Medusa's Bloodthirst by Maxom

[raw]
made by Maxom for LD33 (JAM)
Move with WASD
walk against statues 3 times to destroy them
F1 - raise game speed
F2 - lower game speed
Crawl through the dungeon and collect as many points as possible by killing or eating your pray. The enemies are turning to stone on eye contact. But be aware, they will wake up if u do not destroy them in time.
1 point for destroying statues
4 points for eating
20 points for reaching the next floor
Team:
Max Warsinke - Player/AI Behavior
Hien Quy Tran - Level Design
Fabian Götz - Art

Ratings

Coolness 64% 3
Overall(Jam) 3.62 206
Fun(Jam) 3.56 180
Graphics(Jam) 3.41 512
Humor(Jam) 2.56 657
Innovation(Jam) 3.64 127
Mood(Jam) 3.16 494
Theme(Jam) 4.18 47

Feedback

Benier
25. Aug 2015 · 09:15 UTC
At first I thought it was a real time evasion game, but once I found it was per key press it became way more strategic and was way more fun!
mantis
25. Aug 2015 · 09:26 UTC
Really cool game idea!
Team Luminous
25. Aug 2015 · 09:32 UTC
It feels a little unfinished. Also it's really dificlt to avoid getting too close to enemies on some levels and once they get too close getting away is even more problematic. Other than that, I quite like this game.
EncryptedCow
25. Aug 2015 · 16:49 UTC
Great little game, I really enjoyed the strategy, been able to get through quite a few levels, over 5 replays, will definitely replay it. Not sure if intended, but the browser version has no sound or music
zenmumbler
25. Aug 2015 · 16:51 UTC
It's Medusaleks!
Team Klappermann
26. Aug 2015 · 15:20 UTC
Really hard AI!
Well done!
Kakureta
26. Aug 2015 · 15:24 UTC
It was fun to turn everything to stone. The graphics are a little too simple for me though.
bigbuggames
26. Aug 2015 · 15:27 UTC
Nicely done! I love the killing mechanic, makes you think ahead and plan your moves. With some more work this would become a simple but good game!
daydreamcorgigames
26. Aug 2015 · 17:40 UTC
Cool puzzle game! The procedural level is unpredictable though. The stairs are sometime generated beside medusa, which is nice, easy points.
MechanicMoon
27. Aug 2015 · 13:28 UTC
Really roguelike game. I love the idea of control the medusa and the turn based movement. The Ia is relative hard, but the gameplay is perfect. One of my top games in this Ludum. Simple and fun.
Nichii
27. Aug 2015 · 14:43 UTC
Hey this is a really neat game, i loved it. It got really addictive. If only there were sounds. this would be awesome.
crucknuk
27. Aug 2015 · 23:14 UTC
You created innovation in roguelike: nice work. And it was fun to explode princess. This game has a good replay value
Biruts
30. Aug 2015 · 12:26 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
MrTwister
31. Aug 2015 · 00:45 UTC
I've seen a few roguelikes this LD, but this one is particularly fun! I loved turning my enemies to stone and also enjoyed the cute low-res (but really well-done) graphics.

It definitely needs music, SFXs and some extra work (like gameover/win condition/screens) and it could also benefit from better AI (they essentially repeat the same moves over an over if I do exactly the same actions), but as it is right now is already quite enjoyable.

Congrats!
Patomkin
31. Aug 2015 · 14:37 UTC
The blood splatter off the not-turned-to-stone princesses is a pretty nice touch :D
peterkirk
31. Aug 2015 · 14:42 UTC
I like the concept but it seems like there should be more too it.