Collect Star Dust ★ 收集星尘 by fan

[raw]
made by fan for Ludum Dare 58 (JAM)

Collect Star Dust 收集星尘

“Ugh... ow, ow, ow...”

“Tch, pretty sure my leg’s broken... This is bad.”

“...Wait! Taco?”

“Garbage Collection and Recycling Robot Taco, at your service.”

“Thank god you’re still online. Head out and gather some resources for me, will you?”

You are a scientist piloting an interstellar research vessel.

After a sudden cosmic storm forces you to crash-land on an unknown planet, you must rely on your trusty companion — Taco, the garbage collection and recycling robot — to gather resources from the alien terrain and help you survive until you can return home.

banner.jpg

“嘶……痛痛痛……”

“啧,好像腿骨折了啊……这下麻烦了。”

“……对了!塔可?”

“垃圾清运回收机器人塔可时刻为您服务。”

“太好了你在啊。那出门帮我收集点资源吧。”

你是一名驾驶着恒星际科研船的科学家,因为一场突如其来的宇宙风暴迫降在陌生的行星上。为了存活下去回到母星,请你的好朋友垃圾清运回收机器人“塔可”帮忙,收集星球上的各种资源,度过难关吧!

操作 / Control

  1. Use WASD to move Taco around and collect resources scattered across the map.
  2. Taco’s storage capacity is limited — remember to return to the storage tank to unload materials.

tut1.png

  1. 使用 WASD 操纵塔可上下左右移动,收集地图上的资源
  2. 塔可容量有限,所以请记得回到储藏罐清空资源

注意 / Attention

  1. Taco’s storage bag is fragile — if it breaks, return to the ship for repairs!
  2. Some resources may react with each other... and then... click!
  3. I really just want to go home... 555...

tut2.png

  1. 塔可的储藏袋很容易破,破掉的时候请回到太空船维修!
  2. 有些资源会互相反应……然后……砰!
  3. ~~我真的很想回家555……~~

Can you find the ending? XD 你能够找到结局吗?XD

人员 / Staffs

  • System Design:fan
  • Programming:FrogO2 imos
  • Art Design:Anilam3328
  • Music / Screenwriter: Kuchinashi

Special Thanks to CUHK-Shenzhen Gaming Odyssey.logo.png

The HTML5 version has a bug where the bag cannot be seen, and please play in full screen mode! To ensure the best gaming experience, please use the Latest downloadable version to download and play!

HTML5版本游戏存在严重bug!无法看见袋子!如要游玩请使用全屏。为了保证最佳游戏体验,请使用最新可下载版本进行游玩!

Ratings

Overall 198th 3.773⭐ 46🧑‍⚖️
Fun 285th 3.5⭐ 47🧑‍⚖️
Innovation 117th 3.767⭐ 47🧑‍⚖️
Theme 125th 4.122⭐ 47🧑‍⚖️
Graphics 109th 4.337⭐ 48🧑‍⚖️
Audio 135th 3.822⭐ 47🧑‍⚖️
Humor 248th 3.364⭐ 46🧑‍⚖️
Mood 198th 3.867⭐ 47🧑‍⚖️
Given 48🗳️ 67🗨️

Feedback

X2SHADOW
Oct 07th · 00:28 UTC
What a cute art! And the main character is really funny too, ow, ow, ow :D
FrogO2
Oct 07th · 01:06 UTC
## Annonucements on Bugs (V1.1 update)
Most bugs have been fixed, thanks to @fan and @imos.

Some tiny bugs might persist:
* The container of robot might become invisible on certain devices, but it should functions properly.
* The container of robot become invisible after being repaired in H5 version of game, but it should functions properly.
* Spilt ore might "push" away the airship.


We are also aware that the tutorial is too simple and the task guidance is not so clear. As an emergency fix, we have uploaded a version with cheat codes:
* Hit "K" to win the current level (Better after the dialog).
* Hit "L" to lose it.

