Bone Hunt! by Gaverion
Your are a skeleton that lost it's bones! Run around to find your lost bones as fast as you can. WASD to move Space to jump Shift to walk
| Itch.io | https://gaverion.itch.io/bone-hunt |
| Original URL | https://ldjam.com/events/ludum-dare/58/bone-hunt |
Ratings
| Overall | 681th | 3.018⭐ | 30🧑⚖️ |
| Fun | 525th | 3.143⭐ | 30🧑⚖️ |
| Innovation | 626th | 2.804⭐ | 30🧑⚖️ |
| Theme | 249th | 3.893⭐ | 30🧑⚖️ |
| Humor | 194th | 3.482⭐ | 30🧑⚖️ |
| Mood | 641th | 3.071⭐ | 30🧑⚖️ |
| Given | 21🗳️ | 37🗨️ |
Funny idea, good controls!

I can't click on "Next level" button in web build - is it a bug or only one level?
Unironically, i liked the atmosohere and smooth controls, niceee job
funny entry, love stuff like this.
JP
Anyway fun game. The early 3D jank vibes are peak. Jumping around on glitchy geometry is fun and having a game all about that is kinda hilarious.
It was funny how easy it is to just hop out of that level.

Guess I just didn't look up enough. Managed to get them all now.
The concept is insanely cool, big plus for that. However, I could find only 10 bones, the rest hid from me. I’d like the skeleton to glow or rattle when the next bone is nearby. There’s also a music volume setting, but there’s no music in the game :D
I’ll consider it post-irony.
The first level is way more difficult than the second one, especially with the bone at the top of the tree -- it feels more like a secret than a regular bone to pick. The fog felt a bit annoying, like an obstruction for the sake of obstructing because "you're not supposed to see where all of the bones are".
Manoeuvring feels like a default and maybe because of that I felt like I was fighting with it, especially on the first level. Overall I enjoyed the second level more even though it felt mundane and closed off compared to the first one.