Banchy by Blaizi
Controls: E - Take item, R - Throw item, B - Select bonfire, LMB - Place plan / Shoot, RMB - Deselect plan,
| Web (Itch.io) | https://blaizick.itch.io/banchy |
| Original URL | https://ldjam.com/events/ludum-dare/58/banchy |
Ratings
| Overall | 204th | 2.654⭐ | 15🧑⚖️ |
| Fun | 190th | 2.615⭐ | 15🧑⚖️ |
| Innovation | 192th | 2.615⭐ | 15🧑⚖️ |
| Theme | 181th | 3.038⭐ | 15🧑⚖️ |
| Graphics | 183th | 2.731⭐ | 15🧑⚖️ |
| Mood | 161th | 2.885⭐ | 15🧑⚖️ |
| Given | 12🗳️ | 3🗨️ |
I see that it's your first entry, here are a few tips:
- Add some pictures to your submission page to make it more attractive.
- If your game is meant for the classic 16:9 format, set up your itch.io page to ensure that this aspect ratio is applied by default. I initially thought that the HUD looked strange, but then I tried full-screen mode and saw that this fixed the issue.
- Round up values like time, as having decimals makes things unclear.
I see that you took the campfire sound from Freesound (looks like this one? https://freesound.org/people/newlocknew/sounds/636708/).
Actually, assets for compo games need to be created within the 24 hours and by you only. Given this, I won't rate the audio, but you should at least opt out of the audio category and credit the author.
Otherwise, it's a good entry: the graphics are clean, and the gameplay idea fits the theme well.
I like the fact that you added a bit of a storyline and that the game feels responsive.
The biggest drawback is the lack of feedback. There's something missing when you hit enemies or get hit. Initially, I wasn't sure if I could kill things and I didn't see when I was hit. Anything like a visual effect, sound or particles would greatly improve the experience.
Anyway, good work! I can't wait to see what you'll make next time!