Though the latter might seem quite useless, we did add it on purpose. Please feel free to try them out.

## Additional Tutorials and Other
The in-game task guidance is too vague, so I'll explain here: To win a level, you have to collect enough ore of each type indicated by up to three canisters near your airship. To store ores into canisters, wait in the colored zone in front of the canisters for about 3 seconds. Taking too much ore at the same time (too heavy, in a word) might damage your container, which will eventually break it. In that case, you have to park at the green zone near your airship until your container is repaired.


Some ores have special characteristics:
* Lava ores damage your container on contact, and "annihilate" when they meet ice ores. Try to avoid such reactions by spiltting them with other ores, or simply put them into their canister asap.
* Ice ores shrink over time in your container and on the ground other than ice terrain. Try not to spill them.

The game tasks are auto-generated, so are the maps. It can be as simple as collecting only stones. Or as hard as collecting three different kinds of ores. Try to adjust your strategy accordingly, or combine your driving and floor-sweeping skills like a real sweeper.


## How to reach the ending (Spoilers)
After you have completed five to ten levels (this is auto-generated, too), there will be no more dialogs (the last line should be "goodnight", or "晚安" in Chinese). And if you lose after that, you will reach the ending of the game.

In fact, the intended expereience of the game is that the first three levels get gradually harder and introduce new ores. And after that, there will be infinite similar levels since they are generated. At a certain point, player will lose a level, rather out of difficulty or boredom. And we want to surprise them at this point.


## CN Ver.
## Bug公告(V1.1 更新)

大部分漏洞已被修复,感谢 @fan 和 @imos 在V1.0后的不懈努力。

游戏还有一些小问题:

* 机器人的容器在部分设备上可能会变得不可见,但应该能正常工作。

* 掉落的矿石可能会“推开”飞船。

我们也意识到游戏内的教程过于简单,任务引导也不够清晰。作为临时修复方案,我们上传了带有作弊码的版本:

* 在关卡内(最好先看完对话)按下 K 可以直接赢得当前关卡

* 在关卡内按下 L 会直接失败。

虽然后者看起来何意味,但我们确实是有意加上的。欢迎大家自由尝试。

## 补充教程与其他说明

游戏内的任务引导比较模糊,这里做进一步说明:
要通关一个关卡,你需要收集足够数量的各类矿石——这些类型由飞船旁最多三个储罐所提示。
要将矿石存入储罐,请在储罐前方对应颜色的区域停留约 3 秒。

一次携带过多矿石(也就是太重)可能会损坏容器,最终导致其破裂。
此时你需要停靠在飞船旁的绿色区域,等待容器自动修复。

部分矿石具有特殊性质:

* 岩浆矿石:接触容器壁时会造成损伤,并且在遇到冰矿石时会一起消失。请尽量避免这种反应,用其他矿石隔开,或尽快将它们送入对应储罐。

* 冰矿石:在容器中或非冰地形上会随着时间逐渐缩小,请尽量避免让它们掉落。

游戏的任务与地图都是自动生成的。
有时任务可能很简单,比如只需收集石头?
🎤 fan
Oct 07th · 02:29 UTC
v1.2 has been released
kolaz koleso
Oct 07th · 17:08 UTC
nice
Maytch
Oct 07th · 22:35 UTC
Cute art and character! It was a bit hard to follow at first but thanks for your comment giving more info
WhiteCat
Oct 08th · 00:05 UTC
Really cute art!
LDJam user 280509
Oct 08th · 10:04 UTC
Cute game! Thought the music could suddenly change to shoegaze style since the main character is a vacuum clener LOL.

