GHARK - Soul Collector by yaz_protzz

[raw]
made by yaz_protzz for Ludum Dare 58 (COMPO)

Free the beasts. Gather cursed souls. The moon is gone; the goddess sends an exorcist. As Garg, banish corruption and bring an end to the endless night.

image<em>2025-10-06</em>04-02-28.png

Collect cursed souls and free the beasts from pain.

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When the guardian moon vanished, the goddess sent an exorcist. You are Ghark a wandering spirit bound to cleanse the wilds: hunt the corrupted, banish their torment, and gather every soul to end the night that never ends.

image<em>2025-10-06</em>04-03-28.png

Ratings

Overall 62th 3.646⭐ 105🧑‍⚖️
Fun 101th 3.364⭐ 105🧑‍⚖️
Innovation 172th 2.796⭐ 105🧑‍⚖️
Theme 193th 2.816⭐ 105🧑‍⚖️
Graphics 23th 4.243⭐ 105🧑‍⚖️
Audio 33th 3.782⭐ 103🧑‍⚖️
Humor 126th 2.603⭐ 60🧑‍⚖️
Mood 47th 3.777⭐ 103🧑‍⚖️
Given 10🗳️ 0🗨️

Feedback

Threeli
Oct 06th · 04:19 UTC
Wow, feels like a ton of work to get this much done for the Compo. I'm crazy about your sound design choices. I think the only point I could make at all is there feels like a few points where there's not as much feedback as I might like - but again it's wild you got this much polish in there. I hope you'll keep working on it because I would buy/play it for sure!
pres2300
Oct 06th · 04:21 UTC
Very cool turn based game! I found I had to use the hotkeys to select Attack or Skills and couldn't click on them on the screen, but that was really the only gameplay problem I found. I thought the SFX were great, the ambient music was really fitting, and the graphics were superb! Oh, and I really enjoyed playing it overall! Nice job!
mr_mesmer
Oct 06th · 06:25 UTC
Good luck with JAM. I think, it should be bigger and readble statements (effects) icons, but it is a small remark.

Tvoya igra GHARK
xlambein
Oct 06th · 12:15 UTC
The game looks great, and I love the music and sound design. Unfortunately, I find it a bit buggy. I just had to end a run because, after clicking on a card to attack, it swapped that card with a new one instead of using it.

Definitely worth a few bugfixes and some extra content, if you feel like spending more time on it after the weekend :]
cardsnapper
Oct 06th · 12:55 UTC
It's a visually very nice looking game, but I don't think it's my cup of tea.

Excluding tiny nitpicks the gripes I had with the game was that I also encountered the bug where one of my cards switched mid combat, but the main thing that really irked me is that a lot of the cards with a lot of dialogue have their effect descriptions cut off by the bottom of the screen, meaning if I forgot what the card does I can't read its description again.

But this was still really cool, it's incredible how quickly you managed to get a quality game submitted :)
bereg
Oct 06th · 13:07 UTC
Probably the most polished game I’ve seen at the jam. Clear tutorial, pleasant animations and sound design. Overall, it’s engaging to play - adding a variety of maps would make it even better. Good work!
Jim jagers
Oct 06th · 15:28 UTC
Great game! The UI was fantastic and the graphics where neat, gameplay was fun although the opening deck was so strong that I never really saw a point in switching cards
Nash
Oct 06th · 16:56 UTC
Visual quality superb. Audio quality superb. Very polished!

The base of the game was fun, very Slay the Spire -esque. The base deck is very powerful though. It has so few cards that the variance is non-existent. You can basically do same combos (stun into energy boost) every fight, and finish the opponent with high damage cards. So some balancing would be needed on that front.

But still overall, a very solid entry - especially audio visually!
T4RAN
Oct 06th · 17:53 UTC
Great work, I especially like the visuals!
oeueGHa
Oct 06th · 19:02 UTC
Nice art work and music. I've found a bug, where you can use perks between fights by pushing "end turn" button.
AppoxGames
Oct 06th · 22:27 UTC
Felt polished and had nice visuals. Well done!
mackelio
Oct 06th · 23:14 UTC
this game was really really polished! and its insane how someone can create such a cool mood in just 3 days!! from the ui to the sounds to the overall 2d sprites, everything looks so cool and moody! great job!
CaptainCorgistan
Oct 06th · 23:53 UTC
Love Art Style and colors in the first place! And how polished it feels!
FURYPN
Oct 07th · 00:50 UTC
Cult of the Lamb ! love love love art style .
JPGFG
Oct 07th · 03:00 UTC
cool stuff here. For sure, a bit buggy and unclear of what the point is at the beginning, but I got the hang of it and have played a few deck builders before so I was able to figure it out. Art style fantastic, sound and music also fantastic.
Placeholders
Oct 07th · 05:19 UTC
Congrats of making such a complete game! artstyle audio gameplay. all felt really good!
Earlybard
Oct 07th · 06:03 UTC
Love the mood and the art style - insanely high quality!

