Afterlife Debt Collector by jscommander

[raw]
made by jscommander for Ludum Dare 58 (JAM)

image<em>2025-10-06</em>22-38-18.png

PLAY LINK: https://jscommander.itch.io/ld58

SWAP BODY PARTS LIKE GLOVES! Use unique enemy abilities to collect debts from the magical forest residents.

Controls: - Move: WASD or Arrow Keys - Shoot: Left Mouse Button


The Creators

JsCommander – code and art
LinkedIn / GitHub

Valery Khrennikov – level design and game design
LinkedIn / GitHub

Valeriy Dyachenko​​​ - music LinkedIn / SoundCloud / GitHub

Ratings

Overall 162th 3.85⭐ 32🧑‍⚖️
Fun 100th 3.867⭐ 32🧑‍⚖️
Innovation 120th 3.75⭐ 32🧑‍⚖️
Theme 290th 3.828⭐ 31🧑‍⚖️
Graphics 552th 3.283⭐ 32🧑‍⚖️
Audio 160th 3.759⭐ 31🧑‍⚖️
Humor 38th 4.15⭐ 32🧑‍⚖️
Mood 399th 3.534⭐ 31🧑‍⚖️
Given 23🗳️ 40🗨️

Feedback

skale
Oct 09th · 13:55 UTC
This game is hilarious! The dialogue lines and sound effects are so funny, and the gameplay is genuinely interesting. I really like how the puzzles are designed — great work.
Melomaner
Oct 09th · 14:00 UTC
Cool idea, I liked it :) You could think about adding more variety to the puzzles, but overall it’s already quite good!
Prunus Padis
Oct 09th · 14:06 UTC
Really nice entry. Good level design, it was sometimes just little too much walking around for me tough (the walking was not that satifying).
The voice effects and dialogue were funny :D Oh my <3
cartmouse
Oct 09th · 14:12 UTC
Dialog and the voice recorded SFX were excellent! Loved the gameplay too, amazing for managing to do the exploration focused puzzle-y level design in such a short time, really well done!
Alex Mulkerrin
Oct 09th · 15:46 UTC
This is a really inventive idea for gameplay. The art was nice and I enjoyed the sound effects. The AI was pretty proficient so you had to duck and weave. Really well put together entry. I'm not sure but I might have cheesed the final level, am I meant to just run past the boss? :P Still excellent work.
pres2300
Oct 10th · 04:46 UTC
This was a really nice game with a fun story, visuals, and sound effects! I really liked the mechanic of different body parts giving the player different abilities. I was able to basically run past everything and finish the final level in a few seconds. Not sure if that was intentional, but it seemed I skipped a lot of the intended challenge put there. Other than that, really nice job!
🎤 jscommander
Oct 10th · 06:47 UTC
@melomaner @prunus-padis @cartmouse @alex-mulkerrin @pres2300
Thanks for the kind words, everyone! To be honest, we had some doubts about using voice acting for SFX - wasn't sure if it would work, but then thought "screw it, it'll be more fun this way". Really glad that you enjoyed this feature!

@prunus-padis - appreciate the feedback on puzzle variety. We actually planned around 10 levels but underestimated the time and ended up with just 3. Classic game jam story :)

@pres2300 @cartmouse - about the AI and balance... yeah, coding unit behavior turned out to be way harder than I expected. At some point I got tired of fixing bugs and settled for a somewhat stable system. Planning to practice more before the next Ludum Dare!

And @pres2300 - yep, you're supposed to just run past the final boss. We wanted to make a proper boss fight where you constantly switch body parts, but just ran out of time :)

Thanks again for taking the time to write such detailed feedback - means a lot!
Schu
Oct 10th · 07:28 UTC
Really well done! It's a fun puzzle thinking about which body parts you need and it's super understandable
Batisdark
Oct 10th · 07:35 UTC
I liked idea of puzzles based on bodyparts! Got the money... not sure if I can get past big bad though! Only saw his legs and got oh-oh-ed!

Diaglogues were great, but I skipped one by accident when I shot my first demon (I was spamming and instaclosed dialogue because of it). Maybe instead of any portion of the screen as skip - a button? Not sure how it would be best to prevent accedental skips. Other than that it all went smooth enough! Had fun while playing it, thanks :)
EthanBai
Oct 10th · 07:56 UTC
I really like this game's mechanics!
forger801
Oct 10th · 07:59 UTC
Interesting look at mechanics and theme! And the sound effects are funny. Liked that game have a tutorial
salm
Oct 10th · 08:09 UTC
Very good gameplay and level design.
GreenPig
Oct 10th · 09:34 UTC
Piu piu piu, amazing sound effects. I also like the idea of collecting the body parts. Well done!
pomogaeva
Oct 10th · 12:04 UTC
Very cool puzzle system with assembling body parts. Plus, the character dialogues are well written! Спасибо за вашу работу! :)
MRjasperDR
Oct 10th · 15:55 UTC
Fun game! I like the damm sounds when you have the full version of an enemy. Great job!
RobertTory
Oct 10th · 17:31 UTC
its good
Disvent
Oct 10th · 18:50 UTC
Interesting puzzle game - the graphics look fun, and the core idea is cool!
It fits the theme well and has its own unique charm.
The background music is really chill and fits the vibe perfectly, but the item pickup sounds started to get a bit annoying after a while.
Nice work!
Kapricorn Media
Oct 10th · 19:04 UTC
Using your voice for SFX is a great idea! IMO in this case it really adds to the chill and fun atmosphere of the game. I loled out loud when i heard the pew for the first time HAHA
🎤 jscommander
Oct 11th · 11:22 UTC
@schu, @batisdark, @ethanbai, @forger801, @salm, @greenpig, @pomogaeva, @mrjasperdr, @roberttory, @disvent, @kapricorn-media

Thank you all so much for playing my game and leaving such awesome feedback!
SergS Workshop
Oct 13th · 08:52 UTC
Oh, my!!!🤣🤣🤣

One of the coolest games in this jam! It’s really fun and engaging to play — love the voiceovers! Good core mechanics and visual style too.
triggthediscovery
Oct 14th · 03:03 UTC
Cute game, fun art and music. Was a pretty breezy play through. Good Job!
FrozenDude
Oct 14th · 10:20 UTC
The scale of this game is just amazing for a game jam. And the dialogue is hilarious. One of my favorite games this jam.
BlueDandelion
Oct 15th · 18:33 UTC
Very cool puzzle game, and a pretty unique idea too, nice job!
Brainloaf Studio
Oct 21st · 21:05 UTC
Such a cool concept! The puzzles here were really fun to figure out - having each body part have a different function is so clever and lead to some great level layouts. I especially liked how assembling all body parts of a type would ally you with the corresponding enemies. Really nice work!