Soul Harvester by gold.daniel
The text can be small so it is best played in full-screen. Play on itch.io for the best experience!
The gods of death have given you cards of power in order to collect souls for them. Defeat their enemies to unlock more cards of power! Collect them all!
This game uses the mouse only.
| Source | https://github.com/goldDaniel/LD58 |
| Link | https://golddaniel.itch.io/soul-harvester |
| Original URL | https://ldjam.com/events/ludum-dare/58/soul-harvester |
Ratings
| Overall | 453th | 3.441⭐ | 53🧑⚖️ |
| Fun | 465th | 3.245⭐ | 53🧑⚖️ |
| Innovation | 642th | 2.765⭐ | 53🧑⚖️ |
| Theme | 647th | 3.147⭐ | 53🧑⚖️ |
| Graphics | 627th | 3.01⭐ | 53🧑⚖️ |
| Audio | 407th | 3.088⭐ | 53🧑⚖️ |
| Humor | 608th | 2.375⭐ | 50🧑⚖️ |
| Mood | 412th | 3.52⭐ | 51🧑⚖️ |
| Given | 44🗳️ | 82🗨️ |
There’s quite a lot of content implemented — that deserves respect!
The game’s interface is a bit hard to read and not very intuitive, with some important aspects not clearly highlighted, but still — great job!
Nonetheless the amount of time it offers is very nice, it does not feel repititve and one actually wants to play it more to find out. The graphics are neat and consistent. The music is chill and calm, and feels cosmic.
If you tweak the balance a bit, it’ll be great.
Giving the game a thumbs up! 👍
But I'm also quite sure that even when I understood customization of the deck, that some of my reward cards were never available. Don't know if that was a bug or not.
Otherwise the game did play really well. There were some oddities that took some getting used to, like attacking an enemy with a card that had no attack stats just to activate it. And maybe the end round should have happened automatically at zero souls and no 0-cost cards or something like that. Or at least draw attention to the button.
Overall a very nice entry!
Playthrough:
https://www.youtube.com/watch?v=1O_Mv_ecOTU
