Overdraft Charles by Yvanor

[raw]
made by Yvanor for Ludum Dare 58 (COMPO)

:warning: You may experience freeze when playing sounds, it will only happen once so it will go away when playing

You play as Charles, that became a tax collector after seen the news of job opening on the TV.

His course has been way too expensive, so to repay it in time you have only one choice: Fake the seizures and grab as much things as possible !

screenies.png

Game

Each day, you will have limited time to go in the house and grab as much stuff as you can.

You can grab heavy things such as TV, or suck small things in your vacuum. Once filled, you may extract the bag and sell it.

Sell loot on the yellow selling area in front of the house.

Once the day ends, you can improve your skillset at your appartment.

Controls

You can play with your keyboard or a controller. No mouse needed.

  • Move: WASD / Left stick
  • Jump: Space / A
  • Vacuum: SHIFT / RT
  • Empty vacuum: J / RB
  • Hit: H / X
  • Grab: E / Y

About

Glad with this entry ! I experimented with several things and I think it turned out fine.

  • Tried Kenney Shape - Even with its limitations, with a bit of practice it allowed me to easily prototype a lot of models.
  • Real recorded sounds - My first time ! I used to generate sound effects with Sfxr and/or generate music with AI. For once I wanted to add extra care on it, buy manually creating sounds and recording it on my phone. I think it sounds nicely, even if it may need some improvement (mixing) and it was quite time-consuming.
  • No AI - With the increased use of AI everywhere, I wanted to set a rule for myself and to avoid AI. (No AI-generated assets, no brainstorming or problem solving, globally no use of external tool using it.)
  • Efficient planning - With a mix of well placed naps and a good task prioritization, I think I managed to be deliver more work than usual, that sure helped me.
  • Better use of Godot - I did some entries with Godot already, and pointed out some pain points during development. With that in mind, I created an in-house plugin with nodes able to handle some tricky parts, to make devflow more natural so I can focus more on the content of the game. I did great even if I got some issues with some parts, so I will iterate on it and make a v1 for the next time !

Ratings

Overall 47th 3.739⭐ 25🧑‍⚖️
Fun 57th 3.565⭐ 25🧑‍⚖️
Innovation 132th 3.109⭐ 25🧑‍⚖️
Theme 54th 3.848⭐ 25🧑‍⚖️
Graphics 62th 3.804⭐ 25🧑‍⚖️
Audio 151th 2.591⭐ 24🧑‍⚖️
Humor 27th 3.636⭐ 24🧑‍⚖️
Mood 90th 3.409⭐ 24🧑‍⚖️
Given 25🗳️ 25🗨️

Feedback

zexurge
Oct 06th · 12:12 UTC
looks pretty nice though not sure why Shift isn't working
Prunus Padis
Oct 06th · 12:39 UTC
This was GREAT!
Played it to the end, super nice ending, guys its worth to play it trhough!

BUG: The vacuuming did not working on my keyboard but the inputs worked great with a controller.

This is so nice, too bad there was no more sounds, would have tied it super nicely together. I would see this as a great humoristic couch co-op game, where you payday like try to cordinate the optimal "robbing". It was super funny to just grab all the stuff while the kid was crying. Too bad i could not punch the kid or sell them :(.
🎤 Yvanor
Oct 06th · 13:06 UTC
Hello you two, first, thanks for playing :)

Indeed, while working on a fix for the web export issue, looks like I messed up the vacuuming on keyboard... Oopsies, it's an important part of the game !

@zexurge I fixed it now, so if you want to give it another try, don't hesitate !

@prunus-padis I'm glad that you figured out the controllers buttons and played the game anyway, thx ! I like your ideas, actually with a bit more time I would have loved to implement the stealing of animals, so you would have to run after them to catch them :laughing:
zexurge
Oct 06th · 14:25 UTC
nice, damn can't believe i got burgled again at the end, might as well vacumm the crying kid up and traffick him
Smogobingo
Oct 06th · 15:02 UTC
Very good looking game, and interesting idea, sadly some bugs made it hard for me to run throw
Yet good job!
ehtd
Oct 06th · 19:42 UTC
art looks good, but game didn't perform well, lots of freezes
NoodleStorm
Oct 08th · 02:45 UTC
Good game, Good Art. Besides, if you use the kenney's models, it can't be a COMPO game but a JAM game.
I really like beating the furnitures:)
🎤 Yvanor
Oct 08th · 07:21 UTC
Hi @noodlestorm, thanks for playing, and glad you enjoyed the furniture destruction!

