Pigment of your Imagination by Ranarh
Collect pure paints to restore beautiful murals. But avoid the unwanted parts, they will only dilute your paint! Also, you will have to be quick before the waves wash your harvest away.


EDIT: Fixed up the clattering sounds. Not beautiful, but less painful.
| Link | https://ranarh.itch.io/pigment-of-your-imagination |
| Original URL | https://ldjam.com/events/ludum-dare/58/pigment-of-your-imagination |
Ratings
| Overall | 622th | 3.173⭐ | 28🧑⚖️ |
| Fun | 716th | 2.635⭐ | 28🧑⚖️ |
| Innovation | 367th | 3.288⭐ | 28🧑⚖️ |
| Theme | 445th | 3.596⭐ | 28🧑⚖️ |
| Graphics | 349th | 3.769⭐ | 28🧑⚖️ |
| Humor | 676th | 1.861⭐ | 20🧑⚖️ |
| Mood | 264th | 3.76⭐ | 27🧑⚖️ |
| Given | 24🗳️ | 27🗨️ |
Yay, I did it! Pretty game with great vibes. I'll be honest that I didn't quite understand what I was doing at first and it was only when I saw an image from another player on Itch that I figured it out. One thing that was a little bit frustrating was if your mouse started over a shell when you entered a level for the first time because then you just have to wait for the level to end even though you know you've already messed up the perfect run.
Otherwise, I enjoyed the experience and liked that it's something I haven't seen before. Cheers!
Defold is my first and primary engine for almost a year now, when I began programming. It is nice enough, I think, being fairly streamlined and code-focused (while it claims to be "an engine for artists", which, as an illustrator, I cannot agree with). Its small community makes it probably harder to approach than more well-known engines; on the other hand your problems get taken care of by the devs themselves often. It has some shortcomings that are currently handled by add-ons that can be cumbersome - some input handling, richtext support, for example. On the upside, it makes HTML5 builds phenomenally fast and small. I can't speak for the ease of Lua since I can only get by in Python and some JS otherwise but I am told it's not particularly verbose; its tables, while very "free", need a lot of attention from the programmer.
All in all I would recommend it, in case you're considering. My choice was ultimately made because it's foundation-financed and forever free, and ports to every platform under the sun.
First "Defold", I <3 you. Second, I'm really digging the vibe here music + art, reminding me of myst somehow ? Or those old educational game. In france we had "L'album secret de l'oncle Ernest". So thank for the nostalgia trip.
On the game itself, as other people pointed out. I had no way to know the shell were the bad one, I had no way to know why I loose or win the minigame, and my progression.
@zactyl I am a little annoyed myself by too much clicking and you still have the whoel hot wire challenge to not collect all sorts of unhelpful shells. The difficulty progression was indeed intended although I had to realise that lots on monitors showed the black almost as holes. In a full game there would be murals with fewer colours and specialty pigments for later, more difficult ones. Thank you!