Total Recall: The Written Fragments by Daniel123

[raw]
made by Daniel123 for Ludum Dare 58 (JAM)

024691d3b2fd60e002a90ff1176d7611.png This is an AI-driven text-based story-telling game developed with Unity. In this game, the player must gather the written fragments in the room to confront their childhood trauma. In the end, the player need to make the choice: Will you forgive?


Controls An AI model is integrated into the game to recognize player intentions. Thus, compared to traditional fixed commands, players can choose a much more diverse range of input expressions. - Move – Move intent+location
- Inspect – Inspect intent+item name
- Open – Open intent+item name - Take – Take intent+item name - Use – Use intent+item name
- Map – Open/Inspect intent+Map
- Inventory – Inspect intent+inventory - ESC – Pause example.png


Tips - Try not to make any typing mistakes. - Try not to use abbreviations or shortened forms. I didn’t provide the model with enough relevant training data so it may not recognize your command accurately. - Any kind of comments are welcome. - Thank you for playing my game c0ea48486119ab08f46e6d38e1be3f4d.png

Ratings

Overall 446th 3.447⭐ 40🧑‍⚖️
Fun 568th 3.053⭐ 40🧑‍⚖️
Innovation 295th 3.408⭐ 40🧑‍⚖️
Theme 626th 3.211⭐ 40🧑‍⚖️
Graphics 652th 2.868⭐ 40🧑‍⚖️
Mood 227th 3.803⭐ 40🧑‍⚖️
Given 47🗳️ 56🗨️

Feedback

MaxineY
Oct 06th · 21:07 UTC
OMG this is super similar to the theme and concept of another narrative puzzle game I made... Collecting items in the room, choosing to face trauma or escape. I'm an artist, and perhaps we could collaborate.
MaxineY
Oct 06th · 21:07 UTC
OMG this is super similar to the theme and concept of another narrative puzzle game I made... Collecting items in the room, choosing to face trauma or escape. I'm an artist, and perhaps we could collaborate.
🎤 Daniel123
Oct 07th · 03:35 UTC
@maxiney Thank you so much for your comment! If there’s ever a chance to collaborate, I’ll be happy to work with you!
Baluj
Oct 07th · 18:26 UTC
I liked the idea and the art. I wish there was a web version.
🎤 Daniel123
Oct 08th · 02:35 UTC
@baluj Thank you for your suggestion. I’ll try to compress the file size tomorrow and see if I can make a web-embedded version.
Nnnnneeeedddd
Oct 08th · 21:50 UTC
never really played a text adventure, was a pretty interesting experience :)
rubentipparach
Oct 09th · 15:36 UTC
so moody, I love text adventures!
Boncebon
Oct 09th · 17:01 UTC
I like the style)
Very simple and concise, well-done, and perfectly suited to the theme.
As a way to simplify the game: highlight words that can be used—pressing them triggers an action, etc.
IakovBoy
Oct 09th · 17:03 UTC
The game is fascinating. It's been a long time since this happened in games. The sounds keep you in suspense. I wonder how it will end. An interesting ending. I recommend
d-demetori
Oct 09th · 17:39 UTC
Pretty interesting, needs a bit more QOL features (what commands are available etc)
🎤 Daniel123
Oct 10th · 01:10 UTC
@boncebon Thank you for your suggestion. I think I'll simplify the game.
Porcupine Sashimi
Oct 10th · 05:59 UTC
Very interesting entry! It's a very clever use of AI, though it had less freedom than I'd hoped. The atmosphere is spot on!
🎤 Daniel123
Oct 10th · 07:42 UTC
@porcupine-sashimi I have the same thought about the AI. The truth is : for offline games, only small classification models can be deployed. Large models like LLMs require backend support to run.
Amiuke
Oct 10th · 09:48 UTC
I really like the way you present the story — the atmosphere built through the text and music is amazing! You’re also very welcome to come try out our game!
mumu
Oct 10th · 10:32 UTC
the title sequence was amazing
dumchevdev
Oct 10th · 13:00 UTC
Very cool idea and art, well done!
logicalinsanity
Oct 12th · 04:25 UTC
Really neat idea. A deliciously creepy game primarily driven by language. Bravo!
MichelleF
Oct 12th · 04:53 UTC
Really love the mood. Very immersive with the style of text and sound effects. Great job!!
Vasea123
Oct 12th · 13:34 UTC
I didnt understand the game quite well but i like the idea, it looks like a very old type of games from the 90s. i like it
justking144
Oct 12th · 17:41 UTC
love the feel of this game. very creepy and unsettling
LaraZofia
Oct 22nd · 16:37 UTC
Really cool and interesting concept, the sound effects really helped build the atmosphere.
RedWolf Entertainment
Oct 23rd · 18:11 UTC
Love the idea. Between cut scenes i would change something because i thought the game crashed because the screen turned red. Maybe a door when you walk through a door not animated just a picture faded in would be cool. Otherwise awsome game and great idea
🎤 Daniel123
Oct 23rd · 21:48 UTC
@redwolf-entertainment Thank you for the suggestions!