The Hoarder’s Curse by CarloC

[raw]
made by CarloC for Ludum Dare 58 (JAM)

You are cursed. Every treasure is drawn to you, but the more you collect, the slower you become. Will your greed be the death of you?

Collect coins and escape the dungeon. The more you carry, the slower you get. Drop coins into chests to regain speed. Avoid the enemies and don't be GREEDY!

Controls: WASD or Gamepad

HC1.gif

Ratings

Given 9🗳️ 2🗨️

Feedback

Ira Baciu
Oct 05th · 20:19 UTC
Is there any hope of you making a web version? On itch.io for example ^^
Memel06
Oct 06th · 07:34 UTC
I love when we got pretty much the same idea, but with a greater and better realization :D Your spin on the "hoarder's curse" rocks, and I'm just happy that someone in the world had a similar idea, it means that we have a common creativity!

I loved everything of the game, the gameplay loop is satisfying, as well as the graphics. Congrats!
Frogman
Oct 06th · 07:53 UTC
Managed to beat it with a score of 66! The end screen disappeared before I could take a screenshot but trust me :)

Anyway, this was fun! Loved your take on the theme being a hindrance, and just coins as a thing to avoid in general. The graphics were great, and I liked the music & SFX here (although the coin sounds felt a bit too loud). The later levels where there wasn't always a visible chest on-screen definitely got frantic. Don't have much feedback here, this was a pretty solid entry!
🎤 CarloC
Oct 06th · 07:59 UTC
@ira-baciu I tried but I have an issue with GameMaker, HTML5 doesn't play.

@memel06 Thank you, yeah we are syncronized probably ;)

@frogman Thank you for your feedback. I know sadly I implemented just 3 levels.
PilotTK
Oct 06th · 09:28 UTC
Great game! I really enjoyed it and liked the artsyle quite a bit. I just noticed one bug, your coin counter does not reset after death or victory.
🎤 CarloC
Oct 06th · 11:50 UTC
@pilottk thanks for reporting the bug.
MrBamboo
Oct 06th · 12:43 UTC
@carloc when you export for Web, you need the .html file to be named "index.html" and then you select all files in the export folder, zip all into index.zip and upload to itch.io !
🎤 CarloC
Oct 06th · 13:42 UTC
@mrbamboo I already did that.
MrBamboo
Oct 06th · 17:15 UTC
@carloc oh weird! I don't know GameMaker 🤷‍♂️
kayrum
Oct 14th · 10:58 UTC
Very fun. I was very greedy though. great job!
Jajo
Oct 14th · 10:59 UTC
I really like your choice of mechanic, variable speed is a perfect way to provide the classic stress vs relief feeling in a game jam setting. I think the enemies were probably the part that was lacking a bit, though they were mostly good enough for a game jam. I did find it mildly frustrating they could walk through walls. I suppose the quickest fix to that (to avoid doing actual path finding which is a pain in a jam) is just to allow them to move and slide along walls as they follow the player
Grummelchen
Oct 17th · 14:57 UTC
Very fun. the enemies are tough do deal with in the later levels
RedPhoenix2412
Oct 17th · 14:59 UTC
Really fun game! In my first try I was very greedy and learned my lesson. :smile: