A Lifelong Hobby by Derek Glennon
Earn money through different jobs and collect trading cards. A reflection on how my relationship with the hobby has changed over the course of my life
Play Here:
https://derekglennon.itch.io/a-lifelong-hobby

Perform different jobs to earn money

Buy card packs with money

Collect them all!

Controls
Mouse and keyboard
Made with
- Godot 4.5
- Clip Studio Paint
- Fonts used:
- https://www.fontspace.com/super-playful-font-f118059
- https://www.fontspace.com/sebastian-gothic-nbp-font-f16160
Platforms
- Windows
- Web
Some history
I've been making little card games and collecting cards since I was young. This game is about how the relationship with that hobby has changed over the years. Starting out I would do whatever odd jobs I could just to get enough money to buy a few cards. Now, I can order whatever card I want. Some of the magic gets lost along the way, but that's just part of growing up. I still love the hobby, just in a different way now. As a fun little tribute to my younger self I created new versions of some hilariously bad custom tcg cards I made:

Thanks for playing!
Thanks for checking out my little trip down memory lane :heart:
| Source Code | https://github.com/derek-glennon/LD_58 |
| Itch | https://derekglennon.itch.io/a-lifelong-hobby |
| Original URL | https://ldjam.com/events/ludum-dare/58/a-lifelong-hobby |
Ratings
| Overall | 145th | 3.884⭐ | 71🧑⚖️ |
| Fun | 284th | 3.507⭐ | 71🧑⚖️ |
| Innovation | 258th | 3.47⭐ | 69🧑⚖️ |
| Theme | 21th | 4.463⭐ | 70🧑⚖️ |
| Graphics | 319th | 3.828⭐ | 69🧑⚖️ |
| Audio | 354th | 3.265⭐ | 68🧑⚖️ |
| Humor | 125th | 3.75⭐ | 70🧑⚖️ |
| Mood | 180th | 3.897⭐ | 70🧑⚖️ |
| Given | 54🗳️ | 107🗨️ |
The gameplay itself isn’t too complex, but the way the content was presented really impressed me — how the type of work changed, how it gradually became a bit more challenging, and how new ways to earn cards were introduced along the way.
And the unique visual style definitely deserves praise as well.
Thumbs up!
I really liked this vibe - I feel like it's a really accurate portrayal of how packs of cards go from being such a fun exciting experience when you're younger (or new to card games), and eventually lose their magic as you get more into the game, and the initial joy of exploration fades. Instead of becoming excited by *any* card you open, it becomes disappointing if you don't get any cards you want
I was originally going to offer a suggestion that you might want to randomize the job minigames and throw them at the player in a zany WarioWare-style experience, but as I kept playing I realized that the monotony (and slow progression) of the jobs was an important part of selling the whole experience.
Well done! :)
Nice to see how the cards have different prices, with some being very cheap and other absurdly expensive!
I did feel like the music got a bit repetitive, but it might just serve the game's theme even more. Overall a very nice entry, congrats!
I do get the sense I lost some of the experience buy just buying singles rather than the excitement of opening packs after grinding for cash but I really enjoyed the storyline and the way we progressed through life stages. Loved all the card art too, my first card was a simple Blue Shoe, and how quickly my collection grew after that :D
Thanks for playing our game, really enjoyed yours too!
The art was very nice, and quite a few of the flavor texts got a good chuckle out of me, too.
The expirience is cosy and relaxing, I enjoyed it!
Ah and... the last job is a great joke hahaha
Reminds me of Work Time Fun, for PSP... or said another way, if WarioWare were an office cubicle job.
The music is an interesting touch. It's simple, inoffensive, and sets the mood -- sufficiently competent, nothing amazing, but it gets the job done.
The cards were well done. Got a few good chuckles.
Couldn't unlock everything but filled at least half of the book!