飞船边上满地都是,屑女主不愿自己下船捡,非要让机器人去,你看把机器人的袋子搞坏了吧x
Lazarus Richardson
Oct 08th · 11:38 UTC
画风挺有意思~
S1eepyhead
Oct 08th · 13:01 UTC
Best elemental reaction game played!
YuRenHuo
Oct 08th · 15:29 UTC
看到封面的中文和美丽的画风我噶一下就点进来了。女主好美丽,音乐也好好听的。但是似乎那个晶石的的罐子前面没有彩色的区域(?)。以及被仙人掌疯狂攻击了(哭
ghost-in-the-toast
Oct 09th · 00:32 UTC
My sack kept breaking lol. Good game! Audio was quite repetitive, but I loved the sack mechanic. I wish I could have seen the end of the story, but alas I failed on one of the later missions and it wanted me to restart the game. Would be nice if it restarted me from the level I was on. Great work and nice entry!
Conduit
Oct 09th · 00:33 UTC
Loved the artwork and the bag mechanic was really interesting! The audio looping kinda tripped me out a little bit but I liked that as well, felt very urgent and emotional. I found myself using the minimap pretty much the entire time because of the extra zoom, which made me feel like the default view should've been zoomed out like that. I also had a difficult time gauging the vacuum power. Really had a fantastic time overall despite criticisms!
swaiky
Oct 09th · 03:44 UTC
好可爱的画风!太戳我了💕
Synapse316
Oct 09th · 04:59 UTC
I've seen several interesting mechanisms presented in the game! I've found I can cheat by press some keys.
Ciphereo
Oct 09th · 06:14 UTC
What a lovely style of painting! The character design is very interesting.
Eugenik
Oct 09th · 08:32 UTC
groovy game! thanks!.
SylviaChord
Oct 09th · 12:36 UTC
Really nice gameplay! I'm here to save your rating!
GonulGaye
Oct 09th · 14:48 UTC
Very nice drawings
tangling
Oct 09th · 14:49 UTC
cute game!
zircon123
Oct 09th · 15:10 UTC
Very well put together and it looks great. Gameplay can be quite disorientating, though.
stefaink
Oct 09th · 21:11 UTC
cute patooty
ehtd
Oct 09th · 21:57 UTC
Art and sound were really enjoyable. I would improve the controls, they feel too floaty and slippery
yeesh
Oct 10th · 04:25 UTC
loved the visuals and the concept! the actual gameplay loop of collecting and bringing back the minerals was quite fun, especially with the time limit adding stakes. there were little balancing things for me that made gameplay harder, with the slippy motions of taco, but it did feel endearing at a point as hes just a little robot trying his best lol <3
EthanBai
Oct 10th · 07:48 UTC
很喜欢美术和音乐,不过貌似bug有点多,引导也不是很明确,但综合而言还是很优秀的作品 :thumbsup:
dumchevdev
Oct 10th · 12:54 UTC
VERY CUTE ART, I LOVED IT!
ellaris
Oct 10th · 14:04 UTC
Really cool game, I liked how the collected objects were represented in the bag and could be ejected, the retry button brought me back to the first level as I didn't have enough time and the amount of resources required got quite high in the 3rd level, I also had to expel some extra rocks from time to time.
designernap
Oct 10th · 15:18 UTC
High scores from me for audio and mood on this. Lovely!
The top right screen with the bits falling into the bag was wonderful too!
🎤 fan
Oct 10th · 19:08 UTC
@ellaris Thank you for enjoying our game!Now that we have a button to retry from the current one, if you are interested, you can try to find the ending of our game.
🎤 fan
Oct 10th · 19:09 UTC
@ethanbai 谢谢你!可以来试试我们的新版本看看引导怎么样!欢迎尝试后再提出其他的意见!!!
ConCaerus
Oct 10th · 20:49 UTC
Very cute game! I loved the art, and the bag physics was a nice touch! Great job!
Millie
Oct 10th · 21:07 UTC
I enjoyed this game, it had a lovely cosy feeling to it! I found that sometimes the dialogue got a bit too small though when there was more text in the text box
iloskutov
Oct 10th · 21:23 UTC
Cool game.
huihang
Oct 11th · 02:26 UTC
A impressive game with impressive art.
CodeRaurus
Oct 11th · 07:14 UTC
Aesthetically pleasing game. Appreciate the visualized tutorial. Still, took me a moment to understand that where you have to stay to extract materials, and stay very still.

