What We Carry by MrPhil

[raw]
made by MrPhil for Ludum Dare 58 (COMPO)

You are a caravan traveling across the wasteland collecting salvage as you go and you have to be strategic about what you keep and what you leave behind.

I used AI, specifically Claude Code, to write the code, and Chat GPT to brainstorm and make art. The game engine is Godot 4.4.1.

Ratings

Overall 209th 2.607⭐ 16🧑‍⚖️
Fun 204th 2.429⭐ 16🧑‍⚖️
Innovation 198th 2.5⭐ 16🧑‍⚖️
Theme 197th 2.714⭐ 16🧑‍⚖️
Mood 192th 2.5⭐ 16🧑‍⚖️
Given 14🗳️ 0🗨️

Feedback

jojocanard
Oct 06th · 14:48 UTC
I like the system of inventory management.
But each time I quickly lost. And any time I clicked "push forward" I automatically ran out of ressources!
grid96
Oct 06th · 16:11 UTC
Nice little game! Also the background graphic has a very nice style. I was having some issues with some icons not rendering though, but I think it showed all the important ones. Was the little funny how the revolver was called a shotgun and took 2 spaces, while the rifle was only one space xD

Also felt kinda like it was ment for the themes scavage and depths ;)
LDJam user 279233
Oct 08th · 04:21 UTC
Having inventory management be the main gameplay loop was a cool concept. How did I do? :)
![Screenshot 2025-10-07 231536.png](///raw/1c2/44/z/6ed5b.png)