Empty Voice by Asieke
Premise
Some entity has trapped you within a dreamscape as they are attempting to add you to their collection. Each time you fall, another piece of you is captured. Each time you defeat the boss, you regain something that was taken.
Objective
Defeat the boss three times before falling 16 times
Controls
||Controller|Keyboard| |-|-|-| |move|d-pad or L-stick|Arrows| |jump|A|Z| |attack|X|X| |dash|L-trigger or L-bumper|C| |heal|B|A|
Notes: - Dash is unlocked in stage 2 - Dash has I-frames - Heal is unlocked in stage 3


| Link | https://nohroko.itch.io/empty-voice |
| Original URL | https://ldjam.com/events/ludum-dare/58/empty-voice |
Ratings
| Overall | 606th | 3.204⭐ | 29🧑⚖️ |
| Fun | 682th | 2.778⭐ | 29🧑⚖️ |
| Innovation | 648th | 2.759⭐ | 29🧑⚖️ |
| Theme | 753th | 2.648⭐ | 29🧑⚖️ |
| Graphics | 244th | 4.019⭐ | 29🧑⚖️ |
| Audio | 315th | 3.37⭐ | 29🧑⚖️ |
| Humor | 640th | 2.25⭐ | 24🧑⚖️ |
| Mood | 528th | 3.333⭐ | 29🧑⚖️ |
| Given | 21🗳️ | 32🗨️ |
But in my opinion, the movement is very slow and not quite mobile (
Overall I think the main issue is the lack of feedback: attacking mobs does nothing apart from pushing them away (no damage feedback, no screen shake, or something), and same goes for the boss, it's very hard to understand how you get hit and what are its attack hitboxes.
The movement is very slow, which can be frustrating considering you have to walk through all the level to get to the boss again. The dash helps a lot as it has no cooldown and travels a nice distance, but the base movement speed should definitely be increased.
Anyway, always easy to point out the negative points, but overall the game is cool and a solid entry for a solo dev! Congratulations!
I loved the delicate art and the sweet, "empty" soundtrack. It matched the game's ambiance.
The "me dolls" are a bit overdone, but in the end, I managed to complete the mission.
Congratulations!
I'd love a windows build as in browser is a little laggy for me. Either way, nice work!
I agree with what other are saying. Other then that it would be good to add a way to change controls (maybe just provide another layout) because many of us are not on a QWERTY setting nor have a controller. Good job overall very solid piece !
Inertia or knock-back, and some sfx around a hit would do a lot to bring the feel of the game together.
That said, the game has a distinct aesthetic feel to it that's pretty compelling. Good job!