Gobblin' Günther by Crygos

Premise
You are in a Dungeon full of fantastic loot! But you are not the one looting. You are Günther, the goblin who is running behind his master and tries to catch everything that is carelessly thrown at him. But be careful! Your backpack is not that big, and everything is rattling around in there. Things interact and some items are worth more than others. When you stumble over stuff, you might loose your valuables. Also, you can throw things away that you do not want. Are you the right goblin for the job? Will you hold on to the great goods at all costs? And most importantly: are you better than Garry? Show the world that you are the true Loot Goblin and maybe you live to see another day.
Controls
Left: A
Right: D
Jump: W or SPACE
Hold LEFT CLICK to drag Items in your backpack or throw them out (This will slow down time) Some Items that touch combine with each other, can you craft the magic sword?
Tools
Code: Godot 4.5
Art: Procreate
Music: Ableton
Team
Crazy Code by @bumble & @lehmy & @crygos
Awesome Artwork by @doa
Scenic Sounds by @strawkur
| Link | https://crygos.itch.io/gobblin-guenther |
| Original URL | https://ldjam.com/events/ludum-dare/58/gobblin-guenther |
Ratings
| Overall | 541th | 3.313⭐ | 69🧑⚖️ |
| Fun | 464th | 3.246⭐ | 69🧑⚖️ |
| Innovation | 318th | 3.364⭐ | 68🧑⚖️ |
| Theme | 185th | 4⭐ | 68🧑⚖️ |
| Graphics | 580th | 3.169⭐ | 67🧑⚖️ |
| Audio | 357th | 3.262⭐ | 65🧑⚖️ |
| Humor | 230th | 3.397⭐ | 65🧑⚖️ |
| Mood | 597th | 3.203⭐ | 66🧑⚖️ |
| Given | 77🗳️ | 124🗨️ |
Though I really like the song, I don't think it fits the overall mood too well. But that's a matter of taste I guess.
Thank you for making this!
The music is cool, the concept is fun, a little bit rough around the edges but it's a finished game with no bugs, so that's very cool!
Collisions can sometimes be quite frustrating, especially when the item is thrown very low.
But it's a good basis to continue developing!
It was a tough learning curve and I like the alchemistry tricks inside the backpack.
I did not really find myself organizing the backpack with the mouse though. Everything seemed to fall into place nicely anyways, so I focused more on catching items and evading those on the ground.
This is so great! I love the physics in the bag, that's such a fun idea
It also wasn’t immediately clear that items can be combined. I’d suggest showing that in the game at the start — I saw it mentioned in the description, but it would be much clearer if it appeared in-game.
That said, the game really hooked me — it’s fun! I died about seven times before finally crafting the magic sword. Even had two swords… and dropped both of them right before the end :D
@solvenoff thank you for taking the time to figure out a fix! I think the error also only happens in Chrome browser, though I am not sure. Dropping everything right before the end is way too relatable :skull:
Firstly, great work, I really like the idea of having to do inventory management in real time while also navigating. I think though, I do agree with @dining-philosopher, it seems really easy for a single loss to become a complete loss. Maybe there could be layers of pack that fill up and then are kind of locked in some way? I use packs a lot and older ones had sections you could tie off at various depths, so perhaps something like that? Overall though this is great work, any plans to keep working on it?
(Edit: forgot to mention I love the artwork!)
The game indeed is punitive. Took me a while, though, to realize that jumping after stumbling is a very costly mistake. Also, I feel like the writings on the wall are telling me that there is some sort of crafting, but I couldn't activate it.
My main suggestions would be: less punitive on mistakes, shorter level duration.
Awesome game. Will actually play it again. :)

My one complaint was on the gameplay side. If I dropped some loot it could snowball into loosing everything if it happened on the far left of the screen. This was because you dropped it just in-front of you and hit the next piece dropping more loot.
Other than that was fun and well made. Good job :thumbsup:
I love me physics-based games, and the items jostling around in your packback? -chefs kiss- perfection!
I love that everything flies out if you get hit too! The music was quite a bit louder than the sound effects. Overall, amazing, really!

I won't be the lootgoblin of the month ^^
Very fun entry, polished, cohesive, great job!
PS: I love the clues on the walls, great idea!