As others have mentioned some small QoL fixes would be great additions:
- Clicking vs. pushing hotkey discrepancies
- Bottoms of cards being cut off
- Highlight what actions are enabled/allowed at any given time
Memel06
Oct 07th · 07:29 UTC
Hi! Nice game you wrapped up, it's nice and polished. Sometimes I felt like there was no feedback on receiving hits from enemies. Please, work on this on a post-jam complete version!
HomoLudens
Oct 07th · 10:14 UTC
Very solid! Not surpsingly the art is incredible, however I found the heartbeats a bit overbearing.
evgenii-petrov
Oct 07th · 10:21 UTC
Great art and atmosphere, amplified a lot by the audio. Gameplay is engaging and complete, especially for an LD game.
Jadener
Oct 07th · 10:23 UTC
A really nice game enhanced with a nice graphic style and atmosphere.
Bracula
Oct 07th · 11:22 UTC
Really cool presentation, and great vibes. I can see there being some nice mechanical complexity in a more complete and polished game, but it's lacking in the jam version. Also hit a few bugs that ruined my runs. But nice work!
LDJam user 385997
Oct 07th · 17:25 UTC
Wow, amazing all around!
ShadyShade
Oct 07th · 17:57 UTC
Absolute GHARK
:krutoblin:
Yatsu
Oct 07th · 19:09 UTC
:krutoblin:
Porcupine Sashimi
Oct 08th · 09:43 UTC
Cool roguelike deckbuilder! The style is on point and I like the selection of skills you listed. Would be more interesting with more diverse enemies and attacks/skills to choose from, but for a 72 hour jam this is a great game!
🎤 yaz_protzz
Oct 08th · 09:49 UTC
@porcupine-sashimi I did a compo one, this is just 48 hours
blatalzar
Oct 08th · 11:19 UTC
I skipped the reward and it still replaced my stun card! But very cool game guys, well done, i loved it
Melomaner
Oct 08th · 12:32 UTC
The game is very atmospheric — I really like it :) It just needs some bug fixes and a bit of polish, and it would be perfect!
Artificer
Oct 08th · 16:26 UTC
Extremely high level of polish, where many games I've played here have lots of mechanics and low polish this one really feels complete although under the hood it is very simple. I would have like some variation as I just kinda did the same combo on them then healed all my health back but I can't really complain. This is a good looking game and the ambience is nice!
![IMG_0096.png](///raw/f4d/56/z/6ef17.png)
Nomus
Oct 08th · 20:20 UTC
Pretty nice, i love the vibe of it ! It's nice to play around your energy.
Little problem I had with some of the cards bugging out and if I skipped some rewards I would still get some in my deck.
thingus
Oct 08th · 20:59 UTC
Card interactions can be a bit unclear; I think that was related to the reward issue people were talking about earlier, as I'd see some cards in my deck that I had replaced. Nevertheless, great work - especially for the compo.
Psevdonim
Oct 09th · 16:33 UTC
Visually, the game looks delicious — I love this art style! Combined with the nice music, it creates a great atmosphere and leaves a very pleasant visual impression.
The gameplay itself is decent, but I expected a bit more given the visuals and the variety of cards. In practice, there’s not much need for variety — you can mostly just spam the same 2–3 cards (health, attack, and energy). I also encountered a small bug, but that’s a minor thing.
Overall, it’s a solid project, though I was hoping for a bit more.
LDJam user 374028
Oct 11th · 12:49 UTC
This game gave me Inscryption vibes with the cards and the music. I really like this. Unfortunately, I died twice because the reward bug kept replacing my usable cards. :(

Good job and congrats!
LDJam user 379094
Oct 12th · 18:56 UTC
Good looking game, could've done with more feedback with what was going on between rounds
LDJam user 99418
Oct 12th · 20:37 UTC
As others have said this is a lot of polish for a compo game.
leorean
Oct 13th · 08:06 UTC
Great deckbuilding game, congrats on making this in such a short amount of time! I don't know if it's mentioned yet or if I'm wrong, but I think there is a calculation bug (or it is not intuitive?): If I want to use a card with 0 energy, but I still have energy left, I still can't play that card?
WeirdBitGames
Oct 17th · 23:53 UTC
Amazing art style, and the eerie music is great too! There is a lot of polish, especially for a game made in what, 2 days? Wow!
thegrottman
Oct 21st · 18:10 UTC
Damn, what people can do in two days, amazing. Great stuff!
Austin C
Oct 23rd · 15:12 UTC
The atmosphere was awesome. If there was more pay off with the attacks it would make it feel way more satisfying.
MARP
Oct 24th · 03:46 UTC
It is surprising all this work in only 48 hours. Being honest, I must start assuming there are things that are 3th party assets as the music with violins. Good game nonetheless.
![Screenshot_2025-10-24_00-43-02.png](///raw/45f/56/z/6f922.png)