Kitchen Pottle by CodeRaurus

[raw]
made by CodeRaurus for Ludum Dare 58 (JAM)

gameplay.gif

In Kitchen Pottle you collect all the vegetables while juggling a pot in different levels.

We hope you enjoy!

Font is "UbuntuMono"

Ratings

Overall 168th 3.839⭐ 30🧑‍⚖️
Fun 86th 3.911⭐ 30🧑‍⚖️
Innovation 179th 3.625⭐ 30🧑‍⚖️
Theme 276th 3.857⭐ 30🧑‍⚖️
Graphics 447th 3.536⭐ 30🧑‍⚖️
Audio 210th 3.607⭐ 30🧑‍⚖️
Humor 384th 3.019⭐ 28🧑‍⚖️
Mood 412th 3.52⭐ 27🧑‍⚖️
Given 26🗳️ 33🗨️

Feedback

nextnoon
Oct 06th · 22:40 UTC
Nice music! Very cozy vibes.
harujam
Oct 07th · 08:36 UTC
A well balanced and fun jam entry! The best part was def. figuring out the routes to the vegetables. As for feedback: Tutorial level for the game controls would have been a plus. Or alternatively tips in the first level. (Lazy as I am I just read half of the game manual :P)
Imos
Oct 07th · 15:11 UTC
Interesting game. I enjoy watching the pot bouncing on the wall!
vauletti
Oct 07th · 15:13 UTC
i like the idea. some levels are not easy. you've done a good job
alstegodev
Oct 07th · 15:17 UTC
Definitely a fun game.I really liked the background music. Just need some way to more precisely get the perfect angle for my pot ^^. And i somehow managed to lay multiple Levels on top of each other with the skip button, this creates some crazy levels :D
Monado
Oct 07th · 15:23 UTC
Really enjoyed this game! Really liked trying to find the best route for getting all the veggies in a single shot (asides from the carrot levels). Very fun and enjoyable entry! Sometimes I got a little confused as to what direction the cutting board was facing but it wasn't too much of a deal nine times out of ten.
beguilint
Oct 08th · 09:06 UTC
@nextnoon Thank you for the feedback! Music was created by @coderaurus :)
beguilint
Oct 08th · 09:09 UTC
@harujam thank you for the feedback! A tutorial level sounds like an awesome idea. I tried to make the play guide as short as possible, but also tried to include all the things that needed explanation as well :D
beguilint
Oct 08th · 09:11 UTC
@imos @vauletti @monado Thank you for the feedback! :) We tried our best

@alstegodev thank you for the feedback! :) I am trying to recreate the bug :D
🎤 CodeRaurus
Oct 08th · 09:25 UTC
@nextnoon @imos @vauletti Thanks for playing!

@harujam Thanks for playing! We kind of had an in-level guides in our backlog but it got scrapped at the last minute.

@alstegodev I see you found our latest feature... :P Thanks for playing!

@monado Thank you for playing. The cutting board's facing can definitely be confusing. We tried to emphasize it with texture but it might have needed something more distinct.
Ynnon
Oct 08th · 11:56 UTC
Cute game! A really like the concept of collecting vegetables in the pot, nice a piece of narrative humor
Skel3ton
Oct 08th · 19:06 UTC
Cute and fun game. Sometimes I didn't know which keys to use for movind platform (W +S or A + D)
But it was fun.. And I loved the music.. Good entry
Nomelu
Oct 11th · 03:03 UTC
Fun idea for a game. I got stuck after a few levels because I didn't realize you could rotate the platform. The counter in the top left also starts fully completed on each level (eg 4/4 or 5/5). I also got stuck on "Carrot and Mushroom" where my pot wouldnt break the wall on the right side. It would be nice if there was a line that showed where your launch would go. There were a lot more levels than I expected, good job and fun little game :)
Thoastbot
Oct 11th · 08:52 UTC
Music was fitting, gameplay was surprisingly fun - the fact that you dont just chose the direction, but have a trail to choose the start position from is an amazing touch and give a lot more depth to the game than one would expect.
Since i've never seen that before, id say great innovation as upgrade to a simple game idea - well done!
Schu
Oct 11th · 08:56 UTC
Nicely done. I'd love for the controls to be in the description since you don't need to rotate until level 3 and I didn't want to exit the game to look at the guide again.
Dm1tr11
Oct 11th · 13:36 UTC
It's an interesting game, but I think it's better to use mouse controls, as they are easier to implement and more controllable by the player
Amiuke
Oct 11th · 14:12 UTC
Really fun core mechanic! It’s super addictive to play — reminds me of classic physics-based games like *Cut the Rope*!
Fullbuff
Oct 11th · 14:26 UTC
I like the mood and the gameplay feels nice! You already introduce quite a lot of mechanics, which keeps it fresh. Nice job.
The default team
Oct 11th · 18:28 UTC
The gameplay idea is interesting. The game is much more fun with the sticky mode off however, since making the pot bounce while moving the cutting board is very satisfying, and there is less bugs than when the pot sticks. I wished the hitboxes of the vegetables were larger, but I found the difficulty overall well balanced.
azahara
Oct 12th · 13:42 UTC
Very original gameplay! I really enjoyed playing it. I struggled a bit with aiming the pot, but everything worked out in the end. Great job!
🎤 CodeRaurus
Oct 12th · 15:17 UTC
@ynnon @skel3ton Thanks for playing!

@nomelu Thanks for playing. There definitely could have been some indicator/hint for rotating, just like moving. And the counter might have been little unintuitive.

@thoastbot Hey, thanks for playing!

@schu Thanks for playing! You mean the game page itself? You can return to menu with ESC. That could have been in the GUI somewhere...

@dm1tr11 Hmm, mouse would definitely give more precision. I think our minds got locked in on one peripheral. Thanks for playing!

@amiuke @fullbuff Thank you for playing!

@the-default-team Thanks for playing. I also prefer sticky mode off, it was added mid-way as the default for accessibility. Good thing it's totally optional!

@azahara Thanks for playing, the controls can be bit janky. We wanted to give them some polish but didn't end up having time to implement.
dasMaichen
Oct 12th · 21:01 UTC
Very cool game. At first i was a little bit confused about the controls, but after I figured out, I had a lot of fun. :)
BlueDandelion
Oct 18th · 18:33 UTC
Really fun game! The controls were a bit confusing, but it wasn't too big of a deal. The levels were pretty well made and the game definitely has a lot of potential to be expanded even more in the future, great job!
![2025-10-18 21 31 47.png](///raw/2cd/05/z/6f782.png)
Anatol.w
Oct 21st · 17:25 UTC
a fun addicting game