GHARK - Soul Collector by yaz_protzz
Free the beasts. Gather cursed souls. The moon is gone; the goddess sends an exorcist. As Garg, banish corruption and bring an end to the endless night.

Collect cursed souls and free the beasts from pain.

When the guardian moon vanished, the goddess sent an exorcist. You are Ghark a wandering spirit bound to cleanse the wilds: hunt the corrupted, banish their torment, and gather every soul to end the night that never ends.

| Link | https://protzz.itch.io/ghark |
| Link | https://drive.google.com/drive/folders/1dEAhjCFhR2qb4iqhTEkwBD2kbkJTZfUo?usp=drive_link |
| Original URL | https://ldjam.com/events/ludum-dare/58/ghark-soul-collector |
Ratings
| Overall | 62th | 3.646⭐ | 105🧑⚖️ |
| Fun | 101th | 3.364⭐ | 105🧑⚖️ |
| Innovation | 172th | 2.796⭐ | 105🧑⚖️ |
| Theme | 193th | 2.816⭐ | 105🧑⚖️ |
| Graphics | 23th | 4.243⭐ | 105🧑⚖️ |
| Audio | 33th | 3.782⭐ | 103🧑⚖️ |
| Humor | 126th | 2.603⭐ | 60🧑⚖️ |
| Mood | 47th | 3.777⭐ | 103🧑⚖️ |
| Given | 10🗳️ | 0🗨️ |
Tvoya igra GHARK
Definitely worth a few bugfixes and some extra content, if you feel like spending more time on it after the weekend :]
Excluding tiny nitpicks the gripes I had with the game was that I also encountered the bug where one of my cards switched mid combat, but the main thing that really irked me is that a lot of the cards with a lot of dialogue have their effect descriptions cut off by the bottom of the screen, meaning if I forgot what the card does I can't read its description again.
But this was still really cool, it's incredible how quickly you managed to get a quality game submitted :)
The base of the game was fun, very Slay the Spire -esque. The base deck is very powerful though. It has so few cards that the variance is non-existent. You can basically do same combos (stun into energy boost) every fight, and finish the opponent with high damage cards. So some balancing would be needed on that front.
But still overall, a very solid entry - especially audio visually!
As others have mentioned some small QoL fixes would be great additions:
- Clicking vs. pushing hotkey discrepancies
- Bottoms of cards being cut off
- Highlight what actions are enabled/allowed at any given time
:krutoblin:

Little problem I had with some of the cards bugging out and if I skipped some rewards I would still get some in my deck.
The gameplay itself is decent, but I expected a bit more given the visuals and the variety of cards. In practice, there’s not much need for variety — you can mostly just spam the same 2–3 cards (health, attack, and energy). I also encountered a small bug, but that’s a minor thing.
Overall, it’s a solid project, though I was hoping for a bit more.
Good job and congrats!
