What We Carry by MrPhil
You are a caravan traveling across the wasteland collecting salvage as you go and you have to be strategic about what you keep and what you leave behind.
I used AI, specifically Claude Code, to write the code, and Chat GPT to brainstorm and make art. The game engine is Godot 4.4.1.
| Link | https://github.com/PhilipLudington/LudumDare58 |
| Original URL | https://ldjam.com/events/ludum-dare/58/what-we-carry |
Ratings
| Overall | 209th | 2.607⭐ | 16🧑⚖️ |
| Fun | 204th | 2.429⭐ | 16🧑⚖️ |
| Innovation | 198th | 2.5⭐ | 16🧑⚖️ |
| Theme | 197th | 2.714⭐ | 16🧑⚖️ |
| Mood | 192th | 2.5⭐ | 16🧑⚖️ |
| Given | 14🗳️ | 0🗨️ |
But each time I quickly lost. And any time I clicked "push forward" I automatically ran out of ressources!
Also felt kinda like it was ment for the themes scavage and depths ;)
