Bubble&Lasso by Bethuamingo

[raw]
made by Bethuamingo for Ludum Dare 58 (JAM)

The inspiration behind our game traces back to a classic handheld toy from our childhood. At first glance, it resembled popular gaming consoles like the Game Boy or PS Vita—but with one notable exception: it contained no electronics. Instead, it operated on a simple physical mechanism, using water and floating plastic rings to create engaging gameplay.

The objective was straightforward yet captivating: by pressing the buttons on the device, players altered the internal pressure to generate water currents, guiding the rings onto small pegs. Successfully landing all the rings meant victory—a victory celebrated not by digital fanfare, but by genuine, shared excitement. Much like the spirit of this game jam, the real reward lies in the joy of the moment—and we believe that’s what truly matters.

Of course, some of us occasionally took… creative liberties—giving the device a strategic shake to nudge the rings into place. While not always successful, it was always entertaining. And because that memory brought so much laughter, we’ve thoughtfully incorporated this playful “assist” into our game as well.

For a detailed look at the controls and mechanics, we invite you to check out the visual guide crafted by our incredibly talented artists. We’d also like to give a special shout-out to them—working alongside such a creative team has been one of the highlights of this jam.

操作指南1.png 操作指南2.png Above all, we sincerely hope you enjoy playing our game. If it reminds you of your own childhood, we’d be delighted to share that smile of nostalgia with you. Thank you for your interest, thanks to the organizers, and here’s to a memorable game jam—we appreciate your support!

LOG:25/10/7 05:06 V1.1.0: Great news, everyone! We've successfully implemented all the shader effects, giving the game a massive visual boost. The gameplay has also been thoroughly polished—it's now smoother and more enjoyable than ever. Come and give it a try!

Oct. 7th 2025 10:46am World Time: Bad news everyone! We spotted an embedding unavailiablity in LD uploaded package. Since we missed the window of LD upload period, we decided not to reupload a functional package to fix this after deadline. Please head to itch.io to enjoy our demo, we didn't update there after deadline. Our apology.

Ratings

Overall 142th 3.887⭐ 33🧑‍⚖️
Fun 206th 3.65⭐ 32🧑‍⚖️
Innovation 90th 3.867⭐ 32🧑‍⚖️
Theme 485th 3.534⭐ 31🧑‍⚖️
Graphics 33th 4.567⭐ 32🧑‍⚖️
Audio 74th 4.034⭐ 31🧑‍⚖️
Humor 209th 3.448⭐ 31🧑‍⚖️
Mood 124th 4.017⭐ 32🧑‍⚖️
Given 24🗳️ 29🗨️

Feedback

StaticRose
Oct 06th · 17:02 UTC
Really cool and nostalgic idea! Graphics and sound turned out great. Couldn't figure out how to rotate though.
Yorsh
Oct 06th · 17:23 UTC
Looks great! Nice idea to go for a small nostalgic game like that. Music is very nice too. I love the option and back buttons in game. I think it's missing a background, at least a gradient or some vignette (anything else that the base Unity skybox). Tho given how the main menu is polished, I would have hoped for an artwork (it's highter priority than the menu imo).
alpaca-041
Oct 06th · 19:25 UTC
Newest update have fixed rotation by dragging via mouse (as guide says). However, my suggestion to designer is altering rotation method in order to avoid misclicking to setting menu :<
Astrallo_12
Oct 06th · 20:48 UTC
Come and Lasso Your Nostalgic Memories!
Aleksey Salion
Oct 06th · 21:27 UTC
I had this toy when I was a kid, awwww memories
Pigeonescu
Oct 06th · 22:26 UTC
really nice nostalgic feel. the embbeded html on the page doesn't seem to work though, I played it on itch.
Stefan B.
Oct 06th · 22:51 UTC
Georgeous art style, the physics seems a bit strange sometimes. But very fun and beautifully polished style!
DolaLuffy
Oct 07th · 02:01 UTC
Looked Great !
mokukeki
Oct 07th · 02:35 UTC
Super slick art style! The cel-shading is totally eye-catching. Cyber kiddo toys (?)
SylviaChord
Oct 07th · 02:48 UTC
This is a real classic of a game. The visuals and UI are nicely polished, the physics feel solid, and the music and sound effects fit just right. Overall, it's a neat little casual game that's well put together.![2.png](///raw/b1b/56/z/6e724.png)
gwhyang
Oct 07th · 09:39 UTC
Nostalgic game. The rotating is a detailed observation. I did that a lot when I was a child.
Yoav Kagan
Oct 07th · 15:53 UTC
Very impressive art!
ZelenkaS
Oct 07th · 17:19 UTC
The team's choice of a childhood game as their development project is really cool, but making it feel realistically authentic is quite challenging. Fortunately, the art, modeling, and perfect lighting make everything look amazing. It would be great if the console's left-right tilt controls were smoother, and adding a scoring UI would be a nice touch. Right now, I can't fully loop the rings around like you can in real life.
peggy404
Oct 07th · 19:31 UTC
stunning graphic, love it
Astrallo_12
Oct 08th · 01:32 UTC
![game.png](///raw/40e/66/z/6ed2d.png)
Foursay
Oct 08th · 05:24 UTC
I’ve got to say, the art here is really impressive, super cohesive and consistent, Absolutely love it! The gameplay also gave me nostalgic vibes, reminding me of those old bubble-lasso toys from back in the day. It really took me back... Very cool presentation overall, and great job!
Ira Baciu
Oct 08th · 09:42 UTC
Your game is not opening on the Ludum Dare :(
![Screenshot 2025-10-08 124134.png](///raw/3cf/56/z/6edfb.png)
LDJam user 382819
Oct 08th · 11:59 UTC
@ira-baciu This is indeed a bit strange—it was working fine before without any issues. I think it might be a problem with the Ludum Dare itself. You might want to try our game on itch.io instead. Here's the link: https://drgcandle.itch.io/bubble-lasso
UsuMidori
Oct 08th · 12:50 UTC
The visual effects are amazing, and the music really helps me unwind.
b0guslaw
Oct 08th · 17:20 UTC
There are a ton of great games on here, but I think yours has the highest level of polish I have seen so far, wow! The menu alone is captivating, how did you make a menu so captivating and engaging? The game itself is somehow so simplistic in nature, but so extremely well executed, I love what you did with it. great work!
l6ria
Oct 08th · 17:21 UTC
I felt like I went back to my childhood, it was really nice.
Hank Ather
Oct 08th · 17:22 UTC
This is so nostalgic- I absolutely had one of those toys growing up and would play it all the time as a kid riding in the back of mom's car.