Taco doesn't look like a fast robot so it was kind of weird to see it zoom around. Perhaps the level could have been more condensed in size and then Taco could clean up at its pace... like a roomba.

Good job!

EDIT: I almost forgot. During the starting dialogue there was flashing between the bubbles. I was not a fan of that.
🎤 fan
Oct 11th · 07:37 UTC
@coderaurus Thank you for your comment. Our idea is to let players have fun in the fast pace and mistakes, but Taco does look clunky XD. I will fix the flashing between dialogues. Thank you for your feedback.
WeiYixiao
Oct 11th · 10:01 UTC
What an engaging game! The art and storyline are truly captivating.爆赞!!!
Amiuke
Oct 11th · 12:59 UTC
核心机制挺有意思的,但是反馈可能需要强化一下!很可爱美术
🎤 fan
Oct 11th · 14:13 UTC
@amiuke 感谢游玩,哪方面的反馈有些不太好,能详细说一下吗感谢
Amiuke
Oct 11th · 14:38 UTC
@fan 一个是收集到正确种类资源可以加一个正反馈(音效、分数之类),错误种类(或袋子要破了)也可以加一些负反馈提示~
dimmerex
Oct 12th · 05:42 UTC
Really enjoyed this! The music and art are great, and the gameplay is a lot of fun. I did run into a few bugs - sometimes resources disappeared, and a couple of times I got stuck inside the collector (which was honestly kind of funny). Overall, great job!
Aincrad
Oct 12th · 05:42 UTC
可爱,喜欢
Samuli
Oct 13th · 19:41 UTC
Superb entry, good job. The vacuum sack was fun mechanic.
l6ria
Oct 13th · 21:33 UTC
I LOVE THE SOUND!!!
tardis2snej
Oct 13th · 23:20 UTC
Great graphics, sound and idea! The gameplay is very interesting and unusual, too. I found it hard to get used to the physics of the rocks falling out of the sack, Taco felt really slippery, and some colliders were too big (passing the desert is a challenge). But with a bit of patience, that worked out alright. Well done! Really enjoyed the game.
Roitchie
Oct 16th · 20:06 UTC
这款游戏太酷了。我很喜欢TACO的角色模型。Hope that's correct. I'm still learning Chinese. I really like the physics mechanic of the bag. Having to be careful not to lose all the items you've collected. It's a really innovative idea. Well done!
HaaYaargh
Oct 17th · 21:58 UTC
Some dialogues with portraits add so much to games. I need to remind myself about this every time I make a game.
Bag mechanic was a bit wonky, but really fun idea. I never broke it, but I drove carefully :smile: which was difficult because the hoover is very fast.

Web version on itch seems to have a lot of freezes. Eventually I downloaded Windows version and everything was alright there.

Very well done :heart:
Coda Highland
Oct 22nd · 05:08 UTC
Aw. It crashed :( I was really enjoying that. I got through 25 light-years but I wanted to see if there was more story after that planet!

I love the artwork! The music is pretty good too. The play controls are okay -- I think it would be better if there was a visual indicator to show that you're in the right place for a pickup, and maybe if you didn't have to be at a COMPLETE stop that would help? That was the part that felt the weakest. But that's the only complaint I can make!
🎤 fan
Oct 22nd · 11:00 UTC
@coda-highland In fact, the game has an ending after 25 light years (you need to fail after 25 light years to trigger it XD). You are right, our visual guidance is not good, and the COMPLETE stop makes players feel uncomfortable. We will optimize it if possible in the future.
ophiene
Oct 23rd · 19:34 UTC
Amazing work! It’s super interesting and has a vert unique way to paraphrase the theme, good job! And welcome to give our game a try! :)