Tarnos Quest by SHAKIROVICH

[raw]
made by SHAKIROVICH for Ludum Dare 58 (COMPO)

About: A brutal turn-based dungeon crawler where your body is your inventory.

Battle twisted flesh horrors, tearing off their limbs to graft onto yourself. Mutate, evolve, and survive.

In a world consumed by grotesque body-modification, you are the last purifier, descending into the Chrysalis to destroy its heart and the prophet you once called Father.

Screenshot (282).png

Objective: Navigate the bio-dungeon, unlock each level’s exit, and reach the final chamber to purge the source of corruption.

Screenshot (290).png

PRIMARY OBJECTIVE: Navigate the bio-dungeon. Locate and unlock the exit door on each level. Proceed to the final chamber and eliminate the source of the corruption.

Screenshot (294).png

Combat Protocol: Choose your grafted parts, command them to attack or defend, and target enemy limbs for tactical dismemberment. Monitor the combat log to track damage and durability, your survival depends on precision and adaptation.

Hotfix1: Fixed quit button, Fixed body parts are no longer intractable when destroyed, Fixed Final boss death triggers win screen, fixed player spawns surrounded by walls, fixed enemies spawn at the same tile, fixed enemies spawn at player start, Fixed log entries dont disappear, but go down. etc.

Thanks everyone for feedback, project was a bit over scoped for the compo, but I hope Ill be able to polish it into playable state in the upcoming days.

Music: Hide - Dorian Concept (Slowed x Reverbed) Environment textures: @Strideh

Ratings

Overall 56th 3.688⭐ 26🧑‍⚖️
Fun 107th 3.304⭐ 25🧑‍⚖️
Innovation 35th 3.891⭐ 25🧑‍⚖️
Theme 108th 3.545⭐ 24🧑‍⚖️
Graphics 3th 4.543⭐ 25🧑‍⚖️
Mood 18th 4.13⭐ 25🧑‍⚖️
Given 29🗳️ 0🗨️

Feedback

DrEclair
Oct 05th · 22:02 UTC
Hey! I really liked the idea and the visuals. I think it would be a really cool game if you come around to finish it! What bothers the most is that there is no sound and you literally cannot quit the game. But overall, you did a really great job! Looking forward to finished product!
🎤 SHAKIROVICH
Oct 05th · 22:05 UTC
@dreclair Thank you for the feedback, I will be fixing bugs and adding sounds in coming days, for the post jam version.
Threeli
Oct 06th · 05:00 UTC
Let me start with the critiques: as others have said *between here and itch* there are quite a few bugs, and I also got the four walls no way to play bug twice. (also the quit button doesn't work, there is no new game button, it's not clear what does what, etc.) That said, I feel like you've got the bones of a very interesting idea and world here. I adore these Plastiboo like visuals. I also see you say you'll continue working on it -> I followed you on itch so I can watch the progress. Great effort so far.
SiluetSalat
Oct 06th · 11:02 UTC
Сложно понять что вообще происходит. Хотелось бы хоть какого-то обучение, но могу отметить что игра выглядит очень классно
🎤 SHAKIROVICH
Oct 06th · 14:27 UTC
@threeli thank you for the feedback, yes major bugs fixes will be fixed in the upcoming days, Ill also try adding sounds if not this week, then probably next, Ive also recieved feedback about better tracking enemy damage, so Ill be working on that too.
Threeli
Oct 06th · 19:42 UTC
I'll keep my eye on it, I just have this feeling I be seeing streamers play and analyze this in the future!
🎤 SHAKIROVICH
Oct 06th · 20:31 UTC
@siluetsalat Спасибо, обязательно сделаю туториал уровень.
Melomaner
Oct 07th · 13:17 UTC
The idea is cool, and the art style is nice too. But the difficulty is pretty high — I couldn’t beat anyone, and I can’t see the enemies’ HP. Also, I don’t really get why you need to reduce HP for each body part separately? :)
🎤 SHAKIROVICH
Oct 07th · 14:34 UTC
@melomaner Thank you for the feedback, unfortunately I noticed the difficulty problem after the release, Im releasing hotfix of critical bugs today, which will include better log to understand enemy damage better and difficulty balance.
zidan-banan
Oct 07th · 17:14 UTC
It looks very stylish!

In my opinion, the game really lacks responsiveness. The fact that we don't know the enemy's health is fine; I understand that was the idea, for the strategy element. But adding indicators to indicate where the enemy is hitting would be much clearer.

And of course, I'd like to see which limbs have fallen off the enemy visually.

And we've already talked about the difficulty. I wouldn't even make a tutorial here; I'd add more opportunities for exploring this world through trial and error, for example, more health and mobility. I love it when nothing in a game is clear and learning happens through gameplay.