About the models, Kenney Shape is actually a software that allows to draw pixel art and make it 3D :smile:.

Kenney made several softwares along with his free assets packs. They're cool so you may check them out, maybe you can be interested!
NoodleStorm
Oct 08th · 08:02 UTC
@yvanor I'm sorry. And thank you for telling me that:D i will try it later cuz the 3D model in your game is so polished.
02FC
Oct 08th · 22:32 UTC
One of my favorite games in this Ludum Dare. It's so cool that you managed to not only create the game but also provide a good tutorial. Cool mechanics. Great job!
Jonction
Oct 09th · 23:30 UTC
Had a lot of fun with your game, it is fun that your idea is kinda close of our idea for this jam! Would had deserved a music but the game was good! Just one little flaw is that when you're fully upgraded you often have overtime where you doesn't know what to do
Frogman
Oct 10th · 09:18 UTC
Managed to get into jail! Er, wait, that wasn't really my goal-

Anyway, this was awesome! I really liked the graphics here, reminded me a lot of Diaries of a Spaceport Janitor. The concept was pretty funny too, and I loved the integration of robbing the same guy over and over in the ending. There was a lot of content for a compo entry too - the tutorial, cutscenes, upgrades, even the little randomization of the house each day was great (one time the kitchen had nothing but loudspeakers, truly the commentary about consumerism leading to starvation we needed). Super polished stuff!

While writing this I realized that I completely forgot you could grab items... I only hit furniture & vaccumed stuff, so keep that in mind. Anyway: the game did get a bit grindy towards the end, especially after the extended time per day upgrade - I found myself waiting ~half a minute each day with nothing left to ~~rob~~ collect, but there was no option to end the day early I could see. Also, the empty vacumm + throw actions felt a bit superfluous, as I'd always just go to the drop area and immediately press J + E - feel like this could've been removed & items automatically collected once you entered the drop area.

Other than that though, I had a lot of fun! And honestly it probably would've been way less grindy had I not forgotten grabbing items exists anyway. Overall, amazing entry!
bereg
Oct 11th · 15:31 UTC
Great idea and solid execution! It was genuinely fun vacuuming up stuff from those scoundrels who hide coins in trash bins. The only thing - I didn’t realize there was a timer at first, so when I got kicked back, I thought it was a bug. I managed to finish the game, and the progression felt just right for a 48-hour project.

At first, I wasn’t a fan of how many control buttons there were, but later I actually started enjoying it - especially when the timer’s ticking down and you have to quickly hit the right combo to drop your load. Overall, it turned out to be a really great game. Congratulations!
Alex Mulkerrin
Oct 11th · 17:57 UTC
This was a pretty neat game! I liked the art, lots of big pixels. The tutorial was very well done. It was nice how the house varied a little each time you went through it. I got to the end by mostly collecting big items and you did a nice ending. Very impressive for a compo entry.
Pimeko
Oct 11th · 20:08 UTC
Love the art style blending between 2D and 3D, cool vibes and felt like Luigi's Mansion collecting coins with a vacuum haha
José Bonilla
Oct 12th · 03:03 UTC
Very well well-rounded game, nice tutorial, cool mechanics, really well done.
Rewzu
Oct 12th · 11:18 UTC
Nice concept and execution. Gameplay feels nice and the game has decent progression. I appreciate the tutorial! :D
lotsva
Oct 13th · 13:31 UTC
very good game! the style of models and backgrounds are really nice. not a fan of a "bring- fetch" games but this one was enjoyable to play
Stef_Studio_7
Oct 14th · 00:59 UTC
really nice job, very fun to play!
n1evsky
Oct 14th · 11:04 UTC
A very solid game. Unbelievable how much of work was done in just 2 days. But the game still needs polish and has room for improvement. Nevertheless, I completed it and enjoyed it. Good luck!
LittleGamer
Oct 15th · 15:02 UTC
Funny game really, you did well with the graphics. Controls were a bit hard to use with the keyboard but still far from unplayable.
Linus Lindberg
Oct 15th · 15:08 UTC
Very impressive compo entry, feels very polished with all the systems! I managed to beat it.
I just wish there was more audio and music.
Shoalmuse
Oct 19th · 10:23 UTC
Super impressive entry for Compo! The assets were super cool and it was fun wandering around hoovering up items (kinda like a low-poly Luigi's Mansion).
Yorsh
Oct 21st · 22:01 UTC
Cool game! There are quite a lot of mechanics for a compo. Cute pixel art too. Good job!