Collectorogue by HappySealGames

[raw]
made by HappySealGames for Ludum Dare 58 (JAM)

🐈‍⬛ Collectorogue — Stack it. Boost it. Don’t let the cat win. 💥

You’re a wandering spirit called COLLECTOR. You struck a deal with an adventurer: they bring loot, you convert it into power.

But there’s a catch — loot only grants strength while it’s on your enchanted table ✨📚 …and your roommate is a very chaotic cat. 😼🌀

Your job sounds simple, but isn’t: Keep the good stuff on the table so the adventurer stays buffed. When the cat leaps up and scatters everything 🧹💨, you sprint, scoop, and restack — then flip the lever to start (or stop) the run. If the adventurer falls, toggle the lever and send them again. 🔁⚔️

Tip: You can pick up the cat to calm things briefly… but after a few seconds, it’ll attack and drop itself! 🫳🐈‍⬛💢

🎮 How to Play

Stack the Table: Items only grant power while they’re on the enchanted table. 🪄🧺

Start/Stop Runs: Use the lever to launch the adventurer or pause and reorganize. ⚙️🔀

Manage the Cat: Pick it up for a short breather; it will attack and drop after a few seconds. 😾💢

Adventurer Died? Toggle the lever to begin a new run. 🛠️🔄

🕹️ Controls

Move: W A S D 🚶

Jump: Space 🦘

Interact (E):

Items — Pick Up / Put Down 📦↕️

Cat — Pick Up / Put Down (breaks free after a short time) 🐈‍⬛⏳

Lever — Start / Stop the run ⚡⏸️

🧰 Credits

3D Assets:

🧱 Synty Store — SIMPLE Dungeons (Cartoon Assets)

🧺 Synty Store — SIMPLE Props / Items / Icons (Cartoon Assets)

2D / Pixel Art:

lazy-fox.itch.io/1-bit-8x8-universal-asset

hexany-ives.itch.io/hexanys-1-bit-ui-panels

hexany-ives.itch.io/hexanys-roguelike-tiles

Audio:

Main Music: YouTube Link

Other SFX: Unity Asset Store — Universal Sound FX, FreeSound.org

🐞 Known Bugs

Sometimes the cat disappears but still affects gameplay.

Shadow issues appear in the item area (WebGL build only — Windows build works fine).Ekran görüntüsü 2025-10-07 165426.pngEkran görüntüsü 2025-10-07 165536.pngEkran görüntüsü 2025-10-07 170200.pngEkran görüntüsü 2025-10-07 165635.pngEkran görüntüsü 2025-10-07 165609.pngEkran görüntüsü 2025-10-07 170543.pngEkran görüntüsü 2025-10-07 165938.png

Ratings

Overall 292th 3.633⭐ 32🧑‍⚖️
Fun 374th 3.367⭐ 32🧑‍⚖️
Innovation 53th 4.017⭐ 32🧑‍⚖️
Theme 372th 3.7⭐ 32🧑‍⚖️
Humor 160th 3.6⭐ 32🧑‍⚖️
Mood 316th 3.667⭐ 32🧑‍⚖️
Given 23🗳️ 41🗨️

Feedback

GonulGaye
Oct 07th · 11:49 UTC
Such a cute game. ESPECIALLY CATS!
Myezko
Oct 07th · 11:55 UTC
Very much liked it, pretty original idea. At some point the cat went invisible, but i didn't pay much attention to it anyway.
edit: I forgot to say that the music is really great!
Ira Baciu
Oct 07th · 12:46 UTC
OH MY GOD U CAN PICK UP A KITTY!!!! TEN OUT OF TEN
Ira Baciu
Oct 07th · 12:48 UTC
I put the kitty where they belong. Along side with treasure ![Screenshot 2025-10-07 154652.png](///raw/3cf/56/z/6e978.png)
IakovBoy
Oct 07th · 13:03 UTC
That's a great idea. The very beautiful 3d model was most impressed by the chest.
I advise you to make it so that when it is difficult to throw objects off the table yourself, or vice versa, you can drag the whole bunch at once (a platform instead of a table)
The game is great, keep it up!!!
Yatsu
Oct 07th · 13:19 UTC
Interesting game mechanics and 10 out of 10 cats that stun my ears
Myheadmess
Oct 07th · 13:50 UTC
I love this cat ! I hate it so much but i love it !
Schatzi
Oct 07th · 13:55 UTC
The sensitivity is a little bit high so I had a hard time playing at first otherwise it is fun dealing with the cat while managing items on the table.
JiPark
Oct 07th · 14:02 UTC
Perhaps there isn't quite enough of a tutorial to understand the game itself, but that doesn't make it bad
Tykki19
Oct 07th · 14:46 UTC
I dropped cat to end of lava area and there it went. Didn't see it anymore but lost items from table (also hit them down by myself!). Neat idea and great visuals!
binaryDiv
Oct 07th · 15:54 UTC
I very much love the idea of the game! Supporting an adventurer by enchanting objects that they gather in dungeons is a nice change to playing the adventurer yourself. Having a screen with an oldschool 2D roguelike game inside this 3D world is also a cool idea. And then the mischievous cat throwing down stuff from the table basically being the main challenge, I love it ^^

While I really love the idea, playing the game felt rather stressful and overwhelming to me though. First off, the mouse sensitivity is way too high, I had to reduce it in my system settings. Since mouse sensitivity is a very subjective thing, a setting for it would have been helpful. Collecting the objects and putting them on the table felt a bit overwhelming to me, because I didn't know what each of the objects do (some kind of tooltip when hovering the objects maybe?), and the objects despawned quite quickly, so I had to quickly "save" as many objects as possible before they disappear. This made it difficult to actually pay attention to the adventurer screen or to the effects of the objects.