It would also be great if damage to body parts affected abilities. For example, damage to the eye would impair vision, damage to the ear would impair hearing, etc.

Overall, the concept is interesting, and if we added more gameplay feedback and tactile feedback, it would be great.

By the way, there was an interesting game at the Siberian Game Jam with a similar idea -
https://tululeo.itch.io/monstro
🎤 SHAKIROVICH
Oct 07th · 17:17 UTC
@zidan-banan Thanks for the feedback, Ill definitely chek out the game from SGJ, about visual indicators, im actually working on it right now, and Ill upload the fix in about an hour, if internet speed lets me.
HNKXOBKA
Oct 07th · 18:50 UTC
A very stylish and beautiful game🤯. I couldn't figure out the combat, so I didn't understand anything... But it looks interesting, I'd like to see how it's supposed to play, in the form of a GIF or at least a video👍.
Ulziton
Oct 07th · 19:38 UTC
Really cool idea gj
Faust_Mi
Oct 07th · 20:41 UTC
Визуальная составляющая огонь! Очень понравилась идея и расстановка игровых элементов на экране! Если не секрет чем вдохновлялись? (Vermis ?)
Faust_Mi
Oct 07th · 20:43 UTC
Планируете дальше работать над проектом после джема? И если да, то где можно будет отслеживать прогресс?
🎤 SHAKIROVICH
Oct 07th · 21:02 UTC
@faust-mi спасибо за комплимент, честно говоря референсов было куча, может из-за и геймплей не всем понятный, из последнего по геймплею смотрел на Eye of the Beholder и Greed & Darkness, который изначально меня и вдохновил на этот жанр. По стилю решил идти по пути который прощал бы огрехи, много постпроцесинга и коллажи из боди-хоррор картинок с пинтереста. Vermis выглядит очень интересно обязательно посмотрю.
🎤 SHAKIROVICH
Oct 07th · 21:04 UTC
@faust-mi продолжать пока не знаю, у меня уже есть проект в разработке, можешь следить за моим итчём или X https://x.com/shakirovich78
Faust_Mi
Oct 07th · 21:39 UTC
@shakirovich, спасибо за ссылку, буду следить!
Awanami
Oct 07th · 22:29 UTC
Why your game looks like you're legend?

Oh, you're actually legend. I have no questions.
🎤 SHAKIROVICH
Oct 08th · 03:02 UTC
@faust-mi Спасибо, я думаю рано или поздно вернусь к этой идее, просто пока не знаю когда.
Eugenik
Oct 09th · 06:30 UTC
Top 10 games! Good work!.
LDJam user 280189
Oct 09th · 16:49 UTC
The graphics and the concept are nice but I didn't really understand how to play, and the game felt too difficult and confusing.
n.feofentov
Oct 10th · 16:37 UTC
The idea and art syle are great, but it needs more balancing cause I couldn't beat even the first enemy. Also some bugs occured: quit didn't work; after restart I couldn't move.
But still it's the most creative take on the theme. Good luck with it! Looks very promising for a full game.
T4RAN
Oct 11th · 20:56 UTC
I really enjoyed the game — it has an amazing atmosphere. The mechanic of taking parts from enemies wasn’t obvious to me at first, but once I understood it, I really liked it because it makes you think strategically during combat. I would also love to see random events or maybe dialogues that could further enhance the atmosphere of the game. In any case, great job!
WetBurritoSupreme
Oct 12th · 18:04 UTC
Such a fascinating game, I feel like the mechanics and the horror were really well tied together and I loved the strategy in trying to collect undamaged pieces. I had to map out the whole last level to figure out if there was any spots I missed, but I think I just needed to reload to get the final boss. Of course too the art style really added to the spooky vibe. Well done!
Yvanor
Oct 13th · 07:08 UTC
Hi! I was impressed while playing this!

However, after reading the description, I see that you mention using music from Dorian Concept and textures from Stride.

Regarding the music, I noticed that you opted out of the "Audio" category, yet you still have "Mood" ratings, and music plays a key role in setting the atmosphere...

(Opting out of a rating when using an asset pack is more a common practice in Jam, so that people don't try to review something made by someone else.)

The same goes for textures: they're a big part of the game, and color-editing an asset cannot be considered self-made.
(Obviously, I know you're totally capable of creating great graphics, the body parts and NPCs look good!)

The compo rules state that you must create all assets yourself in 48 hours. If that's not possible, that's fine, but it must be entered as a Jam game.

I actually think participating in the Jam would be even better. The assets fit perfectly and you'd have more time to polish your game, even maybe add a few more features ! It looks like an ambitious but interesting project, it definitely deserve it.

I won't rate it as I'm puzzled by this, but I would love to see more complete version of your game for sure !