Roots of Sorrow by Solvenoff
Roots of Sorrow
Once, they were an ordinary family: a father, a mother, a daughter. After the grandmother’s death, the house filled with silence and unease. Arguments grew heavier, until one day… everything stopped. Now — silence. The phone doesn’t answer. Your wife and daughter are gone. You are a father who must find out what happened and try to save what can still be saved. Embark on a dangerous and mysterious journey where past and present merge into a single path.
Features
- An atmospheric story about family and searching for loved ones.
- Explore the forest, where every memory may guide you closer to the truth.
- Visual scenes and subtle audio cues to piece together the events.
Controls: wasd
Recommended: For the best experience, play with headphones.
Warning: This game is not intended for children, for people with unstable mental health, or those prone to epilepsy.
| Itch.io | https://semenchk.itch.io/roots-of-sorrow |
| Original URL | https://ldjam.com/events/ludum-dare/58/roots-of-sorrow |
Ratings
| Overall | 324th | 3.603⭐ | 75🧑⚖️ |
| Fun | 565th | 3.056⭐ | 73🧑⚖️ |
| Innovation | 497th | 3.083⭐ | 74🧑⚖️ |
| Theme | 424th | 3.628⭐ | 76🧑⚖️ |
| Graphics | 209th | 4.08⭐ | 77🧑⚖️ |
| Audio | 81th | 4.021⭐ | 75🧑⚖️ |
| Humor | 661th | 2.069⭐ | 67🧑⚖️ |
| Mood | 84th | 4.147⭐ | 77🧑⚖️ |
| Given | 76🗳️ | 131🗨️ |
I really like how the items are placed—I didn't have to go out of my way to find them. Instead, I'd naturally run into them while panicking and trying to escape. That's a really smart design. It lets players focus on experiencing the changing atmosphere without tedious searching.
In a word, it's a good game!
The flesh creatures were really terrifying
The Audio screaching when collecting a item was a bit too hurtfull into the ear QwQ
But I have to admit that it was visually very overstimulating at one point and that one cracking sound was really stressful to my ears. My ears start hurting and I had to mute the game.
I have two minor complaints:
* Some of the items were hidden behind some of the background / set dressing. Meaning I missed out on some of the visual story-telling that the individual items had (also missed out on some art).
* Sometimes I felt like I was going in circles looking for something. It might of been nice to have a way of pointing to the next item if the player is taking too long.
Overall was a really interesting and cool experience. The art was great and the audio really added to the creepy atmosphere. Good job :thumbsup:
The visual and audio aspects of this game are definitely its strengths.
Музыка на уровне, понравилось, что есть развитие. У игры отличный потенциал. Но в плане геймплея, даже для симулятора ходьбы немного нудновато, а от монстров слишком легко сбежать
В любом случае, отлично проделанная работа на достойном уровне, молодцы!
I read someone had difficulty finding the items, but I was pleasantly surprised to see that wasn't the case for me at all
Great job
The subsequent chase scenes were very intense, and the atmosphere is rendered really well. This is quite a good horror game!
Very cool. Very creepy. I absolutely love the graphical effects going on near the end.
https://www.youtube.com/watch?v=mY2I-4J4RYQ
The art was fantastic and the atmosphere oozes out of the screen. I was actually scared, since the full screen options still locks it to a small square in a black void and I thought it would have been clever if something came out of the screen in that black space if I lost. I guess I will never know...
Wonderful sound work, too!
@100th-coin, Special thanks for recording your gameplay — even though the resolution wasn’t the highest, it actually added a bit of extra discomfort, which kind of worked in favor of full immersion :D
It was really fun watching you trying to figure out what exactly was laughing. The game has some unique objects that add to what’s happening on screen — you can get closer to them and listen. ***Also, you haven’t discovered everything yet, the game is a bit deeper than it seems ;)***
I just wish the distortion sound when picking up an item was turned down a bit because I had to mute my headphones each time, it was too much for me (but maybe it was too much for the character too heh)
The gradual worsening of the character's sanity was really well executed.
Amazing work!