TBFTWOR_LD36 by joemid
So broke- trying to fix.
Super tech demo- some mechanics are starting to work- at this rate- I'll might have a game by LD40.
Click, double-click, mouse wheel, right-click, click-hold, dinosaurs, tech is missing at the mo- win and web missing maybe 4eva. JK check back tomorrow! Will add a post jam vers for mac and win in the coming days-
MADE WITH:
•Visionaire Studio 4.2.5
•Spriter Pro
•Adobe CC
Most character art and sound was created before the comp! Exceptions include the Male T-Rex and a few additional animations. Animations were tweaked at the last minute and might be buggy.
As might be evident; Visionaire does not use collision or physics, if this looks weird- it is not the fault of the program, rather my animation and action timings. Working on it!
KNOWN BUGS AND OPTIMIZATION ISSUES:
•The button hold action is broken- it is conditional based and there is an error in the loop. Will be fixed in the Post Jam version.
•The game fails to preload completely before the first scene, causing slowdown.
•The particle system and some actions may cause slowdown.
•The Male-T-Rex has some random animation bugs, revealing that it was skinned over a previous character. :o
•Interaction with the tree is haphazard at best.
•Various graphical bugs.
•There is no real point- at this point.
•Random spawn and re-spawn system have been removed for this build- will try to include in the PostJam.
•Shaders and Reflections have been disabled for this build. A lighting shader can be turned on with Space and a contrast shader can be toggled on with V and off with C.
•Other keyboard keys might crash the game. Testing.
•Opening the game for the first time? It may hang, for a good moment.
•Controller may rumble if plugged in or activated- yet, there is presently no controller support implemented.
•Full screen on dual monitors? Your mouse might scroll out of the playable area and effect control.
Additional code courtesy of Lee Clarke, a.k.a. AFRLme
Special Thanks to the devs at Visionaire; most of all Simon Scheckel!
Let me know what you think, or if you find anything else!
*EDIT: POST JAM MAC & WIN VERS*
New post jam vers, still doesn't have any real game, but maybe feels a little more like a really short one.
CONTROLS:
Point and Click to WALK/INTERACT
Point and Double-Click to RUN/INTERACT
Mouse Wheel Scroll Up - ZOOM IN and center on Current Character
Mouse Wheel Scroll Down - ZOOM OUT and center on Current Character
Right Click - ROAR
R - Dev Center on Rex
Your cursor will focus the camera on prey and predators.
Thanks so much for waiting and playing! I will try to get a Linux version up, but if not- at least a gameplay video!
josephmidthun (rat) gmail (rot) com
Copyright 2016 the menshop
#LDJAM
Super tech demo- some mechanics are starting to work- at this rate- I'll might have a game by LD40.
Click, double-click, mouse wheel, right-click, click-hold, dinosaurs, tech is missing at the mo- win and web missing maybe 4eva. JK check back tomorrow! Will add a post jam vers for mac and win in the coming days-
MADE WITH:
•Visionaire Studio 4.2.5
•Spriter Pro
•Adobe CC
Most character art and sound was created before the comp! Exceptions include the Male T-Rex and a few additional animations. Animations were tweaked at the last minute and might be buggy.
As might be evident; Visionaire does not use collision or physics, if this looks weird- it is not the fault of the program, rather my animation and action timings. Working on it!
KNOWN BUGS AND OPTIMIZATION ISSUES:
•The button hold action is broken- it is conditional based and there is an error in the loop. Will be fixed in the Post Jam version.
•The game fails to preload completely before the first scene, causing slowdown.
•The particle system and some actions may cause slowdown.
•The Male-T-Rex has some random animation bugs, revealing that it was skinned over a previous character. :o
•Interaction with the tree is haphazard at best.
•Various graphical bugs.
•There is no real point- at this point.
•Random spawn and re-spawn system have been removed for this build- will try to include in the PostJam.
•Shaders and Reflections have been disabled for this build. A lighting shader can be turned on with Space and a contrast shader can be toggled on with V and off with C.
•Other keyboard keys might crash the game. Testing.
•Opening the game for the first time? It may hang, for a good moment.
•Controller may rumble if plugged in or activated- yet, there is presently no controller support implemented.
•Full screen on dual monitors? Your mouse might scroll out of the playable area and effect control.
Additional code courtesy of Lee Clarke, a.k.a. AFRLme
Special Thanks to the devs at Visionaire; most of all Simon Scheckel!
Let me know what you think, or if you find anything else!
*EDIT: POST JAM MAC & WIN VERS*
New post jam vers, still doesn't have any real game, but maybe feels a little more like a really short one.
CONTROLS:
Point and Click to WALK/INTERACT
Point and Double-Click to RUN/INTERACT
Mouse Wheel Scroll Up - ZOOM IN and center on Current Character
Mouse Wheel Scroll Down - ZOOM OUT and center on Current Character
Right Click - ROAR
R - Dev Center on Rex
Your cursor will focus the camera on prey and predators.
Thanks so much for waiting and playing! I will try to get a Linux version up, but if not- at least a gameplay video!
josephmidthun (rat) gmail (rot) com
Copyright 2016 the menshop
#LDJAM
Anyway, congrats!
Some of the characters and similar effects are in my previous entry for LD35, which does have a Win download, but a little different. My personal goal is to combine all the mechanics into a final playable game, but all the pieces haven't fallen into place yet! ;)
You can find the other dl here:
http://ludumdare.com/compo/author/joemid/
Nice
Sorry, I won't run any games that require administrator privileges. Suggest filing a bug with the Visionaire developers.
https://www.youtube.com/watch?v=5qCsV4iERPI
Plan to have a gameplay vid link before the end of the week!
@Lonely Vertex - Built with a touchpad, but might be easier with mouse? Still working on it- Anything specific that could improve? Thanks!
@Dietrich Epp - Sorry, not a bug- I can't get a certified vers at the moment. But, I hear you. Thanks for the feedback and I'll post here as soon as I can get it signed.
@kazoo - totally intentional!
@scriptorum - thanks for the heads up- I'll see what I can do and will post back here. I have a sneaky feeling it might have to do with El Capitan? No sure-
Thanks again to everyone for the great feedback.