Little monster makehouse by Yatsu
You're new to the monster assembly workshop. Serve your customers And you open the closet, pull out the right parts, and try not to assemble another freak.
Stage 1: There is a porridge of limbs in the cupboard. Find the right ones before the shelves close.
Stage 2: Mini-games — shake, shock, stick organs, watch the timer and nerves.
Was I mistaken? Get a funny freak.
Serve your shift, gain a reputation and don't let yourself get fired.
@Yatsu -code.
@vsesl -artist.
@Toga -music, sound design.
| Link | https://yatsugashir.itch.io/little-monster-makehouse |
| Link | https://yatsugashir.itch.io/little-monster-makehouse |
| Original URL | https://ldjam.com/events/ludum-dare/58/little-monster-makehouse |
Ratings
| Overall | 586th | 3.231⭐ | 28🧑⚖️ |
| Fun | 555th | 3.08⭐ | 27🧑⚖️ |
| Innovation | 524th | 3.038⭐ | 28🧑⚖️ |
| Theme | 696th | 2.981⭐ | 28🧑⚖️ |
| Graphics | 412th | 3.615⭐ | 28🧑⚖️ |
| Audio | 295th | 3.42⭐ | 27🧑⚖️ |
| Humor | 419th | 2.917⭐ | 26🧑⚖️ |
| Mood | 627th | 3.125⭐ | 26🧑⚖️ |
| Given | 41🗳️ | 30🗨️ |
Very cool and solid work — such a cute theme! I really love the monster aesthetics and the idea of collecting little creatures.
Highlights:
The game feels complete, with no missing elements, and maintains a cohesive overall style. Thanks to the soft, fuzzy visuals and sound design, the atmosphere and delivery are both excellent. The way the game communicates its rules is clever — total vibe gaming!
Points of confusion:
The connection between the various game elements feels a bit weak, and the core gameplay isn’t clearly conveyed. The focus doesn’t seem to fully align with the “Collector” theme.
The graphics are great, and the overall idea is cool. Good job.
I didn't quite understand stage 1 though, even after the tutorial - It felt like sometimes I would be given an impossible to fulfill request (I took a screenshot of one request that appeared to be impossible), and sometimes I would receive a request that was possible, but clicking the correct option didn't do anything - In these cases, I had to resort to randomly clicking around on the shelves, and there didn't seem to be any feedback telling me what was going right or wrong as the game jumped into stage 2. It might help to add a slight delay before starting stage 2, (and maybe give the player a score like you do for the minigames), so that the player can see which parts they've picked and understand how well they did at picking the parts. As it was right now, I didn't feel like I was getting enough feedback to understand what I was doing wrong during the assembly process

That said, I still had fun, even if I was confused :) I loved seeing all the different little monsters that I was assembling, I thought the music was really good, and I loved the hectic minigames - I would have loved to play even more of them! Well done! :)
Many of the things that you wrote were in the plans, but were not done due to time constraints. Answering your question with a photo. you collected everything except your hands and they demanded "red, spiky" That's what it looks like.

I apologize if it didn't seem very clear that this was the part you needed.
Thanks again for your extensive feedback.