Holy Dible by NekoBones
God loves dice. When the world was made, God spent six days crafting the first die—and the last to create the Dice Collectors. You are not one of them. But now, you’ve been invited to their trial.
A short narrative strategy game about collecting dice, completing challenges, and managing limited resources. Roll your dice, choose one target per round to finish, wait for NPC's roll, and face what comes. Each loss takes a die from you, while each win might earn you something rare. Can you reach the end with your luck—and your choices—intact?!!!!
Credit
- Design: @NekoBones & @COCOMING
- Development: @NekoBones
- Graphic: @tinysky & @BLK269
- Original Music: @tinysky
The Dible2pc version is the origin version which was strictly created in given 72 hours. However, there were some bugs so you can't actually complete the games, and the bugs are fixed in the 1.0.1 version.
| Link | https://nekobonessz.itch.io/holy-dible |
| Original URL | https://ldjam.com/events/ludum-dare/58/holy-dible |
Ratings
| Overall | 131th | 3.9⭐ | 42🧑⚖️ |
| Fun | 213th | 3.646⭐ | 43🧑⚖️ |
| Innovation | 67th | 3.939⭐ | 43🧑⚖️ |
| Theme | 324th | 3.775⭐ | 42🧑⚖️ |
| Graphics | 118th | 4.317⭐ | 43🧑⚖️ |
| Audio | 70th | 4.05⭐ | 42🧑⚖️ |
| Humor | 124th | 3.756⭐ | 41🧑⚖️ |
| Mood | 175th | 3.91⭐ | 41🧑⚖️ |
| Given | 61🗳️ | 69🗨️ |



I’ve added a tutorial panel into the game—sorry there isn’t a full tutorial level yet. I’ll work on that after a short rest. The newest version will be updated through itch, and the origin version *(Dible_2_pc, excactly before the jam ends; and Holy_Dible_1.0.1, bugs fixed so you can reach the end)* for the jam will be kept here for fairness.
It would help a lot if you can point out the exact moment or mechanic that didn’t click right away and confuse you. Please leave a comment with where you got stuck and any other suggestions, and all of that will be highly appreciated. Thanks again!
Nice game
Cool design with narrative slides. Like this music, adds more atmosphere.
I think I encountered a bug during the final opponent though. Near the end I was selecting targets that I knew I had failed (expecting to lose a die) but it was saying target succeeded and let me swap dice instead. But even still I had a lot of fun with this one. Great job :smile:
Oh, and this isn't a criticism since English may not be your first language, but dice is already the plural form of die. "Dices" is not a word. :sweat_smile:

“AAABB” means **three of a kind plus a pair** — I didn’t realize it might cause confusion, so I’ll make that clearer next time.
And yes, I totally agree about the lack of gambling tension. Just couldn’t manage to build that part within three days.
Really appreciate you playing and sharing your thoughts!
Edit: I think that song's going to be stuck in my head all day.
What attracts me the most is that the understanding of "collect" became a kind of, strategy, and the game introduces randomness the same time.
Excellent entry!