Great execution on it! The mouse controls feel a little wonky, but that's my only gripe with it. The art is inspired- did y'all play Humongous Entertainment games growing up? Cause it 100% has Spy Fox and Pajama Sam vibes.
Doughseller
Oct 08th · 17:22 UTC
the artstyle and graphics are great!
Khamekaze
Oct 08th · 17:23 UTC
Water ring toss in the big 2025, what a time to be alive! Gave me a good hit of nostalgia and enjoyed playing it a lot. The rotation takes some getting used to but once you get it it feels very smooth and fair. Well done!
gonutz
Oct 09th · 04:18 UTC
Awesome game! Really great graphics and attention to detail! Played in on stream here: https://www.twitch.tv/schmonutz
LDJam user 410492
Oct 09th · 19:42 UTC
standout art and graphics! wow!
Huaqing
Oct 10th · 05:46 UTC
The graphics are stunning, but I'm so clumsy with the controls.
maneoliz
Oct 10th · 06:28 UTC
looks amazing, feels amazing with that exact nostalgia hitting just right. as annoying as ever, which means the premise was captured accurately. great job!
Ciphereo
Oct 12th · 17:38 UTC
The graphics are truly amazing and have left me in awe. I really appreciate your handling of the lighting and shadows. Coupled with the retro scenes on both sides, my first impression of this game is extremely exquisite. The gameplay reminds me of the small games I used to play after school when I was a child. I really like it.
ShadowDoge
Oct 17th · 12:34 UTC
The art is very good and vivid. I also love the music!!!! Very well polished game!
Koolruz
Oct 17th · 17:44 UTC
I really loved this throwback to those little toy games that you'd get as a kid - Lots of great polish on display, and a lot of fun playing with the rings!

I did run into a few physics-quirks that got in the way of the experience while playing - The way that the rings would settle into place felt strangely floaty, even taking the fact that the game was underwater into consideration. I'm not sure if it was the low gravity or the friction of the rings against one another, but the rings would often get stuck against one another in unintuitive ways, and tilting the machine to try and free them didn't seem to have any effect to free them

![stuck-rings.PNG](///raw/dec/c2/z/6f737.png)

I also had a lot of trouble getting the tilt controls to behave how I would expect - Moving my mouse a tiny bit would send the machine rocketing in one direction or the other, and I didn't seem to have any way to get to any in-between angles. I would have thought that clicking and dragging would have tilted the machine with a 1:1 ratio to my mouse movement, and because that didn't happen, it felt somewhat unintuitive. Playing around with it more, it seems like *something* happens as you rotate which changes how your mouse movements impact rotation, so making the same move up and back down doesn't leave you in the same position as you had started, which gets very confusing.

Overall though, this was a *very* good game! All of my feedback comes down to nitpicks that can be smoothed over. This was extremely well polished, the graphics and audio were great, and the concept was great. Well done! :)