My suggestions for improving this: Generally, give the player more time to do things. This includes increasing the lifetime of the objects. Also, instead of having the lever for whether the adventurer is.. adventuring or not, I think it would work better to have two distinct game phases: 1. collecting objects, maybe analyzing their properties (by looking at the stats in a tooltip, or maybe you have to put them on the table first), basically preparing the adventurer. 2. watching the adventurer do their adventuring and fighting, while keeping an eye on the table and the cat. The lever could then act as a "start button" that triggers the next adventure, rather than an on/off switch.

I'm also wondering if maybe the game could have worked better either in 2D or in a non-1st-person perspective of some kind, but I'm not sure about this and it's probably quite subjective (I generally prefer 2D games over 3D in a lot of cases, but that might just be me ^^).

Nevertheless, I'd like to reiterate that I really love the idea of the game, and I wonder how the game could have turned out with a bit more time than the short time of a game jam. :)
ProtoHere
Oct 08th · 01:19 UTC
This is really interesting! Ive never seen anything like this and i really like the 2D graphics and sfx. I agree with @binarydiv that splitting it up into two phases could allow more time for the player to engage with analyzing the items, rather than just stacking as much as possible. Also the cat is much too easy to deal with, up until it turns invisible!
Ciphereo
Oct 08th · 05:48 UTC
The cute cats are very interesting and the 3D model is extremely beautiful. I think you guys did an amazing job!
johncast123
Oct 08th · 08:54 UTC
super interesting concept that is so unique! I think whilst the idea is really interesting, I feel what ends up happening is I'm so focused on just dumping stuff on the table that I never really paid attention to the battles. This is something that could definitely be expanded on.
🎤 HappySealGames
Oct 09th · 14:22 UTC
Thank you all so much for your comments, it really means a lot to us! We’ll definitely take your suggestions into account and fix the bugs after the jam. Thanks for playing, everyone !
EricNS
Oct 09th · 14:27 UTC
really nice game, i've never seen such an unique concept! but it would be nice displaying the battles on the hud, because i don't end up paying attention to them
Daniel123
Oct 09th · 14:28 UTC
We need more cats!
anima_animus049
Oct 09th · 14:36 UTC
your idea is really cool! adding buff by putting things on table is an creative idea to make a game, also the cat makes things more challenging, but it's very cute, i will forgive it
Kit Gorn
Oct 09th · 15:45 UTC
Ooooh, this is Loop Hero. Great idea. The mouse sensitivity could be turned down a bit, but otherwise it's great.
Boncebon
Oct 09th · 19:08 UTC
I threw the cat into the fire :((
10/10
LerkaDverka
Oct 09th · 19:21 UTC
Отличная игра!
6Knowledge
Oct 09th · 19:23 UTC
The mouse was a bit too sensitive but enjoyed this overall. No clue what the grunting noise was about, seemed like it pushed them more than that cat did. Unfortunately for the cat it can be pushed out of the map through the floor, but it did seem to make sounds which probably only meant the visual part got outside.
YibiRabbit007
Oct 10th · 02:45 UTC
Oh my god, 3D cats can walk on their own!!! I absolutely love this game.

But there's a bit of an issue: when moving the mouse, the camera turns too quickly, and combined with the bright background, it can be dizzying. Reducing the turning speed or playing in full screen would be better!

Love it!
Threeli
Oct 10th · 21:12 UTC
Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go!

Great idea, and I feel like it really has a lot of room to grow and expand. I agree with much of what @binarydiv and @protohere had to say - I feel like there is too much going on at once to have much time for decision making. Phases, or even just slowing down elements would work wonders. I also felt like putting things on the table was a bit wonky and having the cat knock everything off at once seems... unbalanced? Nevertheless the concept is excellent and I think it really has legs! Are you considering working on it further post jam?
pschichtel
Oct 12th · 01:27 UTC
Really cool idea! Unfortunately the cat stopped being rendered in the web version, but it was still a cool game.
ingi
Oct 22nd · 08:41 UTC
A pretty fun game with a very creative idea!
I didn’t really play it thoughtfully — I mostly just tried to drop the coolest item from the pile onto the table.
It feels like there isn’t much time to analyze what the character actually needs at the moment, so I just kept stacking random stuff, and the cat kept knocking it off :)

I also really liked how the tutorial and intro are done — very smooth and engaging start!