The soul collector by Kit Gorn

Controls - LKM - Attack - WASD+Mouse - Move - Space - Jump - C - Crouch
Windows version - Alt+Enter - Full screen - Alt+F4 - Exit
Story
Hell is not just fire and the gnashing of chains. It is a giant, soulless corporation where souls are currency and contracts are law. You are one of many—a demon-for-hire, a "debt collection specialist." Your new task seems routine: find a mortal named Magnus Vanderbilt, whose time is up, and deliver his soul to the Department of Arrears.
Magnus was a titan of industry, a genius of commerce who sold his soul for immense wealth and power. But when the bill came due, he used his fortune to disappear. Your mission is to track him down.
Notes
The music is composed by me. The character voices are mine. Please rate the audio based on these two factors only. All other sounds are taken from free assets. Thank you for your understanding!

| Link | https://kitgorn.itch.io/the-soul-collector |
| Link | https://kitgorn.itch.io/the-soul-collector |
| Original URL | https://ldjam.com/events/ludum-dare/58/the-soul-collector-3 |
Ratings
| Overall | 632th | 3.149⭐ | 49🧑⚖️ |
| Fun | 365th | 3.383⭐ | 49🧑⚖️ |
| Innovation | 723th | 2.521⭐ | 49🧑⚖️ |
| Theme | 714th | 2.915⭐ | 49🧑⚖️ |
| Audio | 314th | 3.372⭐ | 49🧑⚖️ |
| Humor | 350th | 3.106⭐ | 49🧑⚖️ |
| Mood | 603th | 3.181⭐ | 49🧑⚖️ |
| Given | 53🗳️ | 79🗨️ |
In the first few tries I felt a bit frustrated because I spawned and got basically ganged up by three drones which killed me. Once during flight I made it in front of the turrets. I think some damage upgrades would have been awesome, to embrace the demonic power fantasy.
And yes, some players might find this difficult, but I wanted to challenge them. Magnus Vanderbilt will spend billions to build a trap for you. It shouldn't be easy:)
@cgraen You can't dodge the drones. The best tactic is to keep your distance. Yes, the charges are deliberately designed to last. I thought it was fun when you were shooting at the surrounding area. But moving enemies pose a problem. I wanted to link them to the enemy's collider, but somehow I forgot about it.
The default mouse sensitivity feels a bit high, and the attack is a little weak - but overall, it's cool.
Nice short soundtrack too!
Being thrown in the middle of enemy area without any cover was a bit too much for me, so I couldn't get through that part (though thank you for the checkpoint, at least I tried it a few times!), but also I'm not a shooter-person, so maybe that's just me.
Do I get a prize? Finished it in under a minute! :D
I love the rock theme it had going on, with the voice lines and the music. The voice lines in particular are amazing, I love the demon's voice. Setting stuff on fire and firing fireballs is super satisfying, I like how that felt. Very well-done game, great job!
Just for future reference, from the rules: "**You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game.**" but then you did opt-out of graphics but not audio?
Прям давно я не играл в классические Quake-шутеры! Спасибо большое, было весело ^_^
I did most of the sound design myself.
I recorded the guitar, bass, and piano, and also hammered out the drum part on a synthesizer. I recorded the scream at the beginning of the song that tore my throat out. I spent half the first day on the music. I recorded and then added the character lines. I think I deserve a rating. If anyone thinks otherwise, they can give me one star. After all, we're just here for fun.
But thanks for the reminder. I'll think about it next jam.
@greenradiation @jonction @alex-o @tardis2snej @happysealgames I agree. I thought it was simple when I was developing it. But when I tried playing a couple of days later, I only managed to survive on my fourth try.
@korzhik Yes, there really is a lack of variety. I wish I had more time to work on the game, but jam is jam.
@basic-eagles The actual working title of the game was "The soul collector in the sewer collector", but that name didn't suit the game's mood 😁
@edvard Yes, there really wasn't enough time to implement the original idea. I wanted to do something like Doom. Instead of robots, there would be security guards, and we would have to go around with a contract and collect their souls into it.
@ira-baciu Yeah, me too.🔥 That's exactly the feeling I was going for.
@solvenoff Oh, this is a great honor for me. What would you like as a prize? Maybe a hug?🤗
@captaindreamcast And I will hug you too🤗
@xpoho Тебе спасибо, что играл)
Phew, that was tough, but I made it. There are a lot of you here.😵 I hope I didn't forget anyone.
Just in case, you can adjust mouse sensitivity in the menu by pressing the tab key(but it resets when you fall into the pipe)
But, alas, the main character dies way too quickly. I couldn't hold out for very long, no matter how hard I tried.
But despite everything, there's something about the concept ;)
By the way, if you enjoy a slightly quirky atmosphere, you might want to check out our game 😛