn't forget this was a game competition. Just having code that works is a triumph! Sound, graphics, some kind of story... Good effort.
SecondDimension
09. Sep 2015 · 11:57 UTC
It's good to see a board game in there, although it is the equivalent of snakes and ladders where it is all luck based currently. Would like to see it developed further.
sorlok
10. Sep 2015 · 03:40 UTC
Really enjoyed the mood, but got confused very quickly! Fun tile actions though!
local minimum
11. Sep 2015 · 16:19 UTC
I liked the audio a lot and the interaction with the game went smoothly. Sometimes it did feel like I had to wait a while or press space several times before I could actually roll the dice on my turn. But it wasn't any real problem. I have a hard time enjoying this style of board game IRL though, and on computer as well. Simply because it doesn't allow for tactics or agency on part of the player. So I would really appreciate if there were ways to be smart about things, like getting to add or remove dots on the dice to a limited extent. Given some pool of such ability. That would also help dealing with the short-cuts that the monster finds, it was really hard for my monster to ever get to the later half of the playing field. So I think it has a good start, but it needs to give more control over the outcome to the player.