Total Recall: The Written Fragments by Daniel123
This is an AI-driven text-based story-telling game developed with Unity.
In this game, the player must gather the written fragments in the room to confront their childhood trauma.
In the end, the player need to make the choice: Will you forgive?
Controls
An AI model is integrated into the game to recognize player intentions.
Thus, compared to traditional fixed commands, players can choose a much more diverse range of input expressions.
- Move – Move intent+location
- Inspect – Inspect intent+item name
- Open – Open intent+item name
- Take – Take intent+item name
- Use – Use intent+item name
- Map – Open/Inspect intent+Map
- Inventory – Inspect intent+inventory
- ESC – Pause

Tips
- Try not to make any typing mistakes.
- Try not to use abbreviations or shortened forms. I didn’t provide the model with enough relevant training data so it may not recognize your command accurately.
- Any kind of comments are welcome.
- Thank you for playing my game

| Link | https://drive.google.com/file/d/1fK0hLXbE8vlFlCzbxazCsFQT4Uqgl0iO/view?usp=drive_link |
| Original URL | https://ldjam.com/events/ludum-dare/58/total-recall-the-written-fragments |
Ratings
| Overall | 446th | 3.447⭐ | 40🧑⚖️ |
| Fun | 568th | 3.053⭐ | 40🧑⚖️ |
| Innovation | 295th | 3.408⭐ | 40🧑⚖️ |
| Theme | 626th | 3.211⭐ | 40🧑⚖️ |
| Graphics | 652th | 2.868⭐ | 40🧑⚖️ |
| Mood | 227th | 3.803⭐ | 40🧑⚖️ |
| Given | 47🗳️ | 56🗨️ |
Very simple and concise, well-done, and perfectly suited to the theme.
As a way to simplify the game: highlight words that can be used—pressing them triggers an action, etc.