Overdraft Charles by Yvanor
:warning: You may experience freeze when playing sounds, it will only happen once so it will go away when playing
You play as Charles, that became a tax collector after seen the news of job opening on the TV.
His course has been way too expensive, so to repay it in time you have only one choice: Fake the seizures and grab as much things as possible !

Game
Each day, you will have limited time to go in the house and grab as much stuff as you can.
You can grab heavy things such as TV, or suck small things in your vacuum. Once filled, you may extract the bag and sell it.
Sell loot on the yellow selling area in front of the house.
Once the day ends, you can improve your skillset at your appartment.
Controls
You can play with your keyboard or a controller. No mouse needed.
- Move: WASD / Left stick
- Jump: Space / A
- Vacuum: SHIFT / RT
- Empty vacuum: J / RB
- Hit: H / X
- Grab: E / Y
About
Glad with this entry ! I experimented with several things and I think it turned out fine.
- Tried Kenney Shape - Even with its limitations, with a bit of practice it allowed me to easily prototype a lot of models.
- Real recorded sounds - My first time ! I used to generate sound effects with Sfxr and/or generate music with AI. For once I wanted to add extra care on it, buy manually creating sounds and recording it on my phone. I think it sounds nicely, even if it may need some improvement (mixing) and it was quite time-consuming.
- No AI - With the increased use of AI everywhere, I wanted to set a rule for myself and to avoid AI. (No AI-generated assets, no brainstorming or problem solving, globally no use of external tool using it.)
- Efficient planning - With a mix of well placed naps and a good task prioritization, I think I managed to be deliver more work than usual, that sure helped me.
- Better use of Godot - I did some entries with Godot already, and pointed out some pain points during development. With that in mind, I created an in-house plugin with nodes able to handle some tricky parts, to make devflow more natural so I can focus more on the content of the game. I did great even if I got some issues with some parts, so I will iterate on it and make a v1 for the next time !
| Link | https://yvanor.itch.io/ld58 |
| Link | https://github.com/Nightmare-Loom-Studios/LD58-Collector |
| Original URL | https://ldjam.com/events/ludum-dare/58/ld58-1 |
Ratings
| Overall | 47th | 3.739⭐ | 25🧑⚖️ |
| Fun | 57th | 3.565⭐ | 25🧑⚖️ |
| Innovation | 132th | 3.109⭐ | 25🧑⚖️ |
| Theme | 54th | 3.848⭐ | 25🧑⚖️ |
| Graphics | 62th | 3.804⭐ | 25🧑⚖️ |
| Audio | 151th | 2.591⭐ | 24🧑⚖️ |
| Humor | 27th | 3.636⭐ | 24🧑⚖️ |
| Mood | 90th | 3.409⭐ | 24🧑⚖️ |
| Given | 25🗳️ | 25🗨️ |
Played it to the end, super nice ending, guys its worth to play it trhough!
BUG: The vacuuming did not working on my keyboard but the inputs worked great with a controller.
This is so nice, too bad there was no more sounds, would have tied it super nicely together. I would see this as a great humoristic couch co-op game, where you payday like try to cordinate the optimal "robbing". It was super funny to just grab all the stuff while the kid was crying. Too bad i could not punch the kid or sell them :(.
Indeed, while working on a fix for the web export issue, looks like I messed up the vacuuming on keyboard... Oopsies, it's an important part of the game !
@zexurge I fixed it now, so if you want to give it another try, don't hesitate !
@prunus-padis I'm glad that you figured out the controllers buttons and played the game anyway, thx ! I like your ideas, actually with a bit more time I would have loved to implement the stealing of animals, so you would have to run after them to catch them :laughing:
Yet good job!
I really like beating the furnitures:)
About the models, Kenney Shape is actually a software that allows to draw pixel art and make it 3D :smile:.
Kenney made several softwares along with his free assets packs. They're cool so you may check them out, maybe you can be interested!
Anyway, this was awesome! I really liked the graphics here, reminded me a lot of Diaries of a Spaceport Janitor. The concept was pretty funny too, and I loved the integration of robbing the same guy over and over in the ending. There was a lot of content for a compo entry too - the tutorial, cutscenes, upgrades, even the little randomization of the house each day was great (one time the kitchen had nothing but loudspeakers, truly the commentary about consumerism leading to starvation we needed). Super polished stuff!
While writing this I realized that I completely forgot you could grab items... I only hit furniture & vaccumed stuff, so keep that in mind. Anyway: the game did get a bit grindy towards the end, especially after the extended time per day upgrade - I found myself waiting ~half a minute each day with nothing left to ~~rob~~ collect, but there was no option to end the day early I could see. Also, the empty vacumm + throw actions felt a bit superfluous, as I'd always just go to the drop area and immediately press J + E - feel like this could've been removed & items automatically collected once you entered the drop area.
Other than that though, I had a lot of fun! And honestly it probably would've been way less grindy had I not forgotten grabbing items exists anyway. Overall, amazing entry!
At first, I wasn’t a fan of how many control buttons there were, but later I actually started enjoying it - especially when the timer’s ticking down and you have to quickly hit the right combo to drop your load. Overall, it turned out to be a really great game. Congratulations!
I just wish there was more audio and music.