Holy Dible by NekoBones

[raw]
made by NekoBones for Ludum Dare 58 (JAM)

God loves dice. When the world was made, God spent six days crafting the first die—and the last to create the Dice Collectors. You are not one of them. But now, you’ve been invited to their trial.

A short narrative strategy game about collecting dice, completing challenges, and managing limited resources. Roll your dice, choose one target per round to finish, wait for NPC's roll, and face what comes. Each loss takes a die from you, while each win might earn you something rare. Can you reach the end with your luck—and your choices—intact?!!!!

Play Now!

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Credit

  • Design: @NekoBones & @COCOMING
  • Development: @NekoBones
  • Graphic: @tinysky & @BLK269
  • Original Music: @tinysky

The Dible2pc version is the origin version which was strictly created in given 72 hours. However, there were some bugs so you can't actually complete the games, and the bugs are fixed in the 1.0.1 version.

Ratings

Overall 131th 3.9⭐ 42🧑‍⚖️
Fun 213th 3.646⭐ 43🧑‍⚖️
Innovation 67th 3.939⭐ 43🧑‍⚖️
Theme 324th 3.775⭐ 42🧑‍⚖️
Graphics 118th 4.317⭐ 43🧑‍⚖️
Audio 70th 4.05⭐ 42🧑‍⚖️
Humor 124th 3.756⭐ 41🧑‍⚖️
Mood 175th 3.91⭐ 41🧑‍⚖️
Given 61🗳️ 69🗨️

Feedback

kelldaw
Oct 06th · 23:13 UTC
Very cool and fun! Love the unique dice game you've made.
edali
Oct 06th · 23:17 UTC
The graphics and music are amazing! I couldn't quite figure out how to get the dice from my opponent when it says to swap the dice?
iocutus
Oct 06th · 23:18 UTC
Very ... interesting. A very confusingly funny intro. I really liked the UI of the actual game. I was a little bit confused on the rules, though.
Winter2277
Oct 06th · 23:29 UTC
Nice! I loved the aesthetics, especially the music, very good mood. It would be nice if the starting intro help you understand the gameplay in a way, as it wasn't easy to get initially.
l6ria
Oct 07th · 14:10 UTC
Very informative and i really like the graphics
summerfield
Oct 07th · 14:15 UTC
awesome artstyle, the gameplay itself is a bit confusing tho
Maghwyn
Oct 07th · 14:21 UTC
Charming little dice game with a lot of personality (especially the intro, it made me laugh)! The theme is hilarious and inventive. God really does love dice, apparently. Gameplay can be a bit confusing at first, but once you get the hang of rolling and choosing objectives, it clicks. Good job!
🎤 NekoBones
Oct 07th · 14:32 UTC
Thanks for all the feedback!
I’ve added a tutorial panel into the game—sorry there isn’t a full tutorial level yet. I’ll work on that after a short rest. The newest version will be updated through itch, and the origin version *(Dible_2_pc, excactly before the jam ends; and Holy_Dible_1.0.1, bugs fixed so you can reach the end)* for the jam will be kept here for fairness.

It would help a lot if you can point out the exact moment or mechanic that didn’t click right away and confuse you. Please leave a comment with where you got stuck and any other suggestions, and all of that will be highly appreciated. Thanks again!
romchikk19
Oct 07th · 14:52 UTC
Cool game! Loved the puzzle ideas with picking right dice for each level and completing tasks in right order, really would love to see more levels. Seeing enemy dice while picking mine would be helpful, needed to restart few levels because of it. Also sometimes it was difficult to read white text on the light background
MrV
Oct 07th · 21:12 UTC
I like complicated mechanics
Mk.han
Oct 07th · 21:18 UTC
Thats really addictive gameplay. I love this idea and gamedesign. But i spent some time to understand how it works to be honest. Especially swao the dice technique. Is this based on real game or you created this from zero?
🎤 NekoBones
Oct 08th · 02:09 UTC
@mk-han Proud to say this was 100% born in our brainstorming as soon as the theme was announced! Thanks for flagging the problem, but I found that a solid tutorial flow will take some time, so please you could tell me what confused you most? I'll start with a more detailed tutorial picture.
einfach
Oct 08th · 03:39 UTC
im so proud of you ,my god of dice.
YibiRabbit007
Oct 08th · 04:20 UTC
At first, I chose a die and got stuck on the first level, but I accidentally clicked on the second one and solved the confusion.

Nice game
BlackCat508
Oct 08th · 04:29 UTC
I really like the art style!
Custodi
Oct 08th · 05:46 UTC
God does not play dice, except this game!
Cool design with narrative slides. Like this music, adds more atmosphere.
Jordan Neff
Oct 08th · 05:59 UTC
What an oddly fun dice rolling strategy game you've made here! The artwork is charming, the story is silly, and the gameplay is surprisingly strategic. It took me a second to understand what I was doing but after the first round it all made sense and I had a lot of fun figuring out which target to pick and which dice to swap for. Actually had me thinking a few turns ahead at one point!

I think I encountered a bug during the final opponent though. Near the end I was selecting targets that I knew I had failed (expecting to lose a die) but it was saying target succeeded and let me swap dice instead. But even still I had a lot of fun with this one. Great job :smile:

Oh, and this isn't a criticism since English may not be your first language, but dice is already the plural form of die. "Dices" is not a word. :sweat_smile:
Ciphereo
Oct 08th · 06:34 UTC
A very interesting game!!
Lefinno
Oct 08th · 06:36 UTC
love the music and the art!
Lichenyang
Oct 08th · 07:07 UTC
So funny and a nice game!
🎤 NekoBones
Oct 08th · 07:22 UTC
@jordan-neff Thank you for your feedback and pointing out the problems! I really don't know the word ong...We are non-native speakers so forgive us lol...I'll fix this!!! Thanks again!
Rogaven
Oct 08th · 08:05 UTC
I like the graphics and sound is awesome! Initially couldn't understand how to swap dices. And the goals list looks too "inconspicuous" - I barely found him.
JustusPan
Oct 08th · 10:27 UTC
Graphics and music both received the highest scores from me. The creativity is also very good. However, the gameplay strategy seems a bit odd. I feel there aren't many options available during play. Additionally, the game lacks the "gambling anticipation moment" unique to "dice games," or it's rather weak, though this could be a feature. It's more like a strategy game, where after losing a level, you can rearrange your six dice for battle based on the opponent's dice type. I eventually got stuck on the AAABB task. To be honest, I didn't understand its meaning. Everything else is very good. A very fine piece of work.
![Snipaste_2025-10-08_18-22-27.png](///raw/a9a/12/z/6ee20.png)
🎤 NekoBones
Oct 08th · 10:57 UTC
@justuspan Thank you so much for the feedback!
“AAABB” means **three of a kind plus a pair** — I didn’t realize it might cause confusion, so I’ll make that clearer next time.
And yes, I totally agree about the lack of gambling tension. Just couldn’t manage to build that part within three days.
Really appreciate you playing and sharing your thoughts!
JustusPan
Oct 08th · 11:03 UTC
@nekobones What I mean is that I understand the literal meaning of AAABB. But at the same time, I see that the opponent only has a total of 4 dice, so how can it form AAABB? Could it be that I misunderstood? So I started to let my imagination run wild. Including: "Is it necessary to line up all the opponent's dice with my own dice to see if there is an AAABB configuration, etc."
JustusPan
Oct 08th · 11:05 UTC
Oh, and one more thing. During the dice preparation phase, I can't view the type of each die (the tooltip that shows what numbers it can roll). This makes it a bit difficult during the dice selection phase, as I have to rely on memory from previous games. However, this seems to be a missing feature rather than a design issue.
🎤 NekoBones
Oct 08th · 11:06 UTC
@justuspan "All" refers to all of the dice of you two. Thank you for giving the detail! I'll take the advice, or maybe add it to the tutorial.
LDJam user 280624
Oct 08th · 15:02 UTC
A very beautiful game! And what I liked most was the intro with the lore explanation. I felt it needed a bit more animation and a more detailed explanation of the game rules. But the level design and the variety of dice are top-notch!
Aleksey Salion
Oct 09th · 11:53 UTC
Good job!)
anete ainjärv
Oct 09th · 15:46 UTC
the graphics and music fit the vibe perfectly! Very fun and super well executed game.
Pincushion
Oct 09th · 16:01 UTC
This is an excellent game. The story's fun. The music is so playful (I like the whistle parts). Great idea for the core game. It plays well and offers a lot of variety and interesting choices.

Edit: I think that song's going to be stuck in my head all day.
Akuta Zehy
Oct 09th · 16:31 UTC
A bit of western style, God, the leisure time in the pub, the mood is very nice.

What attracts me the most is that the understanding of "collect" became a kind of, strategy, and the game introduces randomness the same time.

Excellent entry!
MrPaket
Oct 09th · 19:10 UTC
A fairly simple and miniature game. I like the initial narrative part and the visual of the game, it's pretty cute. I was a little lost at first, but the hints as I played helped a lot. Good job!
anima_animus049
Oct 10th · 06:48 UTC
i really love the art style! also the music is very cool, such a great game to play
tatawanda
Oct 10th · 09:38 UTC
The intro, music, and art work well together. I enjoyed thinking through the objectives to complete them. However, the swipe controls aren’t communicated very clearly. A short tutorial or stronger visual feedback would help. And as another comment mentioned, there isn’t much randomness for a dice game, which limits the feeling of "What if?".
6Knowledge
Oct 12th · 11:31 UTC
Literally everything I had to say about this one was said by the person above me. Needs a bit of hand holding at the start because the mechanics are quite unique. I, by pure luck, even managed to get through two levels by just spamming random buttons because I had no clue what to do.
dendi_life
Oct 14th · 15:51 UTC
very good idea and graphics, but in my opinion gameplay is not good
Lisek Gagatek
Oct 21st · 12:58 UTC
Very fun and polished game! I love the art and the quality of the music in the menu surprised me a little bit (it gets pretty repetitive tho..). The puzzles are cool but I think that showing descriptions all the time would streamline the game for me (i checked them often since I'm not really familiar with dice vocabulary). Roll-to-roll dopamine management isn't really strong here but restarting levels and coming up with good loadout works really well. I liked the goals in levels (it could be really easy for devs to just go number go up" progression and current solution is much much better!). Overall a really good entry!
ophiene
Oct 23rd · 19:38 UTC
Amazing work! It’s super interesting and has a vert unique way to paraphrase the theme, good job! And welcome to give our game a try! :)